mirror of
https://github.com/inverse-inc/sogo.git
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(js/css) Update generated files
This commit is contained in:
+87
-91
@@ -1,6 +1,6 @@
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/**
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* @license AngularJS v1.6.1
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* (c) 2010-2016 Google, Inc. http://angularjs.org
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* @license AngularJS v1.6.2
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* (c) 2010-2017 Google, Inc. http://angularjs.org
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* License: MIT
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*/
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(function(window, angular) {'use strict';
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@@ -2170,9 +2170,9 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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}
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}
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function isAllowed(ruleType, element, currentAnimation, previousAnimation) {
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function isAllowed(ruleType, currentAnimation, previousAnimation) {
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return rules[ruleType].some(function(fn) {
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return fn(element, currentAnimation, previousAnimation);
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return fn(currentAnimation, previousAnimation);
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});
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}
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@@ -2182,40 +2182,40 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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return and ? a && b : a || b;
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}
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rules.join.push(function(element, newAnimation, currentAnimation) {
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rules.join.push(function(newAnimation, currentAnimation) {
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// if the new animation is class-based then we can just tack that on
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return !newAnimation.structural && hasAnimationClasses(newAnimation);
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});
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rules.skip.push(function(element, newAnimation, currentAnimation) {
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rules.skip.push(function(newAnimation, currentAnimation) {
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// there is no need to animate anything if no classes are being added and
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// there is no structural animation that will be triggered
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return !newAnimation.structural && !hasAnimationClasses(newAnimation);
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});
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rules.skip.push(function(element, newAnimation, currentAnimation) {
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rules.skip.push(function(newAnimation, currentAnimation) {
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// why should we trigger a new structural animation if the element will
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// be removed from the DOM anyway?
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return currentAnimation.event === 'leave' && newAnimation.structural;
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});
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rules.skip.push(function(element, newAnimation, currentAnimation) {
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rules.skip.push(function(newAnimation, currentAnimation) {
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// if there is an ongoing current animation then don't even bother running the class-based animation
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return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural;
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});
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rules.cancel.push(function(element, newAnimation, currentAnimation) {
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rules.cancel.push(function(newAnimation, currentAnimation) {
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// there can never be two structural animations running at the same time
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return currentAnimation.structural && newAnimation.structural;
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});
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rules.cancel.push(function(element, newAnimation, currentAnimation) {
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rules.cancel.push(function(newAnimation, currentAnimation) {
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// if the previous animation is already running, but the new animation will
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// be triggered, but the new animation is structural
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return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
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});
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rules.cancel.push(function(element, newAnimation, currentAnimation) {
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rules.cancel.push(function(newAnimation, currentAnimation) {
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// cancel the animation if classes added / removed in both animation cancel each other out,
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// but only if the current animation isn't structural
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@@ -2234,15 +2234,15 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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return hasMatchingClasses(nA, cR) || hasMatchingClasses(nR, cA);
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});
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this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap',
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this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$Map',
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'$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow',
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'$$isDocumentHidden',
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function($$rAF, $rootScope, $rootElement, $document, $$HashMap,
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function($$rAF, $rootScope, $rootElement, $document, $$Map,
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$$animation, $$AnimateRunner, $templateRequest, $$jqLite, $$forceReflow,
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$$isDocumentHidden) {
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var activeAnimationsLookup = new $$HashMap();
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var disabledElementsLookup = new $$HashMap();
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var activeAnimationsLookup = new $$Map();
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var disabledElementsLookup = new $$Map();
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var animationsEnabled = null;
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function postDigestTaskFactory() {
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@@ -2315,10 +2315,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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return this === arg || !!(this.compareDocumentPosition(arg) & 16);
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};
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function findCallbacks(parent, element, event) {
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var targetNode = getDomNode(element);
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var targetParentNode = getDomNode(parent);
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function findCallbacks(targetParentNode, targetNode, event) {
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var matches = [];
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var entries = callbackRegistry[event];
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if (entries) {
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@@ -2343,11 +2340,11 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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});
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}
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function cleanupEventListeners(phase, element) {
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if (phase === 'close' && !element[0].parentNode) {
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function cleanupEventListeners(phase, node) {
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if (phase === 'close' && !node.parentNode) {
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// If the element is not attached to a parentNode, it has been removed by
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// the domOperation, and we can safely remove the event callbacks
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$animate.off(element);
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$animate.off(node);
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}
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}
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@@ -2428,7 +2425,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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bool = !disabledElementsLookup.get(node);
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} else {
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// (element, bool) - Element setter
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disabledElementsLookup.put(node, !bool);
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disabledElementsLookup.set(node, !bool);
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}
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}
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}
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@@ -2439,18 +2436,15 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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return $animate;
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function queueAnimation(element, event, initialOptions) {
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function queueAnimation(originalElement, event, initialOptions) {
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// we always make a copy of the options since
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// there should never be any side effects on
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// the input data when running `$animateCss`.
