Compare commits

...

13 Commits

Author SHA1 Message Date
Geoff Bourne
d56efcd680 paper: pick max build and not assume first is newest (#3728) 2025-10-25 23:01:56 -05:00
dependabot[bot]
35a94a9b18 build(deps): bump mkdocs-material from 9.6.21 to 9.6.22 in /docs in the patches group (#3724) 2025-10-21 08:34:33 -05:00
Geoff Bourne
58623e308d Document that MODRINTH_PROJECTS version ID can override game/loader check (#3721) 2025-10-19 20:10:53 -05:00
Geoff Bourne
2cd7472631 Documented the loader prefix option for MODRINTH_PROJECTS (#3720) 2025-10-18 18:44:59 -05:00
Geoff Bourne
66f26c0ea8 build: install latest gosu from published image (#3717) 2025-10-17 19:10:00 -05:00
Geoff Bourne
998b61de0d Improve variable naming with MODRINTH_MODPACK_VERSION_TYPE and MODRINTH_PROJECTS_DEFAULT_VERSION_TYPE (#3716) 2025-10-17 17:05:09 -05:00
Berke Batmaz
532f906d32 Update GTNH example to use Java 25 (#3715) 2025-10-17 06:59:09 -05:00
EmilyxFox
d45c931c92 add management-server-allowed-origins from 25w42a (#3711) 2025-10-14 20:43:53 -05:00
Geoff Bourne
62897044a3 Generalize DOWNLOAD_EXTRA_CONFIGS into APPLY_EXTRA_FILES (#3710) 2025-10-14 17:56:41 -05:00
Geoff Bourne
cfa44414da examples: add bentobox example using DOWNLOAD_EXTRA_CONFIGS (#3708) 2025-10-12 17:26:59 -05:00
Geoff Bourne
aaba3902ca Revert "docs: removing setupmc linkage pending sponsorship arrangement" (#3707) 2025-10-12 13:06:19 -05:00
Geoff Bourne
9ff2f8f671 Allow embedded comments in newline-comma lists (#3705) 2025-10-12 13:02:02 -05:00
Geoff Bourne
009412e52c docs: removing setupmc linkage pending sponsorship arrangement (#3706) 2025-10-12 12:11:02 -05:00
37 changed files with 1360 additions and 542 deletions

2
.gitattributes vendored
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@@ -1,2 +0,0 @@
# Auto detect text files and perform LF normalization
* text eol=lf

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@@ -44,7 +44,7 @@ jobs:
platforms: linux/amd64
mcVersion: 1.12.2
# Pin version for Java 8
mcHelperVersion: 1.42.1
# mcHelperVersion: 1.42.1
env:
IMAGE_TO_TEST: ${{ github.repository_owner }}/minecraft-server:test-${{ matrix.variant }}-${{ github.run_id }}
runs-on: ubuntu-22.04

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@@ -15,6 +15,7 @@ ARG FORCE_INSTALL_PACKAGES=1
RUN --mount=target=/build,source=build \
TARGET=${TARGETARCH}${TARGETVARIANT} \
/build/run.sh install-packages
COPY --from=tianon/gosu /gosu /usr/local/bin/
RUN --mount=target=/build,source=build \
/build/run.sh setup-user
@@ -48,7 +49,7 @@ RUN easy-add --var os=${TARGETOS} --var arch=${TARGETARCH}${TARGETVARIANT} \
--var version=${MC_SERVER_RUNNER_VERSION} --var app=mc-server-runner --file {{.app}} \
--from ${GITHUB_BASEURL}/itzg/{{.app}}/releases/download/{{.version}}/{{.app}}_{{.version}}_{{.os}}_{{.arch}}.tar.gz
ARG MC_HELPER_VERSION=1.49.2
ARG MC_HELPER_VERSION=1.50.2
ARG MC_HELPER_BASE_URL=${GITHUB_BASEURL}/itzg/mc-image-helper/releases/download/${MC_HELPER_VERSION}
# used for cache busting local copy of mc-image-helper
ARG MC_HELPER_REV=1

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@@ -10,7 +10,6 @@ apk add --no-cache -U \
imagemagick \
file \
lsof \
su-exec \
coreutils \
findutils \
procps \

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@@ -1,22 +0,0 @@
#!/bin/bash
set -euo pipefail
GOSU_VERSION="1.16"
GOSU_BASE_URL="https://github.com/tianon/gosu/releases/download/$GOSU_VERSION"
case $(uname -m) in
"aarch64")
GOSU_ARCH="gosu-arm64"
;;
"x86_64")
GOSU_ARCH="gosu-amd64"
;;
*)
echo "Architecture not supported!"
exit 1
;;
esac
curl -sL -o /bin/gosu "${GOSU_BASE_URL}/${GOSU_ARCH}"
chmod +x /bin/gosu

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@@ -59,9 +59,6 @@ dnf install -y git-lfs
# Clean up DNF when done
dnf clean all
# Install gosu (assuming the script /build/ol/install-gosu.sh exists and is executable)
bash /build/ol/install-gosu.sh
# Download and install patched knockd
curl -fsSL -o /tmp/knock.tar.gz https://github.com/Metalcape/knock/releases/download/0.8.1/knock-0.8.1-$TARGET.tar.gz
tar -xf /tmp/knock.tar.gz -C /usr/local/ && rm /tmp/knock.tar.gz

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@@ -11,7 +11,6 @@ DEBIAN_FRONTEND=noninteractive \
apt-get install -y \
imagemagick \
file \
gosu \
sudo \
net-tools \
iputils-ping \

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@@ -1,10 +1,10 @@
FROM python:3.11
RUN pip install --upgrade pip
WORKDIR /mkdocs
RUN --mount=target=/build/requirements.txt,source=docs/requirements.txt \
pip install -r /build/requirements.txt
FROM python:3.11
RUN pip install --upgrade pip
WORKDIR /mkdocs
RUN --mount=target=/build/requirements.txt,source=docs/requirements.txt \
pip install -r /build/requirements.txt
ENTRYPOINT ["mkdocs"]

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@@ -143,16 +143,6 @@ To enable support for optimized SIMD operations, the JVM flag can be set with th
SIMD optimized operations are supported by Pufferfish and Purpur.
## Downloading extra configuration files
You can download additional configuration files or other resources before the server starts by using the `DOWNLOAD_EXTRA_CONFIGS` environment variable. This is useful for downloading configs that you want to patch or modify during the startup process.
The format uses a `<` separator between the destination path and the source URL:
```
DOWNLOAD_EXTRA_CONFIGS=destination<source_url[,destination2<source_url2,...]
```
For example, to download configuration files for plugins:
```yaml

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@@ -414,6 +414,7 @@ When using `docker run` from a bash shell, the entries must be quoted with the `
| HARDCORE | [hardcore](https://minecraft.wiki/w/Server.properties#hardcore) |
| HIDE_ONLINE_PLAYERS | [hide-online-players](https://minecraft.wiki/w/Server.properties#hide-online-players) |
| LOG_IPS | [log-ips](https://minecraft.wiki/w/Server.properties#log-ips) |
| MANAGEMENT_SERVER_ALLOWED_ORIGINS | [management-server-allowed-origins](https://minecraft.wiki/w/Server.properties#management-server-allowed-origins) |
| MANAGEMENT_SERVER_ENABLED | [management-server-enabled](https://minecraft.wiki/w/Server.properties#management-server-enabled) |
| MANAGEMENT_SERVER_HOST | [management-server-host](https://minecraft.wiki/w/Server.properties#management-server-host) |
| MANAGEMENT_SERVER_PORT | [management-server-port](https://minecraft.wiki/w/Server.properties#management-server-port) |

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@@ -1,14 +1,14 @@
# Auto-Pause
!!! important
As of [1.21.2](https://minecraft.wiki/w/Java_Edition_1.21.2) it is not recommend to use this feature since Minecraft server natively auto-pauses when the server is empty. That is configured via the enivironment variable `PAUSE_WHEN_EMPTY_SECONDS`, which maps to the `pause-when-empty-seconds` server property.
!!! important
As of [1.21.2](https://minecraft.wiki/w/Java_Edition_1.21.2) it is not recommend to use this feature since Minecraft server natively auto-pauses when the server is empty. That is configured via the enivironment variable `PAUSE_WHEN_EMPTY_SECONDS`, which maps to the `pause-when-empty-seconds` server property.
An auto-pause functionality is provided that monitors whether clients are connected to the server. If a client is not connected for a specified time, the Java process is put into a pause state. When a client attempts to connect while the process is paused, then process will be restored to a running state. The experience for the client does not change. This feature can be enabled by setting the environment variable `ENABLE_AUTOPAUSE` to "true".
!!! important
**You must greatly increase or disable max-tick-time watchdog functionality.** From the server's point of view, the pausing causes a single tick to take as long as the process is stopped, so the server watchdog might intervene after the process is continued, possibly forcing a container restart. To prevent this, ensure that the `max-tick-time` in the `server.properties` file is set to a very large value or -1 to disable it entirely, which is highly recommended. That can be set with `MAX_TICK_TIME` as described in [the section below](../../configuration/server-properties.md#max-tick-time).
**You must greatly increase or disable max-tick-time watchdog functionality.** From the server's point of view, the pausing causes a single tick to take as long as the process is stopped, so the server watchdog might intervene after the process is continued, possibly forcing a container restart. To prevent this, ensure that the `max-tick-time` in the `server.properties` file is set to a very large value or -1 to disable it entirely, which is highly recommended. That can be set with `MAX_TICK_TIME` as described in [server properties](../../configuration/server-properties.md).
Non-vanilla versions might have their own configuration file, you might have to disable their watchdogs separately. For PaperMC servers, you need to send the JVM flag `-Ddisable.watchdog=true`, this can be done with the docker env variable `-e JVM_DD_OPTS=disable.watchdog:true`

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@@ -92,6 +92,16 @@ docker run -it --rm \
itzg/minecraft-server
```
In a compose file, include the volume mount in the `volumes` section of the container definition:
```yaml
services:
mc:
# ... usual container definition
volumes:
- /path/to/mc-image-helper/build/install/mc-image-helper:/usr/share/mc-image-helper:ro
```
For Go base tools, run
```shell

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@@ -1,179 +1,203 @@
# Working with mods and plugins
## Modpack platforms
By far the easiest way to work with mod and plugins, especially large numbers of them, is to utilize modpacks with [one of the supported modpack platforms](../types-and-platforms/index.md).
The following are some supported modpack platforms:
- [Modrinth](../types-and-platforms/mod-platforms/modrinth-modpacks.md)
- [CurseForge](../types-and-platforms/mod-platforms/auto-curseforge.md)
- [Feed the Beast](../types-and-platforms/mod-platforms/ftb.md)
## Download automation
On the left, there are sections describing some download automation options.
## Mods vs Plugins
The terms "mods" and "plugins" can be quite confusing. Generally, the rule of thumb is that "mods" are used by the types that run client side to modify rendering, add new blocks, and add behaviors server, such as [Forge](../types-and-platforms/server-types/forge.md) and [Fabric](../types-and-platforms/server-types/fabric.md). "Plugins" are used by the types that **only run on servers** to add behaviors, commands, etc such as [Paper](../types-and-platforms/server-types/paper.md) (which derives from [Bukkit/Spigot](../types-and-platforms/server-types/bukkit-spigot.md)). There are also some types that are [hybrids](../types-and-platforms/server-types/hybrids.md), such as Magma, that use both "mods" and "plugins".
