(js/css) Update generated files

This commit is contained in:
InverseBot
2017-11-25 01:28:04 -05:00
parent 2c86f68fb9
commit c9c6b0dc9f
20 changed files with 990 additions and 694 deletions
+11 -7
View File
@@ -1,5 +1,5 @@
/**
* @license AngularJS v1.6.6
* @license AngularJS v1.6.7
* (c) 2010-2017 Google, Inc. http://angularjs.org
* License: MIT
*/
@@ -528,7 +528,7 @@ var ANIMATE_TIMER_KEY = '$$animateCss';
* Note that only browsers that support CSS transitions and/or keyframe animations are capable of
* rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
*
* ## Usage
* ## General Use
* Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
* is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
* any automatic control over cancelling animations and/or preventing animations from being run on
@@ -1315,6 +1315,12 @@ var $AnimateCssProvider = ['$animateProvider', /** @this */ function($animatePro
event.stopPropagation();
var ev = event.originalEvent || event;
if (ev.target !== node) {
// Since TransitionEvent / AnimationEvent bubble up,
// we have to ignore events by finished child animations
return;
}
// we now always use `Date.now()` due to the recent changes with
// event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info)
var timeStamp = ev.$manualTimeStamp || Date.now();
@@ -3383,9 +3389,7 @@ var ngAnimateSwapDirective = ['$animate', '$rootScope', function($animate, $root
* The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
* callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app.
*
* <div doc-module-components="ngAnimate"></div>
*
* # Usage
* ## Usage
* Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
* using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
* both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
@@ -3403,7 +3407,7 @@ var ngAnimateSwapDirective = ['$animate', '$rootScope', function($animate, $root
* | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
* | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
* | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
* | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
* | {@link ng.directive:form#animations form} & {@link ng.directive:ngModel#animations ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
* | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
* | {@link module:ngMessages#animations ngMessage} | enter and leave |
*
@@ -4135,7 +4139,7 @@ angular.module('ngAnimate', [], function initAngularHelpers() {
isFunction = angular.isFunction;
isElement = angular.isElement;
})
.info({ angularVersion: '1.6.6' })
.info({ angularVersion: '1.6.7' })
.directive('ngAnimateSwap', ngAnimateSwapDirective)
.directive('ngAnimateChildren', $$AnimateChildrenDirective)