Auto-merging via docker-versions-create

This commit is contained in:
Geoff Bourne
2020-08-09 13:07:53 -05:00
3 changed files with 60 additions and 28 deletions

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@@ -1,5 +1,6 @@
data
testdata
examples
k8s-examples
.idea
.git
.git

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@@ -11,7 +11,7 @@ latest snapshot. See the _Versions_ section below for more information.
To simply use the latest stable version, run
docker run -d -p 25565:25565 --name mc itzg/minecraft-server
docker run -d -p 25565:25565 --name mc -e EULA=TRUE itzg/minecraft-server
where the standard server port, 25565, will be exposed on your host machine.
@@ -35,6 +35,7 @@ With that you can easily view the logs, stop, or re-start the container:
docker stop mc
docker start mc
*Be sure to always include `-e EULA=TRUE` in your commands, as Mojang/Microsoft requires EULA acceptance.*
## Looking for a Bedrock Dedicated Server
@@ -269,10 +270,20 @@ the `/path/on/host` folder contents look like:
├── ops.json
├── server.properties
├── whitelist.json
├── worlds
│   └── ... PLACE MAPS IN THEIR OWN FOLDERS HERE ...
└── ...
```
If you add mods while the container is running, you'll need to restart it to pick those
Providing a presistent `/data` mount is a good idea, both to persist the game world and to allow for the manual configuration which is sometimes needed.
For instance, imagine a scenario when the initial launch has completed, but you now want to change the worldmap for your server.
Assuming you have a shared directory to your container, you can then (after first launch) drag and drop your premade maps or worlds into the `\worlds\` directory. **Note:** each world should be placed in its own folder under the `\worlds\` directory.
Once your maps are in the proper path, you can then specify which map the server uses by changing the `level-name` value in `server.properties` to match the name of your map.
If you add mods or make changes to `server.properties` while the container is running, you'll need to restart it to pick those
up:
docker stop mc
@@ -291,6 +302,8 @@ This works well if you want to have a common set of modules in a separate
location, but still have multiple worlds with different server requirements
in either persistent volumes or a downloadable archive.
### Replacing variables inside configs
Sometimes you have mods or plugins that require configuration information that is only available at runtime.
@@ -390,7 +403,7 @@ secrets:
The content of `db_password`:
ug23u3bg39o-ogADSs
## Running a Bukkit/Spigot server
Enable Bukkit/Spigot server mode by adding a `-e TYPE=BUKKIT` or `-e TYPE=SPIGOT` to your command-line.

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@@ -18,42 +18,60 @@ fi
# If supplied with a URL for a modpack (simple zip of jars), download it and unpack
if [[ "$MODPACK" ]]; then
EFFECTIVE_MODPACK_URL=$(curl -Ls -o /dev/null -w %{url_effective} $MODPACK)
case "X$EFFECTIVE_MODPACK_URL" in
X[Hh][Tt][Tt][Pp]*.zip)
if isURL "${MODPACK}"; then
if [[ "${MODPACK}" == *.zip ]]; then
downloadUrl="${MODPACK}"
else
downloadUrl=$(curl -Ls -o /dev/null -w %{url_effective} $MODPACK)
if ! [[ $downloadUrl == *.zip ]]; then
log "ERROR Invalid URL given for MODPACK: $downloadUrl resolved from $MODPACK"
log " Must be HTTP or HTTPS and a ZIP file"
exit 1
fi
fi
log "Downloading mod/plugin pack via HTTP"
log " from $EFFECTIVE_MODPACK_URL ..."
if ! curl -sSL -o /tmp/modpack.zip "$EFFECTIVE_MODPACK_URL"; then
log "ERROR: failed to download from $EFFECTIVE_MODPACK_URL"
log " from $downloadUrl ..."
if ! curl -sSL -o /tmp/modpack.zip "$downloadUrl"; then
log "ERROR: failed to download from $downloadUrl"
exit 2
fi
if [ "$TYPE" = "SPIGOT" ]; then
mkdir -p /data/plugins
if ! unzip -o -d /data/plugins /tmp/modpack.zip; then
log "ERROR: failed to unzip the modpack from $EFFECTIVE_MODPACK_URL"
log "ERROR: failed to unzip the modpack from $downloadUrl"
fi
else
mkdir -p /data/mods
if ! unzip -o -d /data/mods /tmp/modpack.zip; then
log "ERROR: failed to unzip the modpack from $EFFECTIVE_MODPACK_URL"
log "ERROR: failed to unzip the modpack from $downloadUrl"
fi
fi
rm -f /tmp/modpack.zip
;;
*)
log "Invalid URL given for modpack: Must be HTTP or HTTPS and a ZIP file"
;;
esac
else
log "ERROR Invalid URL given for MODPACK: $MODPACK"
exit 1
fi
fi
# If supplied with a URL for a plugin download it.
if [[ "$MODS" ]]; then
for i in ${MODS//,/ }
do
EFFECTIVE_MOD_URL=$(curl -Ls -o /dev/null -w %{url_effective} $i)
case "X$EFFECTIVE_MOD_URL" in
X[Hh][Tt][Tt][Pp]*.jar)
for i in ${MODS//,/ }
do
if isURL $i; then
if [[ $i == *.jar ]]; then
EFFECTIVE_MOD_URL=$i
else
EFFECTIVE_MOD_URL=$(curl -Ls -o /dev/null -w %{url_effective} $i)
if ! [[ $EFFECTIVE_MOD_URL == *.jar ]]; then
log "ERROR Invalid URL given in MODS: $EFFECTIVE_MOD_URL resolved from $i"
log " Must be HTTP or HTTPS and a JAR file"
exit 1
fi
fi
log "Downloading mod/plugin via HTTP"
log " from $EFFECTIVE_MOD_URL ..."
if ! curl -sSL -o /tmp/${EFFECTIVE_MOD_URL##*/} $EFFECTIVE_MOD_URL; then
@@ -69,12 +87,12 @@ do
mv /tmp/${EFFECTIVE_MOD_URL##*/} /data/mods/${EFFECTIVE_MOD_URL##*/}
fi
rm -f /tmp/${EFFECTIVE_MOD_URL##*/}
;;
*)
log "Invalid URL given for modpack: Must be HTTP or HTTPS and a JAR file"
;;
esac
done
else
log "ERROR Invalid URL given in MODS: $i"
exit 1
fi
done
fi
if [[ "$MANIFEST" ]]; then