Typically, mods needs to be installed in both the client and server; however, there are some cases when only the server needs a mod. Plugins only need to be installed in the server and are never needed in the client.
## Optional plugins, mods, and config attach points
There are optional volume paths that can be attached to supply content to be copied into the data area:
`/plugins`
: content in this directory is synchronized into `/data/plugins` for server types that use plugins, [as described above](#mods-vs-plugins). For special cases, the source can be changed by setting `COPY_PLUGINS_SRC` and destination by setting `COPY_PLUGINS_DEST`. If using a mod-based loader, such as Forge or Fabric, but a hybrid mod like [Cardboard](https://modrinth.com/mod/cardboard), then set `USES_PLUGINS` to have the automation utilize `/plugins` mount.
`/mods`
: content in this directory is synchronized into `/data/mods` for server types that use mods, [as described above](#mods-vs-plugins). For special cases, the source can be changed by setting `COPY_MODS_SRC` and destination by setting `COPY_MODS_DEST`.
`/config`
: contents are synchronized into `/data/config` by default, but can be changed with `COPY_CONFIG_DEST`. For example, `-v ./config:/config -e COPY_CONFIG_DEST=/data` will allow you to copy over files like `bukkit.yml` and so on directly into the server directory. The source can be changed by setting `COPY_CONFIG_SRC`. Set `SYNC_SKIP_NEWER_IN_DESTINATION=false` if you want files from `/config` to take precedence over newer files in `/data/config`.
By default, the [environment variable processing](../configuration/interpolating.md) is performed on synchronized files that match the expected suffixes in `REPLACE_ENV_SUFFIXES` (by default "yml,yaml,txt,cfg,conf,properties,hjson,json,tml,toml") and are not excluded by `REPLACE_ENV_VARIABLES_EXCLUDES` and `REPLACE_ENV_VARIABLES_EXCLUDE_PATHS`. This processing can be disabled by setting `REPLACE_ENV_DURING_SYNC` to `false`.
If you want old mods/plugins to be removed before the content is brought over from those attach points, then add `-e REMOVE_OLD_MODS=TRUE`. You can fine tune the removal process by specifying the `REMOVE_OLD_MODS_INCLUDE` and `REMOVE_OLD_MODS_EXCLUDE` variables, which are comma separated lists of file glob patterns. If a directory is excluded, then it and all of its contents are excluded. By default, only jars are removed.
You can also specify the `REMOVE_OLD_MODS_DEPTH` (default is 16) variable to only delete files up to a certain level.
For example: `-e REMOVE_OLD_MODS=TRUE -e REMOVE_OLD_MODS_INCLUDE="*.jar" -e REMOVE_OLD_MODS_DEPTH=1` will remove all old jar files that are directly inside the `plugins/` or `mods/` directory.
These paths work well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
!!! information "Multiple source directories"
`COPY_PLUGINS_SRC`, `COPY_MODS_SRC`, `COPY_CONFIG_SRC` can each be set to a comma or newline delimited list of container directories to reference.
For example, in a compose file:
```yaml
environment:
# ...EULA, etc
TYPE: PAPER
# matches up to volumes declared below
COPY_PLUGINS_SRC: /plugins-common,/plugins-local
volumes:
- mc-data:/data
# For example, reference a shared directory used by several projects
- ../plugins-common:/plugins-common:ro
# and add plugins unique to this project
- ./plugins:/plugins-local:ro
```
Alternatively, you can declare other directories along with files and URLs to use in [the `MODS` / `PLUGINS` variables](#modsplugins-list).
## Zip file modpack
Like the `WORLD` option above, you can specify the URL or container path of a "mod pack" to download and install into `mods` for Forge/Fabric or `plugins` for Bukkit/Spigot. To use this option pass the environment variable `MODPACK`, such as
```shell
docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
```
!!! note
The referenced URL/file must be a zip file with one or more jar files at the
top level of the zip archive. Make sure the jars are compatible with the
particular `TYPE` of server you are running.
## Generic pack files
To install all the server content (jars, mods, plugins, configs, etc.) from a zip or tgz file, then set `GENERIC_PACK` to the container path or URL of the archive file. This can also be used to apply a CurseForge modpack that is missing a server start script and/or Forge installer.
If multiple generic packs need to be applied together, set `GENERIC_PACKS` instead, with a comma separated list of archive file paths and/or URLs to files.
To avoid repetition, each entry will be prefixed by the value of `GENERIC_PACKS_PREFIX` and suffixed by the value of `GENERIC_PACKS_SUFFIX`, both of which are optional. For example, the following variables
```
GENERIC_PACKS=configs-v9.0.1,mods-v4.3.6
GENERIC_PACKS_PREFIX=https://cdn.example.org/
GENERIC_PACKS_SUFFIX=.zip
```
would expand to `https://cdn.example.org/configs-v9.0.1.zip,https://cdn.example.org/mods-v4.3.6.zip`.
If applying large generic packs, the update can be time-consuming. To skip the update set `SKIP_GENERIC_PACK_UPDATE_CHECK` to "true". Conversely, the generic pack(s) can be forced to be applied by setting `FORCE_GENERIC_PACK_UPDATE` to "true".
The most time-consuming portion of the generic pack update is generating and comparing the SHA1 checksum. To skip the checksum generation, set `SKIP_GENERIC_PACK_CHECKSUM` to "true".
To disable specific mods, which can be useful for conflicts between multiple generic packs, you can use the `GENERIC_PACKS_DISABLE_MODS` variable to specify mods to disable.
Disabling mods with docker run:
```shell
docker run -d -e GENERIC_PACKS_DISABLE_MODS="mod1.jar mod2.jar" ...
```
Disabling mods within docker compose files:
```yaml
GENERIC_PACKS_DISABLE_MODS: |
mod1.jar
mod2.jar
```
## Mods/plugins list
You may also download or copy over individual mods/plugins using the `MODS` or `PLUGINS` environment variables. Both are a comma or newline delimited list of
- URL of a jar file
- container path to a jar file
- container path to a directory containing jar files
```shell
docker run -d -e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar ...
```
The newline delimiting allows for compose file usage like:
```yaml
PLUGINS: |
https://download.geysermc.org/v2/projects/geyser/versions/latest/builds/latest/downloads/spigot
https://download.geysermc.org/v2/projects/floodgate/versions/latest/builds/latest/downloads/spigot
```
!!! note "Auto-removal"
Entries that are removed from the `MODS` or `PLUGINS` list will be automatically removed from the `mods` or `plugins` directory. This is useful for removing mods/plugins that are no longer needed. An empty `MODS` or `PLUGINS` list will remove all mods/plugins.
!!! note "Disable processing"
To temporarily disable processing of the `MODS` or `PLUGINS` list, then comment out the `MODS` or `PLUGINS` environment variable.
## Mod/Plugin URL Listing File
As an alternative to `MODS`/`PLUGINS`, the variable `MODS_FILE` or `PLUGINS_FILE` can be set with the container path or URL of a text file listing a mod/plugin URLs on each line. For example, the following
-e MODS_FILE=/extras/mods.txt
would load from a file mounted into the container at `/extras/mods.txt`. That file might look like:
```text
https://edge.forgecdn.net/files/2965/233/Bookshelf-1.15.2-5.6.40.jar
https://edge.forgecdn.net/files/2926/27/ProgressiveBosses-2.1.5-mc1.15.2.jar
# This and next line are ignored
#https://edge.forgecdn.net/files/3248/905/goblintraders-1.3.1-1.15.2.jar
https://edge.forgecdn.net/files/3272/32/jei-1.15.2-6.0.3.16.jar
https://edge.forgecdn.net/files/2871/647/ToastControl-1.15.2-3.0.1.jar
```
!!! note
Blank lines and lines that start with a `#` will be ignored
[This compose file](https://github.com/itzg/docker-minecraft-server/blob/master/examples/mods-file/docker-compose.yml) shows another example of using this feature.
## Remove old mods/plugins
When the `MODPACK` option above is specified you can also instruct script to delete old mods/plugins prior to installing new ones. This behaviour is desirable in case you want to upgrade mods/plugins from downloaded zip file.
To use this option pass the environment variable `REMOVE_OLD_MODS=TRUE`, such as
```shell
docker run -d -e REMOVE_OLD_MODS=TRUE -e MODPACK=http://www.example.com/mods/modpack.zip ...
```
!!! danger
All content of the `mods` or `plugins` directory will be deleted before unpacking new content from the MODPACK or MODS.
# Working with mods and plugins
## Modpack platforms
By far the easiest way to work with mod and plugins, especially large numbers of them, is to utilize modpacks with [one of the supported modpack platforms](../types-and-platforms/index.md).
The following are some supported modpack platforms:
- [Modrinth](../types-and-platforms/mod-platforms/modrinth-modpacks.md)
- [CurseForge](../types-and-platforms/mod-platforms/auto-curseforge.md)
- [Feed the Beast](../types-and-platforms/mod-platforms/ftb.md)
## Download automation
On the left, there are sections describing some download automation options.
## Mods vs Plugins
The terms "mods" and "plugins" can be quite confusing. Generally, the rule of thumb is that "mods" are used by the types that run client side to modify rendering, add new blocks, and add behaviors server, such as [Forge](../types-and-platforms/server-types/forge.md) and [Fabric](../types-and-platforms/server-types/fabric.md). "Plugins" are used by the types that **only run on servers** to add behaviors, commands, etc such as [Paper](../types-and-platforms/server-types/paper.md) (which derives from [Bukkit/Spigot](../types-and-platforms/server-types/bukkit-spigot.md)). There are also some types that are [hybrids](../types-and-platforms/server-types/hybrids.md), such as Magma, that use both "mods" and "plugins".
Typically, mods needs to be installed in both the client and server; however, there are some cases when only the server needs a mod. Plugins only need to be installed in the server and are never needed in the client.
## Optional plugins, mods, and config attach points
There are optional volume paths that can be attached to supply content to be copied into the data area:
`/plugins`
: content in this directory is synchronized into `/data/plugins` for server types that use plugins, [as described above](#mods-vs-plugins). For special cases, the source can be changed by setting `COPY_PLUGINS_SRC` and destination by setting `COPY_PLUGINS_DEST`. If using a mod-based loader, such as Forge or Fabric, but a hybrid mod like [Cardboard](https://modrinth.com/mod/cardboard), then set `USES_PLUGINS` to have the automation utilize `/plugins` mount.
`/mods`
: content in this directory is synchronized into `/data/mods` for server types that use mods, [as described above](#mods-vs-plugins). For special cases, the source can be changed by setting `COPY_MODS_SRC` and destination by setting `COPY_MODS_DEST`.
`/config`
: contents are synchronized into `/data/config` by default, but can be changed with `COPY_CONFIG_DEST`. For example, `-v ./config:/config -e COPY_CONFIG_DEST=/data` will allow you to copy over files like `bukkit.yml` and so on directly into the server directory. The source can be changed by setting `COPY_CONFIG_SRC`. Set `SYNC_SKIP_NEWER_IN_DESTINATION=false` if you want files from `/config` to take precedence over newer files in `/data/config`.
