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Handle I/O timout type errors from autopause mc-monitor call (#2606)
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@@ -24,7 +24,9 @@ java_clients_connections() {
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local connections
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if java_running ; then
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if ! connections=$(mc-monitor status --host localhost --port "$SERVER_PORT" --show-player-count); then
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connections=0
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# consider it a non-zero player count if the ping fails
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# otherwise a laggy server with players connected could get paused
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connections=1
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fi
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else
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connections=0
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