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https://github.com/itzg/docker-minecraft-server.git
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@@ -1,5 +1,6 @@
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data
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testdata
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examples
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k8s-examples
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.idea
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.git
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.git
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19
README.md
19
README.md
@@ -11,7 +11,7 @@ latest snapshot. See the _Versions_ section below for more information.
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To simply use the latest stable version, run
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docker run -d -p 25565:25565 --name mc itzg/minecraft-server
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docker run -d -p 25565:25565 --name mc -e EULA=TRUE itzg/minecraft-server
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where the standard server port, 25565, will be exposed on your host machine.
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@@ -35,6 +35,7 @@ With that you can easily view the logs, stop, or re-start the container:
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docker stop mc
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docker start mc
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*Be sure to always include `-e EULA=TRUE` in your commands, as Mojang/Microsoft requires EULA acceptance.*
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## Looking for a Bedrock Dedicated Server
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@@ -269,10 +270,20 @@ the `/path/on/host` folder contents look like:
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├── ops.json
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├── server.properties
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├── whitelist.json
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├── worlds
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│ └── ... PLACE MAPS IN THEIR OWN FOLDERS HERE ...
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└── ...
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```
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If you add mods while the container is running, you'll need to restart it to pick those
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Providing a presistent `/data` mount is a good idea, both to persist the game world and to allow for the manual configuration which is sometimes needed.
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For instance, imagine a scenario when the initial launch has completed, but you now want to change the worldmap for your server.
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Assuming you have a shared directory to your container, you can then (after first launch) drag and drop your premade maps or worlds into the `\worlds\` directory. **Note:** each world should be placed in its own folder under the `\worlds\` directory.
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Once your maps are in the proper path, you can then specify which map the server uses by changing the `level-name` value in `server.properties` to match the name of your map.
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If you add mods or make changes to `server.properties` while the container is running, you'll need to restart it to pick those
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up:
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docker stop mc
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@@ -291,6 +302,8 @@ This works well if you want to have a common set of modules in a separate
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location, but still have multiple worlds with different server requirements
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in either persistent volumes or a downloadable archive.
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### Replacing variables inside configs
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Sometimes you have mods or plugins that require configuration information that is only available at runtime.
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@@ -390,7 +403,7 @@ secrets:
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The content of `db_password`:
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ug23u3bg39o-ogADSs
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## Running a Bukkit/Spigot server
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Enable Bukkit/Spigot server mode by adding a `-e TYPE=BUKKIT` or `-e TYPE=SPIGOT` to your command-line.
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@@ -18,42 +18,60 @@ fi
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# If supplied with a URL for a modpack (simple zip of jars), download it and unpack
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if [[ "$MODPACK" ]]; then
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EFFECTIVE_MODPACK_URL=$(curl -Ls -o /dev/null -w %{url_effective} $MODPACK)
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case "X$EFFECTIVE_MODPACK_URL" in
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X[Hh][Tt][Tt][Pp]*.zip)
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if isURL "${MODPACK}"; then
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if [[ "${MODPACK}" == *.zip ]]; then
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downloadUrl="${MODPACK}"
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else
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downloadUrl=$(curl -Ls -o /dev/null -w %{url_effective} $MODPACK)
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if ! [[ $downloadUrl == *.zip ]]; then
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log "ERROR Invalid URL given for MODPACK: $downloadUrl resolved from $MODPACK"
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log " Must be HTTP or HTTPS and a ZIP file"
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exit 1
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fi
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fi
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log "Downloading mod/plugin pack via HTTP"
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log " from $EFFECTIVE_MODPACK_URL ..."
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if ! curl -sSL -o /tmp/modpack.zip "$EFFECTIVE_MODPACK_URL"; then
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log "ERROR: failed to download from $EFFECTIVE_MODPACK_URL"
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log " from $downloadUrl ..."
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if ! curl -sSL -o /tmp/modpack.zip "$downloadUrl"; then
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log "ERROR: failed to download from $downloadUrl"
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exit 2
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fi
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if [ "$TYPE" = "SPIGOT" ]; then
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mkdir -p /data/plugins
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if ! unzip -o -d /data/plugins /tmp/modpack.zip; then
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log "ERROR: failed to unzip the modpack from $EFFECTIVE_MODPACK_URL"
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log "ERROR: failed to unzip the modpack from $downloadUrl"
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fi
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else
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mkdir -p /data/mods
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if ! unzip -o -d /data/mods /tmp/modpack.zip; then
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log "ERROR: failed to unzip the modpack from $EFFECTIVE_MODPACK_URL"
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log "ERROR: failed to unzip the modpack from $downloadUrl"
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fi
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fi
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rm -f /tmp/modpack.zip
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;;
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*)
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log "Invalid URL given for modpack: Must be HTTP or HTTPS and a ZIP file"
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;;
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esac
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else
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log "ERROR Invalid URL given for MODPACK: $MODPACK"
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exit 1
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fi
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fi
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# If supplied with a URL for a plugin download it.
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if [[ "$MODS" ]]; then
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for i in ${MODS//,/ }
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do
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EFFECTIVE_MOD_URL=$(curl -Ls -o /dev/null -w %{url_effective} $i)
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case "X$EFFECTIVE_MOD_URL" in
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X[Hh][Tt][Tt][Pp]*.jar)
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for i in ${MODS//,/ }
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do
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if isURL $i; then
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if [[ $i == *.jar ]]; then
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EFFECTIVE_MOD_URL=$i
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else
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EFFECTIVE_MOD_URL=$(curl -Ls -o /dev/null -w %{url_effective} $i)
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if ! [[ $EFFECTIVE_MOD_URL == *.jar ]]; then
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log "ERROR Invalid URL given in MODS: $EFFECTIVE_MOD_URL resolved from $i"
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log " Must be HTTP or HTTPS and a JAR file"
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exit 1
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fi
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fi
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log "Downloading mod/plugin via HTTP"
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log " from $EFFECTIVE_MOD_URL ..."
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if ! curl -sSL -o /tmp/${EFFECTIVE_MOD_URL##*/} $EFFECTIVE_MOD_URL; then
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@@ -69,12 +87,12 @@ do
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mv /tmp/${EFFECTIVE_MOD_URL##*/} /data/mods/${EFFECTIVE_MOD_URL##*/}
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fi
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rm -f /tmp/${EFFECTIVE_MOD_URL##*/}
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;;
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*)
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log "Invalid URL given for modpack: Must be HTTP or HTTPS and a JAR file"
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;;
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esac
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done
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else
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log "ERROR Invalid URL given in MODS: $i"
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exit 1
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fi
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done
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fi
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if [[ "$MANIFEST" ]]; then
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