By default, the [environment variable processing](../configuration/interpolating.md) is performed on synchronized files that match the expected suffixes in `REPLACE_ENV_SUFFIXES` (by default "yml,yaml,txt,cfg,conf,properties,hjson,json,tml,toml") and are not excluded by `REPLACE_ENV_VARIABLES_EXCLUDES` and `REPLACE_ENV_VARIABLES_EXCLUDE_PATHS`. This processing can be disabled by setting `REPLACE_ENV_DURING_SYNC` to `false`.
If you want old mods/plugins to be removed before the content is brought over from those attach points, then add `-e REMOVE_OLD_MODS=TRUE`. You can fine tune the removal process by specifying the `REMOVE_OLD_MODS_INCLUDE` and `REMOVE_OLD_MODS_EXCLUDE` variables, which are comma separated lists of file glob patterns. If a directory is excluded, then it and all of its contents are excluded. By default, only jars are removed.
You can also specify the `REMOVE_OLD_MODS_DEPTH` (default is 16) variable to only delete files up to a certain level.
For example: `-e REMOVE_OLD_MODS=TRUE -e REMOVE_OLD_MODS_INCLUDE="*.jar" -e REMOVE_OLD_MODS_DEPTH=1` will remove all old jar files that are directly inside the `plugins/` or `mods/` directory.
These paths work well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
!!! information "Multiple source directories"
`COPY_PLUGINS_SRC`, `COPY_MODS_SRC`, `COPY_CONFIG_SRC` can each be set to a comma or newline delimited list of container directories to reference.
For example, in a compose file:
```yaml
environment:
# ...EULA, etc
TYPE: PAPER
# matches up to volumes declared below
COPY_PLUGINS_SRC: /plugins-common,/plugins-local
volumes:
- mc-data:/data
# For example, reference a shared directory used by several projects
- ../plugins-common:/plugins-common:ro
# and add plugins unique to this project
- ./plugins:/plugins-local:ro
```
Alternatively, you can declare other directories along with files and URLs to use in [the `MODS` / `PLUGINS` variables](#modsplugins-list).
## Applying extra configuration files
You can download/copy additional configuration files or other resources before the server starts by using the `APPLY_EXTRA_FILES` environment variable. This is useful for downloading configs that you want to patch or modify during the startup process.
The format uses a `<` separator between the destination path and the source URL/path. The destination path is relative to the `/data` directory. If specifying a source path, it needs to be path mounted within the container.
!!! example
With `docker run`
```
-e APPLY_EXTRA_FILES=destination<source_url[,destination2<source_url2,...]
```
With a compose file:
```yaml
environment:
APPLY_EXTRA_FILES: |
destination<source1_url
destination2<source2_path
```
!!! tip "Patch-able"
The `APPLY_EXTRA_FILES` feature is processed prior to [patch processing](../configuration/interpolating.md#patching-existing-files), so this can be used as for baseline files to be patched further at runtime.
## Zip file modpack
Like the `WORLD` option above, you can specify the URL or container path of a "mod pack" to download and install into `mods` for Forge/Fabric or `plugins` for Bukkit/Spigot. To use this option pass the environment variable `MODPACK`, such as
```shell
docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
```
!!! note
The referenced URL/file must be a zip file with one or more jar files at the
top level of the zip archive. Make sure the jars are compatible with the
particular `TYPE` of server you are running.
## Generic pack files
To install all the server content (jars, mods, plugins, configs, etc.) from a zip or tgz file, then set `GENERIC_PACK` to the container path or URL of the archive file. This can also be used to apply a CurseForge modpack that is missing a server start script and/or Forge installer.
If multiple generic packs need to be applied together, set `GENERIC_PACKS` instead, with a comma separated list of archive file paths and/or URLs to files.
To avoid repetition, each entry will be prefixed by the value of `GENERIC_PACKS_PREFIX` and suffixed by the value of `GENERIC_PACKS_SUFFIX`, both of which are optional. For example, the following variables
```
GENERIC_PACKS=configs-v9.0.1,mods-v4.3.6
GENERIC_PACKS_PREFIX=https://cdn.example.org/
GENERIC_PACKS_SUFFIX=.zip
```
would expand to `https://cdn.example.org/configs-v9.0.1.zip,https://cdn.example.org/mods-v4.3.6.zip`.
If applying large generic packs, the update can be time-consuming. To skip the update set `SKIP_GENERIC_PACK_UPDATE_CHECK` to "true". Conversely, the generic pack(s) can be forced to be applied by setting `FORCE_GENERIC_PACK_UPDATE` to "true".
The most time-consuming portion of the generic pack update is generating and comparing the SHA1 checksum. To skip the checksum generation, set `SKIP_GENERIC_PACK_CHECKSUM` to "true".
To disable specific mods, which can be useful for conflicts between multiple generic packs, you can use the `GENERIC_PACKS_DISABLE_MODS` variable to specify mods to disable.
Disabling mods with docker run:
```shell
docker run -d -e GENERIC_PACKS_DISABLE_MODS="mod1.jar mod2.jar" ...
```
Disabling mods within docker compose files:
```yaml
GENERIC_PACKS_DISABLE_MODS: |
mod1.jar
mod2.jar
```
## Mods/plugins list
You may also download or copy over individual mods/plugins using the `MODS` or `PLUGINS` environment variables. Both are a comma or newline delimited list of
- URL of a jar file
- container path to a jar file
- container path to a directory containing jar files
```shell
docker run -d -e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar ...
```
The newline delimiting allows for compose file usage like:
```yaml
PLUGINS: |
https://download.geysermc.org/v2/projects/geyser/versions/latest/builds/latest/downloads/spigot
https://download.geysermc.org/v2/projects/floodgate/versions/latest/builds/latest/downloads/spigot
```
!!! note "Auto-removal"
Entries that are removed from the `MODS` or `PLUGINS` list will be automatically removed from the `mods` or `plugins` directory. This is useful for removing mods/plugins that are no longer needed. An empty `MODS` or `PLUGINS` list will remove all mods/plugins.
!!! note "Disable processing"
To temporarily disable processing of the `MODS` or `PLUGINS` list, then comment out the `MODS` or `PLUGINS` environment variable.
## Mod/Plugin URL Listing File
As an alternative to `MODS`/`PLUGINS`, the variable `MODS_FILE` or `PLUGINS_FILE` can be set with the container path or URL of a text file listing a mod/plugin URLs on each line. For example, the following
-e MODS_FILE=/extras/mods.txt
would load from a file mounted into the container at `/extras/mods.txt`. That file might look like:
```text
https://edge.forgecdn.net/files/2965/233/Bookshelf-1.15.2-5.6.40.jar
https://edge.forgecdn.net/files/2926/27/ProgressiveBosses-2.1.5-mc1.15.2.jar
# This and next line are ignored
#https://edge.forgecdn.net/files/3248/905/goblintraders-1.3.1-1.15.2.jar
https://edge.forgecdn.net/files/3272/32/jei-1.15.2-6.0.3.16.jar
https://edge.forgecdn.net/files/2871/647/ToastControl-1.15.2-3.0.1.jar
```
!!! note
Blank lines and lines that start with a `#` will be ignored
[This compose file](https://github.com/itzg/docker-minecraft-server/blob/master/examples/mods-file/docker-compose.yml) shows another example of using this feature.
## Remove old mods/plugins
When the `MODPACK` option above is specified you can also instruct script to delete old mods/plugins prior to installing new ones. This behaviour is desirable in case you want to upgrade mods/plugins from downloaded zip file.
To use this option pass the environment variable `REMOVE_OLD_MODS=TRUE`, such as
```shell
docker run -d -e REMOVE_OLD_MODS=TRUE -e MODPACK=http://www.example.com/mods/modpack.zip ...
```
!!! danger
All content of the `mods` or `plugins` directory will be deleted before unpacking new content from the MODPACK or MODS.

View File

@@ -4,7 +4,29 @@
## Usage
To use this feature, set the environment variable `MODRINTH_PROJECTS` to a comma or newline separated list of project slugs (short name) or IDs.
To use this feature, set the environment variable `MODRINTH_PROJECTS` to a comma or newline separated list of projects.
Each project entry can be any of the following combinations where a colon (`:`) is used to separate the different parts:
```
Project
Project : Version
Project : Release Type
Prefix : Project
Prefix : Project : Version
Prefix : Project : Release Type
@ Listing File
```
Where:
- **Project** is the project slug or ID, see below
- **Version** is the version ID (such as "Oa9ZDzZq") or number (such as "2.21.2"). When omitted, the latest release version will be selected. Using version ID will override Minecraft and loader compatibility checks.
- **Release Type** is `release`, `beta`, or `alpha` indicating the latest version to select.
- **Prefix** is `datapack`, `fabric`, `forge`, or `paper`
- The `datapack` prefix is optional when running a vanilla server
- The `fabric`, `forge`, and `paper` prefixes allow for installing mods/plugins that differ from server's `TYPE`. Using [Sinytra Connector](https://modrinth.com/mod/connector) is an example of this, where Fabric mods can be loaded into a NeoForge server.
- **Listing file** is a container path to a file containing a list of projects
!!! tip "Project ID"
@@ -14,20 +36,15 @@ To use this feature, set the environment variable `MODRINTH_PROJECTS` to a comma
!!! tip "Project Slug"
The project slug is the part of the URL that follows `/mod/`, `/plugin/`, or `/datapack/`. For example:
```
https://modrinth.com/mod/fabric-api
----------
|
+-- project slug
```
The project slug is the part of the URL that follows `/mod/`, `/plugin/`, or `/datapack/`. For example, this one is "essentialsx".
Also, a specific version (or release type) can be declared by adding a colon and then the version id, version number/name, or release type after the project slug. The version ID or number can be found in the 'Metadata' section. Valid release types are `release`, `beta`, `alpha`.
![](../img/modrinth-plugin-project-slug.png)
To select a datapack from a Modrinth project, prefix the entry with "datapack:". When running a vanilla server, this is optional since only datapacks will be available for vanilla servers to select.
!!! tip "Version number and ID"
You can also reference a file containing project entries by prefixing the **container path** path with `@`.
The version number and ID are located in the metadata panel on a version specific page, such as <https://modrinth.com/plugin/essentialsx/version/2.21.2>
![Version ID](../img/modrinth-version-id.drawio.png)
### Examples
@@ -39,6 +56,7 @@ You can also reference a file containing project entries by prefixing the **cont
| Latest version using project ID | `P7dR8mSH` |
| Latest version of datapack | `datapack:terralith` |
| Specific version of datapack | `datapack:terralith:2.5.5` |
| Mod loader override | `fabric:fabric-api`<br/>`fabric:fabric-api:bQZpGIz0` |
| Projects Listing File | `@/path/to/modrinth-mods.txt` |
### Notes
@@ -92,7 +110,7 @@ When the environment variable `VERSION_FROM_MODRINTH_PROJECTS` is set to "true"
`MODRINTH_DOWNLOAD_DEPENDENCIES`
: Can be set to `none` (the default), `required`, or `optional` to download required and/or optional dependencies.
`MODRINTH_ALLOWED_VERSION_TYPE`
`MODRINTH_PROJECTS_DEFAULT_VERSION_TYPE`
: The version type is used to determine the newest version to use from each project. The allowed values are `release` (default), `beta`, `alpha`. Setting to `beta` will pick up both release and beta versions. Setting to `alpha` will pick up release, beta, and alpha versions.
`MODRINTH_LOADER`

View File

@@ -1,7 +1,7 @@
mkdocs-material == 9.6.21
mkdocs-autorefs == 1.4.3
mkdocstrings[python] == 0.30.1
mkdocs-literate-nav == 0.6.2
mdx-gh-links == 0.4
mkdocs-click == 0.9.0
mkdocs-material == 9.6.22
mkdocs-autorefs == 1.4.3
mkdocstrings[python] == 0.30.1
mkdocs-literate-nav == 0.6.2
mdx-gh-links == 0.4
mkdocs-click == 0.9.0
mkdocs-static-i18n == 1.3.0

View File

@@ -216,6 +216,17 @@ If needing to iterate on the options above, set `CF_FORCE_SYNCHRONIZE` to "true"
!!! important
These options are provided to empower you to get your server up and running quickly. Please help out by reporting an issue with the respective mod project. Ideally mod developers should [use correct registrations for one-sided client mods](https://docs.minecraftforge.net/en/latest/concepts/sides/#writing-one-sided-mods). Understandably, those code changes may be non-trivial, so mod authors can also add "Client" to the game versions when publishing.
!!! tip "Embedded comments"
Comments can be embedded in the list using the `#` character.
```yaml
CF_EXCLUDE_MODS: |
# Exclude client-side mods not published correctly
creative-core
default-options
```
## Excluding Overrides Files
Modpack zip files typically include an `overrides` subdirectory that may contain config files, world data, and extra mod files. All of those files will be extracted into the `/data` path of the container. If any of those files, such as incompatible mods, need to be excluded from extraction, then the `CF_OVERRIDES_EXCLUSIONS` variable can be set with a comma or newline delimited list of ant-style paths ([see below](#ant-style-paths)) to exclude, relative to the overrides (or `/data`) directory.

View File

@@ -1,109 +1,109 @@
# Modrinth Modpacks
[Modrinth Modpacks](https://modrinth.com/modpacks) can automatically be installed along with the required mod loader (Forge or Fabric) by setting `MODPACK_PLATFORM`, `MOD_PLATFORM` or `TYPE` to "MODRINTH". Upgrading (and downgrading) takes care of cleaning up old files and upgrading (and downgrading) the mod loader.
## Modpack project
The desired modpack project is specified with the `MODRINTH_MODPACK` environment variable and must be one of:
- The project "slug", which is located in the URL shown here:
![](../../img/modrinth-project-slug.drawio.png)
- The project ID, which is located in the bottom of the left panel, shown here
![](../../img/modrinth-project-id.drawio.png)
- The project page URL, such as <https://modrinth.com/modpack/cobblemon-fabric>. As described below, this can further be the page URL of a modpack's version page.
- A custom URL of a hosted [mrpack file](https://support.modrinth.com/en/articles/8802351-modrinth-modpack-format-mrpack)
- The container path to a local [mrpack file](https://support.modrinth.com/en/articles/8802351-modrinth-modpack-format-mrpack)
## Modpack version
The automatic modpack version resolving can be narrowed in a few ways:
The latest release or beta version, respectively, of the Modrinth modpack is selected when `VERSION` is "LATEST" or "SNAPSHOT". That can be overridden by setting `MODRINTH_DEFAULT_VERSION_TYPE` to "release", "beta", or "alpha".
The resolved modpack version can be narrowed by setting `VERSION` to a specific Minecraft version, such as "1.19.2".
The selected version can also be narrowed to a particular mod loader by setting `MODRINTH_LOADER` to either "forge", "fabric", or "quilt".
Instead of auto resolving, a specific version of modpack file can be specified by passing the version's page URL to `MODRINTH_MODPACK`, such as <https://modrinth.com/modpack/cobblemon-fabric/version/1.3.2> or by setting `MODRINTH_VERSION` to the version ID or number located in the Metadata section, as shown here
![](../../img/modrinth-version-id.drawio.png)
## Ignore missing files
Some mods, such as [MCInstance Loader](https://modrinth.com/mod/mcinstance-loader), use temporary files from the modpack and delete them when finished. In order to avoid the installer from detecting the absent file(s) and re-installing, those files can be ignored by passing a comma or newline delimited list to `MODRINTH_IGNORE_MISSING_FILES`.
!!! example
In a Compose file
```yaml
environment:
MODRINTH_IGNORE_MISSING_FILES: |
config/mcinstanceloader/pack.mcinstance
```
## Excluding files
To exclude client mods that are incorrectly declared by the modpack as server-compatible, set `MODRINTH_EXCLUDE_FILES` to a comma or newline delimited list of partial file names to exclude. You may need to set `MODRINTH_FORCE_SYNCHRONIZE` to "true" while iterating on a compatible set of mods to use.
!!! example
In a Compose file:
```yaml
MODRINTH_EXCLUDE_FILES: |
notenoughanimations
lambdynamiclights
euphoriapatcher
```
## Force-include files
To force include client mods, set `MODRINTH_FORCE_INCLUDE_FILES` to a comma or newline delimited list of partial file names. You may need to set `MODRINTH_FORCE_SYNCHRONIZE` to "true" while iterating on a compatible set of mods to use.
!!! example
In a Compose file:
```yaml
MODRINTH_FORCE_INCLUDE_FILES: |
yet-another-config-lib
```
## Default exclude/includes
The image comes with a default set of exclude/includes, maintained [in the repo files area](https://github.com/itzg/docker-minecraft-server/blob/master/files/modrinth-exclude-include.json) and uses the same [JSON schema](https://github.com/itzg/mc-image-helper?tab=readme-ov-file#excludeinclude-file-schema) as Auto CurseForge. Those defaults can be disabled by setting the env var `MODRINTH_DEFAULT_EXCLUDE_INCLUDES` to an empty string.
## Excluding Overrides Files
Modrinth mrpack/zip files may include an `overrides` subdirectory that contains config files, world data, and extra mod files. All of those files will be extracted into the `/data` path of the container. If any of those files, such as incompatible mods, need to be excluded from extraction, then the `MODRINTH_OVERRIDES_EXCLUSIONS` variable can be set with a comma or newline delimited list of ant-style paths ([see below](#ant-style-paths)) to exclude, relative to the overrides (or `/data`) directory.
### Ant-style paths
Ant-style paths can include the following globbing/wildcard symbols:
| Symbol | Behavior |
|--------|---------------------------------------------------------|
| `*` | Matches zero, one, or many characters except a slash |
| `**` | Matches zero, one, or many characters including slashes |
| `?` | Matches one character |
!!! example
The following compose `environment` entries show how to exclude Iris and Sodium mods from the overrides
```yaml
MODRINTH_OVERRIDES_EXCLUSIONS: mods/NekosEnchantedBooks-*.jar,mods/citresewn-*.jar
```
or using newline delimiter, which improves maintainability
```yaml
MODRINTH_OVERRIDES_EXCLUSIONS: |
mods/NekosEnchantedBooks-*.jar
mods/citresewn-*.jar
```
# Modrinth Modpacks
[Modrinth Modpacks](https://modrinth.com/modpacks) can automatically be installed along with the required mod loader (Forge or Fabric) by setting `MODPACK_PLATFORM`, `MOD_PLATFORM` or `TYPE` to "MODRINTH". Upgrading (and downgrading) takes care of cleaning up old files and upgrading (and downgrading) the mod loader.
## Modpack project
The desired modpack project is specified with the `MODRINTH_MODPACK` environment variable and must be one of:
- The project "slug", which is located in the URL shown here:
![](../../img/modrinth-project-slug.drawio.png)
- The project ID, which is located in the bottom of the left panel, shown here
![](../../img/modrinth-project-id.drawio.png)
- The project page URL, such as <https://modrinth.com/modpack/cobblemon-fabric>. As described below, this can further be the page URL of a modpack's version page.
- A custom URL of a hosted [mrpack file](https://support.modrinth.com/en/articles/8802351-modrinth-modpack-format-mrpack)
- The container path to a local [mrpack file](https://support.modrinth.com/en/articles/8802351-modrinth-modpack-format-mrpack)
## Modpack version
The automatic modpack version resolving can be narrowed in a few ways:
The latest release or beta version, respectively, of the Modrinth modpack is selected when `VERSION` is "LATEST" or "SNAPSHOT". That can be overridden by setting `MODRINTH_MODPACK_VERSION_TYPE` to "release", "beta", or "alpha".
The resolved modpack version can be narrowed by setting `VERSION` to a specific Minecraft version, such as "1.19.2".
The selected version can also be narrowed to a particular mod loader by setting `MODRINTH_LOADER` to either "forge", "fabric", or "quilt".
Instead of auto resolving, a specific version of modpack file can be specified by passing the version's page URL to `MODRINTH_MODPACK`, such as <https://modrinth.com/modpack/cobblemon-fabric/version/1.3.2> or by setting `MODRINTH_VERSION` to the version ID or number located in the Metadata section, as shown here
![](../../img/modrinth-version-id.drawio.png)
## Ignore missing files
Some mods, such as [MCInstance Loader](https://modrinth.com/mod/mcinstance-loader), use temporary files from the modpack and delete them when finished. In order to avoid the installer from detecting the absent file(s) and re-installing, those files can be ignored by passing a comma or newline delimited list to `MODRINTH_IGNORE_MISSING_FILES`.
!!! example
In a Compose file
```yaml
environment:
MODRINTH_IGNORE_MISSING_FILES: |
config/mcinstanceloader/pack.mcinstance
```
## Excluding files
To exclude client mods that are incorrectly declared by the modpack as server-compatible, set `MODRINTH_EXCLUDE_FILES` to a comma or newline delimited list of partial file names to exclude. You may need to set `MODRINTH_FORCE_SYNCHRONIZE` to "true" while iterating on a compatible set of mods to use.
!!! example
In a Compose file:
```yaml
MODRINTH_EXCLUDE_FILES: |
notenoughanimations
lambdynamiclights
euphoriapatcher
```
## Force-include files
To force include client mods, set `MODRINTH_FORCE_INCLUDE_FILES` to a comma or newline delimited list of partial file names. You may need to set `MODRINTH_FORCE_SYNCHRONIZE` to "true" while iterating on a compatible set of mods to use.
!!! example
In a Compose file:
```yaml
MODRINTH_FORCE_INCLUDE_FILES: |
yet-another-config-lib
```
## Default exclude/includes
The image comes with a default set of exclude/includes, maintained [in the repo files area](https://github.com/itzg/docker-minecraft-server/blob/master/files/modrinth-exclude-include.json) and uses the same [JSON schema](https://github.com/itzg/mc-image-helper?tab=readme-ov-file#excludeinclude-file-schema) as Auto CurseForge. Those defaults can be disabled by setting the env var `MODRINTH_DEFAULT_EXCLUDE_INCLUDES` to an empty string.
## Excluding Overrides Files
Modrinth mrpack/zip files may include an `overrides` subdirectory that contains config files, world data, and extra mod files. All of those files will be extracted into the `/data` path of the container. If any of those files, such as incompatible mods, need to be excluded from extraction, then the `MODRINTH_OVERRIDES_EXCLUSIONS` variable can be set with a comma or newline delimited list of ant-style paths ([see below](#ant-style-paths)) to exclude, relative to the overrides (or `/data`) directory.
### Ant-style paths
Ant-style paths can include the following globbing/wildcard symbols:
| Symbol | Behavior |
|--------|---------------------------------------------------------|
| `*` | Matches zero, one, or many characters except a slash |
| `**` | Matches zero, one, or many characters including slashes |
| `?` | Matches one character |
!!! example
The following compose `environment` entries show how to exclude Iris and Sodium mods from the overrides
```yaml
MODRINTH_OVERRIDES_EXCLUSIONS: mods/NekosEnchantedBooks-*.jar,mods/citresewn-*.jar
```
or using newline delimiter, which improves maintainability
```yaml
MODRINTH_OVERRIDES_EXCLUSIONS: |
mods/NekosEnchantedBooks-*.jar
mods/citresewn-*.jar
```

View File

@@ -0,0 +1,19 @@
services:
mc:
image: itzg/minecraft-server
environment:
EULA: "TRUE"
TYPE: PAPER
MAX_MEMORY: 4G
MODRINTH_PROJECTS: |
luckperms
APPLY_EXTRA_FILES: |
plugins/LuckPerms</shared-configs/LuckPerms/
DEBUG: true
volumes:
- data:/data
- ./shared-configs:/shared-configs:ro
ports:
- "25565:25565"
volumes:
data:

View File

@@ -0,0 +1,753 @@
####################################################################################################
# LOCALLY MODIFIED
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | __ __ ___ __ __ | #
# | | | | / ` |__/ |__) |__ |__) |\/| /__` | #
# | |___ \__/ \__, | \ | |___ | \ | | .__/ | #
# | | #
# | https://luckperms.net | #
# | | #
# | WIKI: https://luckperms.net/wiki | #
# | DISCORD: https://discord.gg/luckperms | #
# | BUG REPORTS: https://github.com/LuckPerms/LuckPerms/issues | #
# | | #
# | Each option in this file is documented and explained here: | #
# | ==> https://luckperms.net/wiki/Configuration | #
# | | #
# | New options are not added to this file automatically. Default values are used if an | #
# | option cannot be found. The latest config versions can be obtained at the link above. | #
# +----------------------------------------------------------------------------------------------+ #
####################################################################################################
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | ESSENTIAL SETTINGS | #
# | | #
# | Important settings that control how LuckPerms functions. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The name of the server, used for server specific permissions.
#
# - When set to "global" this setting is effectively ignored.
# - In all other cases, the value here is added to all players in a "server" context.
# - See: https://luckperms.net/wiki/Context
server: global
# If the servers own UUID cache/lookup facility should be used when there is no record for a player
# already in LuckPerms.
#
# - When this is set to 'false', commands using a player's username will not work unless the player
# has joined since LuckPerms was first installed.
# - To get around this, you can use a player's uuid directly in the command, or enable this option.
# - When this is set to 'true', the server facility is used. This may use a number of methods,
# including checking the servers local cache, or making a request to the Mojang API.
use-server-uuid-cache: false
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | STORAGE SETTINGS | #
# | | #
# | Controls which storage method LuckPerms will use to store data. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# How the plugin should store data
#
# - The various options are explained in more detail on the wiki:
# https://luckperms.net/wiki/Storage-types
#
# - Possible options:
#
# | Remote databases - require connection information to be configured below
# |=> MySQL
# |=> MariaDB (preferred over MySQL)
# |=> PostgreSQL
# |=> MongoDB
#
# | Flatfile/local database - don't require any extra configuration
# |=> H2 (preferred over SQLite)
# |=> SQLite
#
# | Readable & editable text files - don't require any extra configuration
# |=> YAML (.yml files)
# |=> JSON (.json files)
# |=> HOCON (.conf files)
# |=> TOML (.toml files)
# |
# | By default, user, group and track data is separated into different files. Data can be combined
# | and all stored in the same file by switching to a combined storage variant.
# | Just add '-combined' to the end of the storage-method, e.g. 'yaml-combined'
#
# - A H2 database is the default option.
# - If you want to edit data manually in "traditional" storage files, we suggest using YAML.
storage-method: h2
# The following block defines the settings for remote database storage methods.
#
# - You don't need to touch any of the settings here if you're using a local storage method!
# - The connection detail options are shared between all remote storage types.
data:
# Define the address and port for the database.
# - The standard DB engine port is used by default
# (MySQL: 3306, PostgreSQL: 5432, MongoDB: 27017)
# - Specify as "host:port" if differs
address: localhost
# The name of the database to store LuckPerms data in.
# - This must be created already. Don't worry about this setting if you're using MongoDB.
database: minecraft
# Credentials for the database.
username: root
password: ''
# These settings apply to the MySQL connection pool.
# - The default values will be suitable for the majority of users.
# - Do not change these settings unless you know what you're doing!
pool-settings:
# Sets the maximum size of the MySQL connection pool.
# - Basically this value will determine the maximum number of actual
# connections to the database backend.
# - More information about determining the size of connection pools can be found here:
# https://github.com/brettwooldridge/HikariCP/wiki/About-Pool-Sizing
maximum-pool-size: 10
# Sets the minimum number of idle connections that the pool will try to maintain.
# - For maximum performance and responsiveness to spike demands, it is recommended to not set
# this value and instead allow the pool to act as a fixed size connection pool.
# (set this value to the same as 'maximum-pool-size')
minimum-idle: 10
# This setting controls the maximum lifetime of a connection in the pool in milliseconds.
# - The value should be at least 30 seconds less than any database or infrastructure imposed
# connection time limit.
maximum-lifetime: 1800000 # 30 minutes
# This setting controls how frequently the pool will 'ping' a connection in order to prevent it
# from being timed out by the database or network infrastructure, measured in milliseconds.
# - The value should be less than maximum-lifetime and greater than 30000 (30 seconds).
# - Setting the value to zero will disable the keepalive functionality.
keepalive-time: 0
# This setting controls the maximum number of milliseconds that the plugin will wait for a
# connection from the pool, before timing out.
connection-timeout: 5000 # 5 seconds
# This setting allows you to define extra properties for connections.
#
# By default, the following options are set to enable utf8 encoding. (you may need to remove
# these if you are using PostgreSQL)
# useUnicode: true
# characterEncoding: utf8
#
# You can also use this section to disable SSL connections, by uncommenting the 'useSSL' and
# 'verifyServerCertificate' options below.
properties:
useUnicode: true
characterEncoding: utf8
#useSSL: false
#verifyServerCertificate: false
# The prefix for all LuckPerms SQL tables.
#
# - This only applies for remote SQL storage types (MySQL, MariaDB, etc).
# - Change this if you want to use different tables for different servers.
table-prefix: 'luckperms_'
# The prefix to use for all LuckPerms MongoDB collections.
#
# - This only applies for the MongoDB storage type.
# - Change this if you want to use different collections for different servers. The default is no
# prefix.
mongodb-collection-prefix: ''
# The connection string URI to use to connect to the MongoDB instance.
#
# - When configured, this setting will override anything defined in the address, database,
# username or password fields above.
# - If you have a connection string that starts with 'mongodb://' or 'mongodb+srv://', enter it
# below.
# - For more information, please see https://docs.mongodb.com/manual/reference/connection-string/
mongodb-connection-uri: ''
# Define settings for a "split" storage setup.
#
# - This allows you to define a storage method for each type of data.
# - The connection options above still have to be correct for each type here.
split-storage:
# Don't touch this if you don't want to use split storage!
enabled: false
methods:
# These options don't need to be modified if split storage isn't enabled.
user: h2
group: h2
track: h2
uuid: h2
log: h2
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | UPDATE PROPAGATION & MESSAGING SERVICE | #
# | | #
# | Controls the ways in which LuckPerms will sync data & notify other servers of changes. | #
# | These options are documented on greater detail on the wiki under "Instant Updates". | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# This option controls how frequently LuckPerms will perform a sync task.
#
# - A sync task will refresh all data from the storage, and ensure that the most up-to-date data is
# being used by the plugin.
# - This is disabled by default, as most users will not need it. However, if you're using a remote
# storage type without a messaging service setup, you may wish to set this to something like 3.
# - Set to -1 to disable the task completely.
sync-minutes: -1
# If the file watcher should be enabled.
#
# - When using a file-based storage type, LuckPerms can monitor the data files for changes, and
# automatically update when changes are detected.
# - If you don't want this feature to be active, set this option to false.
watch-files: true
# Define which messaging service should be used by the plugin.
#
# - If enabled and configured, LuckPerms will use the messaging service to inform other connected
# servers of changes.
# - Use the command "/lp networksync" to manually push changes.
# - Data is NOT stored using this service. It is only used as a messaging platform.
#
# - If you decide to enable this feature, you should set "sync-minutes" to -1, as there is no need
# for LuckPerms to poll the database for changes.
#
# - Possible options:
# => sql Uses the SQL database to form a queue system for communication. Will only work when
# 'storage-method' is set to MySQL or MariaDB. This is chosen by default if the
# option is set to 'auto' and SQL storage is in use. Set to 'notsql' to disable this.
# => pluginmsg Uses the plugin messaging channels to communicate with the proxy.
# LuckPerms must be installed on your proxy & all connected servers backend servers.
# Won't work if you have more than one proxy.
# => lilypad Uses LilyPad pub-sub to push changes. You need to have the LilyPad-Connect plugin
# installed.
# => redis Uses Redis pub-sub to push changes. Your server connection info must be configured
# below.
# => rabbitmq Uses RabbitMQ pub-sub to push changes. Your server connection info must be
# configured below.
# => nats Uses Nats pub-sub to push changes. Your server connection info must be
# configured below.
# => custom Uses a messaging service provided using the LuckPerms API.
# => auto Attempts to automatically setup a messaging service using redis or sql.
messaging-service: auto
# If LuckPerms should automatically push updates after a change has been made with a command.
auto-push-updates: true
# If LuckPerms should push logging entries to connected servers via the messaging service.
push-log-entries: true
# If LuckPerms should broadcast received logging entries to players on this platform.
#
# - If you have LuckPerms installed on your backend servers as well as a BungeeCord proxy, you
# should set this option to false on either your backends or your proxies, to avoid players being
# messaged twice about log entries.
broadcast-received-log-entries: true
# Settings for Redis.
# Port 6379 is used by default; set address to "host:port" if differs
# Multiple Redis nodes can be specified in the same format as a string list under the name "addresses".
redis:
enabled: false
address: localhost
username: ''
password: ''
# Settings for Nats.
# Port 4222 is used by default; set address to "host:port" if differs
nats:
enabled: false
address: localhost
username: ''
password: ''
# Settings for RabbitMQ.
# Port 5672 is used by default; set address to "host:port" if differs
rabbitmq:
enabled: false
address: localhost
vhost: '/'
username: 'guest'
password: 'guest'
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | CUSTOMIZATION SETTINGS | #
# | | #
# | Settings that allow admins to customize the way LuckPerms operates. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# Controls how temporary permissions/parents/meta should be accumulated.
#
# - The default behaviour is "deny".
# - This behaviour can also be specified when the command is executed. See the command usage
# documentation for more info.
#
# - Possible options:
# => accumulate durations will be added to the existing expiry time
# => replace durations will be replaced if the new duration is later than the current
# expiration
# => deny the command will just fail if you try to add another node with the same expiry
temporary-add-behaviour: deny
# Controls how LuckPerms will determine a users "primary" group.
#
# - The meaning and influence of "primary groups" are explained in detail on the wiki.
# - The preferred approach is to let LuckPerms automatically determine a users primary group
# based on the relative weight of their parent groups.
#
# - Possible options:
# => stored use the value stored against the users record in the file/database
# => parents-by-weight just use the users most highly weighted parent
# => all-parents-by-weight same as above, but calculates based upon all parents inherited from
# both directly and indirectly
primary-group-calculation: parents-by-weight
# If the plugin should check for "extra" permissions with users run LP commands.
#
# - These extra permissions allow finer control over what users can do with each command, and who
# they have access to edit.
# - The nature of the checks are documented on the wiki under "Argument based command permissions".
# - Argument based permissions are *not* static, unlike the 'base' permissions, and will depend upon
# the arguments given within the command.
argument-based-command-permissions: false
# If the plugin should check whether senders are a member of a given group before they're able to
# edit the groups data or add/remove other users to/from it.
# Note: these limitations do not apply to the web editor!
require-sender-group-membership-to-modify: false
# If the plugin should send log notifications to users whenever permissions are modified.
#
# - Notifications are only sent to those with the appropriate permission to receive them
# - They can also be temporarily enabled/disabled on a per-user basis using
# '/lp log notify <on|off>'
log-notify: true
# Defines a list of log entries which should not be sent as notifications to users.
#
# - Each entry in the list is a RegEx expression which is matched against the log entry description.
log-notify-filtered-descriptions:
# - "parent add example"
# If LuckPerms should automatically install translation bundles and periodically update them.
auto-install-translations: true
# Defines the options for prefix and suffix stacking.
#
# - The feature allows you to display multiple prefixes or suffixes alongside a players username in
# chat.
# - It is explained and documented in more detail on the wiki under "Prefix & Suffix Stacking".
#
# - The options are divided into separate sections for prefixes and suffixes.
# - The 'duplicates' setting refers to how duplicate elements are handled. Can be 'retain-all',
# 'first-only' or 'last-only'.
# - The value of 'start-spacer' is included at the start of the resultant prefix/suffix.
# - The value of 'end-spacer' is included at the end of the resultant prefix/suffix.
# - The value of 'middle-spacer' is included between each element in the resultant prefix/suffix.
#
# - Possible format options:
# => highest Selects the value with the highest weight, from all values
# held by or inherited by the player.
#
# => lowest Same as above, except takes the one with the lowest weight.
#
# => highest_own Selects the value with the highest weight, but will not
# accept any inherited values.
#
# => lowest_own Same as above, except takes the value with the lowest weight.
#
# => highest_inherited Selects the value with the highest weight, but will only
# accept inherited values.
#
# => lowest_inherited Same as above, except takes the value with the lowest weight.
#
# => highest_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group on the given track.
#
# => lowest_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_not_on_track_<track> Selects the value with the highest weight, but only if the
# value was inherited from a group not on the given track.
#
# => lowest_not_on_track_<track> Same as above, except takes the value with the lowest weight.
#
# => highest_from_group_<group> Selects the value with the highest weight, but only if the
# value was inherited from the given group.
#
# => lowest_from_group_<group> Same as above, except takes the value with the lowest weight.
#
# => highest_not_from_group_<group> Selects the value with the highest weight, but only if the
# value was not inherited from the given group.
#
# => lowest_not_from_group_<group> Same as above, except takes the value with the lowest weight.
meta-formatting:
prefix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
suffix:
format:
- "highest"
duplicates: first-only
start-spacer: ""
middle-spacer: " "
end-spacer: ""
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | PERMISSION CALCULATION AND INHERITANCE | #
# | | #
# | Modify the way permission checks, meta lookups and inheritance resolutions are handled. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# The algorithm LuckPerms should use when traversing the "inheritance tree".
#
# - Possible options:
# => breadth-first See: https://en.wikipedia.org/wiki/Breadth-first_search
# => depth-first-pre-order See: https://en.wikipedia.org/wiki/Depth-first_search
# => depth-first-post-order See: https://en.wikipedia.org/wiki/Depth-first_search
inheritance-traversal-algorithm: depth-first-pre-order
# If a final sort according to "inheritance rules" should be performed after the traversal algorithm
# has resolved the inheritance tree.
#
# "Inheritance rules" refers to things such as group weightings, primary group status, and the
# natural contextual ordering of the group nodes.
#
# Setting this to 'true' will allow for the inheritance rules to take priority over the structure of
# the inheritance tree.
#
# Effectively when this setting is 'true': the tree is flattened, and rules applied afterwards,
# and when this setting is 'false':, the rules are just applied during each step of the traversal.
post-traversal-inheritance-sort: false
# Defines the mode used to determine whether a set of contexts are satisfied.
#
# - Possible options:
# => at-least-one-value-per-key Set A will be satisfied by another set B, if at least one of the
# key-value entries per key in A are also in B.
# => all-values-per-key Set A will be satisfied by another set B, if all key-value
# entries in A are also in B.
context-satisfy-mode: at-least-one-value-per-key
# LuckPerms has a number of built-in contexts. These can be disabled by adding the context key to
# the list below.
disabled-contexts:
# - "world"
# +----------------------------------------------------------------------------------------------+ #
# | Permission resolution settings | #
# +----------------------------------------------------------------------------------------------+ #
# If users on this server should have their global permissions applied.
# When set to false, only server specific permissions will apply for users on this server
include-global: true
# If users on this server should have their global world permissions applied.
# When set to false, only world specific permissions will apply for users on this server
include-global-world: true
# If users on this server should have global (non-server specific) groups applied
apply-global-groups: true
# If users on this server should have global (non-world specific) groups applied
apply-global-world-groups: true
# +----------------------------------------------------------------------------------------------+ #
# | Meta lookup settings | #
# +----------------------------------------------------------------------------------------------+ #
# Defines how meta values should be selected.
#
# - Possible options:
# => inheritance Selects the meta value that was inherited first
# => highest-number Selects the highest numerical meta value
# => lowest-number Selects the lowest numerical meta value
meta-value-selection-default: inheritance
# Defines how meta values should be selected per key.
meta-value-selection:
# max-homes: highest-number
# +----------------------------------------------------------------------------------------------+ #
# | Inheritance settings | #
# +----------------------------------------------------------------------------------------------+ #
# If the plugin should apply wildcard permissions.
#
# - If set to true, LuckPerms will detect wildcard permissions, and resolve & apply all registered
# permissions matching the wildcard.
apply-wildcards: true
# If LuckPerms should resolve and apply permissions according to the Sponge style implicit wildcard
# inheritance system.
#
# - That being: If a user has been granted "example", then the player should have also be
# automatically granted "example.function", "example.another", "example.deeper.nesting",
# and so on.
apply-sponge-implicit-wildcards: false
# If the plugin should apply negated Bukkit default permissions before it considers wildcard
# assignments.
#
# - Plugin authors can define permissions which explicitly should not be given automatically to OPs.
# This is usually used for so called "anti-permissions" - permissions which, when granted, apply
# something negative.
# - If this option is set to true, LuckPerms will consider any negated declarations made by
# plugins before it considers wildcards. (similar to the way the OP system works)
# - If this option is set to false, LuckPerms will consider any wildcard assignments first.
apply-default-negated-permissions-before-wildcards: false
# If the plugin should parse regex permissions.
#
# - If set to true, LuckPerms will detect regex permissions, marked with "r=" at the start of the
# node, and resolve & apply all registered permissions matching the regex.
apply-regex: true
# If the plugin should complete and apply shorthand permissions.
#
# - If set to true, LuckPerms will detect and expand shorthand node patterns.
apply-shorthand: true
# If the plugin should apply Bukkit child permissions.
#
# - Plugin authors can define custom permissions structures for their plugin, which will be resolved
# and used by LuckPerms if this setting is enabled.
apply-bukkit-child-permissions: true
# If the plugin should apply Bukkit default permissions.
#
# - Plugin authors can define permissions which should be given to all users by default, or setup
# permissions which should/shouldn't be given to opped players.
# - If this option is set to false, LuckPerms will ignore these defaults.
apply-bukkit-default-permissions: true
# If the plugin should apply attachment permissions.
#
# - Other plugins on the server are able to add their own "permission attachments" to players.
# - This allows them to grant players additional permissions which last until the end of the
# session, or until they're removed.
# - If this option is set to false, LuckPerms will not include these attachment permissions when
# considering if a player should have access to a certain permission.
apply-bukkit-attachment-permissions: true
# +----------------------------------------------------------------------------------------------+ #
# | Extra settings | #
# +----------------------------------------------------------------------------------------------+ #
# A list of context calculators which will be skipped when calculating contexts.
#
# - You can disable context calculators by either:
# => specifying the Java class name used by the calculator (e.g. com.example.ExampleCalculator)
# => specifying a sub-section of the Java package used by the calculator (e.g. com.example)
disabled-context-calculators: []
# Allows you to set "aliases" for the worlds sent forward for context calculation.
#
# - These aliases are provided in addition to the real world name. Applied recursively.
# - Remove the comment characters for the default aliases to apply.
world-rewrite:
# world_nether: world
# world_the_end: world
# Define special group weights for this server.
#
# - Group weights can also be applied directly to group data, using the setweight command.
# - This section allows weights to be set on a per-server basis.
group-weight:
# admin: 10
# +----------------------------------------------------------------------------------------------+ #
# | | #
# | FINE TUNING OPTIONS | #
# | | #
# | A number of more niche settings for tweaking and changing behaviour. The section also | #
# | contains toggles for some more specialised features. It is only necessary to make changes to | #
# | these options if you want to fine-tune LuckPerms behaviour. | #
# | | #
# +----------------------------------------------------------------------------------------------+ #
# +----------------------------------------------------------------------------------------------+ #
# | Server Operator (OP) settings | #
# +----------------------------------------------------------------------------------------------+ #
# Controls whether server operators should exist at all.
#
# - When set to 'false', all players will be de-opped, and the /op and /deop commands will be
# disabled. Note that vanilla features like the spawn-protection require an operator on the
# server to work.
enable-ops: true
# Enables or disables a special permission based system in LuckPerms for controlling OP status.
#
# - If set to true, any user with the permission "luckperms.autoop" will automatically be granted
# server operator status. This permission can be inherited, or set on specific servers/worlds,
# temporarily, etc.
# - Additionally, setting this to true will force the "enable-ops" option above to false. All users
# will be de-opped unless they have the permission node, and the op/deop commands will be
# disabled.
# - It is recommended that you use this option instead of assigning a single '*' permission.
auto-op: false
# Defines if "opped" players should be able to use all LuckPerms commands by default.
#
# - Set to false to only allow users who have the permissions access to the commands
commands-allow-op: true
# +----------------------------------------------------------------------------------------------+ #
# | Vault integration settings | #
# +----------------------------------------------------------------------------------------------+ #
# If Vault lookups for offline players on the main server thread should be enabled.
#
# LuckPerms has a "catch" for plugins attempting to perform unsafe offline player data lookups
# from the main server thread. This catch raises an exception (causes an error to occur) when unsafe
# lookups are made, instead of allowing the lookup to happen, which would likely cause the server
# to lag.
#
# However, if you're willing to accept the consequences, the catch can be disabled by setting this
# option to 'true.
vault-unsafe-lookups: false
# If LuckPerms should use the 'display name' of a group when returning groups in Vault API calls.
#
# - When this option is set to true, the display name of the group is returned.
# - When this option is set to false, the standard name/id of the group is returned.
vault-group-use-displaynames: true
# Controls which group LuckPerms should use for NPC players when handling Vault requests.
#
# - As NPCs aren't actually real players, LuckPerms does not load any user data for them. This
# becomes an issue when plugins want to check for their permissions using Vault.
# - As a solution, Vault checks for NPCs fallback to a group, which is defined below.
vault-npc-group: default
# Controls how LuckPerms should consider the OP status of NPC players when handing Vault requests.
#
# - If you want NPCs to have the same permissions as "normal" players, set this option to false.
# - If you want NPCs to have OP status, set this option to true.
vault-npc-op-status: false
# If the vault-server option below should be used.
#
# - When this option is set to false, the server value defined above under "server" is used.
use-vault-server: false
# The name of the server used within Vault operations.
#
# - If you don't want Vault operations to be server specific, set this to "global".
# - Will only take effect if use-vault-server is set to true above.
vault-server: global
# If global permissions should be considered when retrieving meta or player groups
vault-include-global: true
# If Vault operations should ignore any world arguments if supplied.
vault-ignore-world: false
# +----------------------------------------------------------------------------------------------+ #
# | Miscellaneous (and rarely used) settings | #
# +----------------------------------------------------------------------------------------------+ #
# If LuckPerms should produce extra logging output when it handles logins.
#
# - Useful if you're having issues with UUID forwarding or data not being loaded.
debug-logins: false
# If LuckPerms should allow usernames with non alphanumeric characters.
#
# - Note that due to the design of the storage implementation, usernames must still be 16 characters
# or less.
allow-invalid-usernames: false
# If LuckPerms should not require users to confirm bulkupdate operations.
#
# - When set to true, operations will be executed immediately.
# - This is not recommended, as bulkupdate has the potential to irreversibly delete large amounts of
# data, and is not designed to be executed automatically.
# - If automation is needed, users should prefer using the LuckPerms API.
skip-bulkupdate-confirmation: false
# If LuckPerms should prevent bulkupdate operations.
#
# - When set to true, bulkupdate operations (the /lp bulkupdate command) will not work.
# - When set to false, bulkupdate operations will be allowed via the console.
disable-bulkupdate: false
# If LuckPerms should allow a users primary group to be removed with the 'parent remove' command.
#
# - When this happens, the plugin will set their primary group back to default.
prevent-primary-group-removal: false
# If LuckPerms should update the list of commands sent to the client when permissions are changed.
update-client-command-list: true
# If LuckPerms should attempt to register "Brigadier" command list data for its commands.
register-command-list-data: true
# If LuckPerms should attempt to resolve Vanilla command target selectors for LP commands.
# See here for more info: https://minecraft.wiki/w/Target_selectors
resolve-command-selectors: false
# If the plugin should run in "read-only" mode for commands.
#
# In this mode, players or the console will only be able to execute commands that read or view
# data, and will not be able to execute any LP commands that modify data.
#
# If enabling read-only mode for just players, be aware that some other plugins may allow players
# to execute commands as the console, allowing them to run LP commands indirectly.
#
# Note: This does not affect interactions with LuckPerms via the API.
commands-read-only-mode:
players: false
console: false
# If LuckPerms commands should be disabled. When true, this will prevent all LP commands from being
# executed. In a sense this is a more extreme version of read-only mode (see above).
#
# LuckPerms will still act as the permission manager, but server administrators will be unable to
# make changes via commands.
#
# If disabling commands just for players, be aware that some other plugins may allow players to
# execute commands as the console, allowing them to run commands indirectly.
#
# If commands are disabled for both players and the console, LuckPerms will not attempt to register
# a command with the server at all & in a sense will be invisible to both players and admins.
#
# Note: This does not affect interactions with LuckPerms via the API.
disable-luckperms-commands:
players: false
console: false

View File

@@ -18,6 +18,7 @@ services:
# CF_FILENAME_MATCHER: "1.17"
MEMORY: 4G
CF_OVERRIDES_EXCLUSIONS: |
# Not applicable for server side
shaderpacks/**
volumes:
# Use managed volume by default, but can change to a relative path like

View File

@@ -16,6 +16,7 @@ services:
# Optional: select a specific version/file
#CF_FILENAME_MATCHER: "0.2.34"
CF_EXCLUDE_MODS: |
# Exclude client-side mods not published correctly
creative-core
default-options
itemphysic-lite
@@ -25,6 +26,7 @@ services:
MEMORY: 4G
volumes:
- mc-data:/data
- C:\Users\geoff\git\mc-image-helper\build\install\mc-image-helper:/usr/share/mc-image-helper:ro
volumes:
mc-data: {}

View File

@@ -1,24 +1,24 @@
services:
mc:
image: itzg/minecraft-server
environment:
EULA: true
# https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/
MODPACK_PLATFORM: AUTO_CURSEFORGE
# CF_PAGE_URL: https://www.curseforge.com/minecraft/modpacks/skyfactory-5/files/6290684
CF_SLUG: skyfactory-5
# Comment out the following to get the latest version or pick a version from
# https://www.curseforge.com/minecraft/modpacks/skyfactory-5/files/all?page=1&pageSize=20
CF_FILENAME_MATCHER: 5.0.8
# Allocate API key from https://console.curseforge.com/
# and set in .env file making sure to double up dollar signs, such as
# CF_API_KEY=$$2a$$10$$....
# Refer to https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/#api-key
CF_API_KEY: ${CF_API_KEY}
MEMORY: 4G
ports:
- "25565:25565"
volumes:
- mc-data:/data
volumes:
mc-data:
services:
mc:
image: itzg/minecraft-server
environment:
EULA: true
# https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/
MODPACK_PLATFORM: AUTO_CURSEFORGE
# CF_PAGE_URL: https://www.curseforge.com/minecraft/modpacks/skyfactory-5/files/6290684
CF_SLUG: skyfactory-5
# Comment out the following to get the latest version or pick a version from
# https://www.curseforge.com/minecraft/modpacks/skyfactory-5/files/all?page=1&pageSize=20
CF_FILENAME_MATCHER: 5.0.8
# Allocate API key from https://console.curseforge.com/
# and set in .env file making sure to double up dollar signs, such as
# CF_API_KEY=$$2a$$10$$....
# Refer to https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/#api-key
CF_API_KEY: ${CF_API_KEY}
MEMORY: 4G
ports:
- "25565:25565"
volumes:
- mc-data:/data
volumes:
mc-data:

View File

@@ -0,0 +1,22 @@
services:
mc:
image: itzg/minecraft-server
environment:
EULA: "TRUE"
TYPE: PAPER
DEBUG: true
PLUGINS: |
https://download.geysermc.org/v2/projects/geyser/versions/latest/builds/latest/downloads/spigot
https://download.geysermc.org/v2/projects/floodgate/versions/latest/builds/latest/downloads/spigot
https://hangarcdn.papermc.io/plugins/BentoboxWorld/bentobox/versions/3.7.4/PAPER/BentoBox-3.7.4.jar
DOWNLOAD_EXTRA_CONFIGS: |
# Even though it's a jar can be treated just like any other file
plugins/BentoBox/addons<https://github.com/BentoBoxWorld/AOneBlock/releases/download/1.20.0/AOneBlock-1.20.0.jar
ports:
- "25565:25565"
- "25565:25565/udp"
- "19132:19132/udp"
volumes:
- data:/data
volumes:
data:

View File

@@ -1,18 +1,19 @@
services:
mc:
image: itzg/minecraft-server
environment:
EULA: true
TYPE: FORGE
# Allocate API key from https://console.curseforge.com/
# and set in .env file making sure to double up dollar signs, such as
# CF_API_KEY=$$2a$$10$$....
# Refer to https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/#api-key
CF_API_KEY: ${CF_API_KEY}
VERSION: 1.19.2
CURSEFORGE_FILES: |
geckolib
aquaculture
naturalist
ports:
services:
mc:
image: itzg/minecraft-server
environment:
EULA: true
TYPE: FORGE
# Allocate API key from https://console.curseforge.com/
# and set in .env file making sure to double up dollar signs, such as
# CF_API_KEY=$$2a$$10$$....
# Refer to https://docker-minecraft-server.readthedocs.io/en/latest/types-and-platforms/mod-platforms/auto-curseforge/#api-key
CF_API_KEY: ${CF_API_KEY}
VERSION: 1.19.2
CURSEFORGE_FILES: |
geckolib # some comment
# Removing temporarily
#aquaculture
naturalist
ports:
- "25565:25565"

View File

@@ -1,7 +1,7 @@
services:
mc:
# make sure this java version matches with pack java version
image: itzg/minecraft-server:java21
image: itzg/minecraft-server:java25
tty: true
stdin_open: true
ports:
@@ -17,7 +17,9 @@ services:
MEMORY: 6G
# Make sure that this matches what is in your pack's startserver bash file
JVM_OPTS: "-Dfml.readTimeout=180 @java9args.txt"
CUSTOM_SERVER: "lwjgl3ify-forgePatches.jar"
# You may choose to instead download a specific jar version yourself, and change this value to the local jar.
# Refer to https://docker-minecraft-server.readthedocs.io/en/latest/configuration/misc-options/#running-with-a-custom-server-jar
CUSTOM_SERVER: "https://github.com/GTNewHorizons/lwjgl3ify/releases/download/2.1.16/lwjgl3ify-2.1.16-forgePatches.jar"
# Set server.properties according to GTNH server defaults
MOTD: "GT:New Horizons 2.8.0"
DIFFICULTY: "hard"

View File

@@ -8,14 +8,14 @@ services:
environment:
EULA: "TRUE"
MODPACK_PLATFORM: MODRINTH
MODRINTH_MODPACK: https://modrinth.com/modpack/cobblemon-fabric/version/1.3.2
MODRINTH_MODPACK: https://modrinth.com/modpack/cobblemon-fabric/version/1.6.1.4
# or for auto-upgrading to latest
# MODRINTH_MODPACK: https://modrinth.com/modpack/cobblemon-fabric
# or just cobblemon-fabric or 5FFgwNNP
# and could replace version URL with
# MODRINTH_VERSION: nvrqJg44
# MODRINTH_VERSION: 1.3.2
# MODRINTH_VERSION: "Cobblemon [Fabric] 1.3.2"
# MODRINTH_VERSION: 98odLiu9
# MODRINTH_VERSION: 1.6.1.4
# MODRINTH_VERSION: "Cobblemon [Fabric] 1.6.1.4"
volumes:
# attach the relative directory 'data' to the container's /data path
- ./data:/data

View File

@@ -6,6 +6,6 @@ services:
TYPE: PAPER
VERSION: 1.19.3
MODRINTH_PROJECTS: "coreprotect"
MODRINTH_ALLOWED_VERSION_TYPE: "release"
MODRINTH_PROJECTS_DEFAULT_VERSION_TYPE: "release"
volumes:
- ./data:/data

View File

@@ -1,15 +1,15 @@
services:
mc:
image: itzg/minecraft-server
environment:
EULA: true
TYPE: paper
MODRINTH_PROJECTS: |
viaversion
viabackwards
griefprevention
discordsrv
VERSION_FROM_MODRINTH_PROJECTS: true
MEMORY: 2G
ports:
services:
mc:
image: itzg/minecraft-server
environment:
EULA: true
TYPE: paper
MODRINTH_PROJECTS: |
viaversion
viabackwards
griefprevention
discordsrv
VERSION_FROM_MODRINTH_PROJECTS: true
MEMORY: 2G
ports:
- "25565:25565"

View File

@@ -28,6 +28,7 @@
"level-seed": {"env": "SEED"},
"level-type": {"env": "LEVEL_TYPE"},
"log-ips": {"env": "LOG_IPS"},
"management-server-allowed-origins": {"env": "MANAGEMENT_SERVER_ALLOWED_ORIGINS"},
"management-server-enabled": {"env": "MANAGEMENT_SERVER_ENABLED"},
"management-server-host": {"env": "MANAGEMENT_SERVER_HOST"},
"management-server-port": {"env": "MANAGEMENT_SERVER_PORT"},

View File

@@ -1,96 +1,96 @@
---
site_name: Minecraft Server on Docker (Java Edition)
site_url: https://docker-minecraft-server.readthedocs.io/en/latest/
site_description: Documentation for Minecraft Server on Docker
repo_url: https://github.com/itzg/docker-minecraft-server
edit_uri: blob/master/docs/
theme:
name: material
features:
- navigation.tracking
- navigation.tabs
- navigation.tabs.sticky
- navigation.sections
- navigation.expand
- navigation.top
- navigation.indexes
locale: en
palette:
# Palette toggle for automatic mode
- media: "(prefers-color-scheme)"
toggle:
icon: material/brightness-auto
name: Switch to light mode
# Palette toggle for light mode
- media: "(prefers-color-scheme: light)"
scheme: default
toggle:
icon: material/brightness-7
name: Switch to dark mode
# Palette toggle for dark mode
- media: "(prefers-color-scheme: dark)"
scheme: slate
toggle:
icon: material/brightness-4
name: Switch to system preference
highlightjs: true
hljs_languages:
- yaml
- bash
- java
- docker
- shell
- json
extra_css:
- css/extra.css
markdown_extensions:
- admonition
- toc:
permalink: true
- attr_list
- def_list
- footnotes
- tables
- pymdownx.emoji:
emoji_index: !!python/name:material.extensions.emoji.twemoji
emoji_generator: !!python/name:material.extensions.emoji.to_svg
- pymdownx.highlight:
anchor_linenums: true
line_spans: __span
pygments_lang_class: true
- pymdownx.inlinehilite
- pymdownx.details
- pymdownx.snippets
- pymdownx.superfences
- mdx_gh_links:
user: camalot
repo: mkdocs-test
- mkdocs-click
copyright: Copyright &copy; itzg 2024.
plugins:
- search
- autorefs
- mkdocstrings:
handlers:
python:
options:
docstring_section_style: list
members_order: source
show_root_heading: true
show_source: false
show_signature_annotations: true
# https://github.com/ultrabug/mkdocs-static-i18n
- i18n:
languages:
- locale: en
name: English
build: true
default: true
- literate-nav:
nav_file: README.md
implicit_index: true
---
site_name: Minecraft Server on Docker (Java Edition)
site_url: https://docker-minecraft-server.readthedocs.io/en/latest/
site_description: Documentation for Minecraft Server on Docker
repo_url: https://github.com/itzg/docker-minecraft-server
edit_uri: blob/master/docs/
theme:
name: material
features:
- navigation.tracking
- navigation.tabs
- navigation.tabs.sticky
- navigation.sections
- navigation.expand
- navigation.top
- navigation.indexes
locale: en
palette:
# Palette toggle for automatic mode
- media: "(prefers-color-scheme)"
toggle:
icon: material/brightness-auto
name: Switch to light mode
# Palette toggle for light mode
- media: "(prefers-color-scheme: light)"
scheme: default
toggle:
icon: material/brightness-7
name: Switch to dark mode
# Palette toggle for dark mode
- media: "(prefers-color-scheme: dark)"
scheme: slate
toggle:
icon: material/brightness-4
name: Switch to system preference
highlightjs: true
hljs_languages:
- yaml
- bash
- java
- docker
- shell
- json
extra_css:
- css/extra.css
markdown_extensions:
- admonition
- toc:
permalink: true
- attr_list
- def_list
- footnotes
- tables
- pymdownx.emoji:
emoji_index: !!python/name:material.extensions.emoji.twemoji
emoji_generator: !!python/name:material.extensions.emoji.to_svg
- pymdownx.highlight:
anchor_linenums: true
line_spans: __span
pygments_lang_class: true
- pymdownx.inlinehilite
- pymdownx.details
- pymdownx.snippets
- pymdownx.superfences
- mdx_gh_links:
user: camalot
repo: mkdocs-test
- mkdocs-click
copyright: Copyright &copy; itzg 2024.
plugins:
- search
- autorefs
- mkdocstrings:
handlers:
python:
options:
docstring_section_style: list
members_order: source
show_root_heading: true
show_source: false
show_signature_annotations: true
# https://github.com/ultrabug/mkdocs-static-i18n
- i18n:
languages:
- locale: en
name: English
build: true
default: true
- literate-nav:
nav_file: README.md
implicit_index: true

View File

@@ -48,7 +48,7 @@ if ! isTrue "${SKIP_SUDO:-false}" && [ "$(id -u)" = 0 ]; then
echo 'hosts: files dns' > /etc/nsswitch.conf
fi
exec $(getSudoFromDistro) ${runAsUser}:${runAsGroup} "$(dirname "$0")/start-configuration" "$@"
exec gosu ${runAsUser}:${runAsGroup} "$(dirname "$0")/start-configuration" "$@"
else
exec "$(dirname "$0")/start-configuration" "$@"
fi

View File

@@ -40,13 +40,14 @@ fi
case "${VERSION^^}" in
LATEST)
: "${MODRINTH_DEFAULT_VERSION_TYPE:=release}"
# need to be backward compatible with old variable name, MODRINTH_DEFAULT_VERSION_TYPE
: "${MODRINTH_MODPACK_VERSION_TYPE:=${MODRINTH_DEFAULT_VERSION_TYPE:-release}}"
;;
SNAPSHOT)
: "${MODRINTH_DEFAULT_VERSION_TYPE:=beta}"
: "${MODRINTH_MODPACK_VERSION_TYPE:=${MODRINTH_DEFAULT_VERSION_TYPE:-beta}}"
;;
*)
: "${MODRINTH_DEFAULT_VERSION_TYPE:=release}"
: "${MODRINTH_MODPACK_VERSION_TYPE:=${MODRINTH_DEFAULT_VERSION_TYPE:-release}}"
args+=("--game-version=$VERSION")
;;
esac
@@ -61,7 +62,7 @@ setArg() {
}
setArg --loader MODRINTH_LOADER
setArg --version MODRINTH_VERSION
setArg --default-version-type MODRINTH_DEFAULT_VERSION_TYPE
setArg --default-version-type MODRINTH_MODPACK_VERSION_TYPE
setArg --exclude-files MODRINTH_EXCLUDE_FILES
setArg --force-include-files MODRINTH_FORCE_INCLUDE_FILES
setArg --overrides-exclusions MODRINTH_OVERRIDES_EXCLUSIONS

View File

@@ -17,7 +17,7 @@ handleDebugMode
: "${DOWNLOAD_DEFAULTS:=}"
: "${DOWNLOAD_DEFAULT_CONFIGS:=}"
: "${SKIP_DOWNLOAD_DEFAULTS:=false}"
: "${DOWNLOAD_EXTRA_CONFIGS:=}"
: "${APPLY_EXTRA_FILES:=${DOWNLOAD_EXTRA_CONFIGS:-}}"
if isTrue "${REPLACE_ENV_IN_PLACE}"; then
log "Replacing env variables in ${REPLACE_ENV_PATHS} that match the prefix '$REPLACE_ENV_VARIABLE_PREFIX' ..."
@@ -55,13 +55,13 @@ if isFalse "$SKIP_DOWNLOAD_DEFAULTS"; then
fi
fi
if [[ $DOWNLOAD_EXTRA_CONFIGS ]]; then
if [[ $APPLY_EXTRA_FILES ]]; then
mc-image-helper mcopy \
--to /data \
--skip-existing \
--skip-up-to-date=false \
--quiet-when-skipped \
"$DOWNLOAD_EXTRA_CONFIGS"
"$APPLY_EXTRA_FILES"
fi
if [[ ${PATCH_DEFINITIONS} ]]; then

View File

@@ -253,7 +253,8 @@ function handleGenericPacks() {
}
function handleModrinthProjects() {
: "${MODRINTH_ALLOWED_VERSION_TYPE:=release}"
# need to be backward compatible with old variable name, MODRINTH_ALLOWED_VERSION_TYPE
: "${MODRINTH_PROJECTS_DEFAULT_VERSION_TYPE:=${MODRINTH_ALLOWED_VERSION_TYPE:-release}}"
: "${MODRINTH_DOWNLOAD_DEPENDENCIES:=none}"
if [[ -v MODRINTH_DOWNLOAD_OPTIONAL_DEPENDENCIES ]]; then
logWarning "The variable MODRINTH_DOWNLOAD_OPTIONAL_DEPENDENCIES is removed."
@@ -283,7 +284,7 @@ function handleModrinthProjects() {
--game-version="${VERSION}" \
--loader="$loader" \
--download-dependencies="$MODRINTH_DOWNLOAD_DEPENDENCIES" \
--allowed-version-type="$MODRINTH_ALLOWED_VERSION_TYPE"
--allowed-version-type="$MODRINTH_PROJECTS_DEFAULT_VERSION_TYPE"
fi
}
@@ -312,7 +313,7 @@ function handleCurseForgeFiles() {
# since we want CURSEFORGE_FILES to expand
mc-image-helper curseforge-files \
"${args[@]}" \
${CURSEFORGE_FILES}
"${CURSEFORGE_FILES}"
}
handlePackwiz

View File

@@ -121,17 +121,6 @@ function log() {
eval "$oldState"
}
function getSudoFromDistro(){
distro=$(getDistro)
command=
if [[ $distro == alpine ]]; then
command="su-exec"
else
command="gosu"
fi
echo $command
}
# Refer to https://unix.stackexchange.com/a/10065/102376
function isTerminal() {
if test -t 1; then