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var options = copy(initialOptions);
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var node, parent;
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element = stripCommentsFromElement(element);
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if (element) {
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node = getDomNode(element);
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parent = element.parent();
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}
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var element = stripCommentsFromElement(originalElement);
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var node = getDomNode(element);
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var parentNode = node && node.parentNode;
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options = prepareAnimationOptions(options);
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@@ -2515,7 +2509,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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// there is no point in traversing the same collection of parent ancestors if a followup
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// animation will be run on the same element that already did all that checking work
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if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state !== PRE_DIGEST_STATE)) {
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skipAnimations = !areAnimationsAllowed(element, parent, event);
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skipAnimations = !areAnimationsAllowed(node, parentNode, event);
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}
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if (skipAnimations) {
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@@ -2527,7 +2521,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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}
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if (isStructural) {
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closeChildAnimations(element);
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closeChildAnimations(node);
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}
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var newAnimation = {
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@@ -2542,7 +2536,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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};
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if (hasExistingAnimation) {
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var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation);
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var skipAnimationFlag = isAllowed('skip', newAnimation, existingAnimation);
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if (skipAnimationFlag) {
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if (existingAnimation.state === RUNNING_STATE) {
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close();
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@@ -2552,7 +2546,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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return existingAnimation.runner;
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}
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}
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var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation);
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var cancelAnimationFlag = isAllowed('cancel', newAnimation, existingAnimation);
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if (cancelAnimationFlag) {
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if (existingAnimation.state === RUNNING_STATE) {
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// this will end the animation right away and it is safe
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@@ -2574,7 +2568,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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// a joined animation means that this animation will take over the existing one
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// so an example would involve a leave animation taking over an enter. Then when
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// the postDigest kicks in the enter will be ignored.
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var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation);
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var joinAnimationFlag = isAllowed('join', newAnimation, existingAnimation);
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if (joinAnimationFlag) {
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if (existingAnimation.state === RUNNING_STATE) {
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normalizeAnimationDetails(element, newAnimation);
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@@ -2608,7 +2602,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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if (!isValidAnimation) {
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close();
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clearElementAnimationState(element);
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clearElementAnimationState(node);
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return runner;
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}
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@@ -2616,9 +2610,18 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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var counter = (existingAnimation.counter || 0) + 1;
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newAnimation.counter = counter;
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markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation);
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markElementAnimationState(node, PRE_DIGEST_STATE, newAnimation);
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$rootScope.$$postDigest(function() {
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// It is possible that the DOM nodes inside `originalElement` have been replaced. This can
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// happen if the animated element is a transcluded clone and also has a `templateUrl`
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// directive on it. Therefore, we must recreate `element` in order to interact with the
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// actual DOM nodes.
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// Note: We still need to use the old `node` for certain things, such as looking up in
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// HashMaps where it was used as the key.
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element = stripCommentsFromElement(originalElement);
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var animationDetails = activeAnimationsLookup.get(node);
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var animationCancelled = !animationDetails;
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animationDetails = animationDetails || {};
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@@ -2657,7 +2660,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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// isn't allowed to animate from here then we need to clear the state of the element
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// so that any future animations won't read the expired animation data.
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if (!isValidAnimation) {
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clearElementAnimationState(element);
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clearElementAnimationState(node);
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}
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return;
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@@ -2669,7 +2672,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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? 'setClass'
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: animationDetails.event;
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markElementAnimationState(element, RUNNING_STATE);
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markElementAnimationState(node, RUNNING_STATE);
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var realRunner = $$animation(element, event, animationDetails.options);
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// this will update the runner's flow-control events based on
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@@ -2681,7 +2684,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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close(!status);
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var animationDetails = activeAnimationsLookup.get(node);
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if (animationDetails && animationDetails.counter === counter) {
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clearElementAnimationState(getDomNode(element));
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clearElementAnimationState(node);
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}
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notifyProgress(runner, event, 'close', {});
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});
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@@ -2691,7 +2694,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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function notifyProgress(runner, event, phase, data) {
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runInNextPostDigestOrNow(function() {
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var callbacks = findCallbacks(parent, element, event);
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var callbacks = findCallbacks(parentNode, node, event);
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if (callbacks.length) {
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// do not optimize this call here to RAF because
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// we don't know how heavy the callback code here will
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@@ -2701,10 +2704,10 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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forEach(callbacks, function(callback) {
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callback(element, phase, data);
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});
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cleanupEventListeners(phase, element);
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cleanupEventListeners(phase, node);
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});
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} else {
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cleanupEventListeners(phase, element);
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cleanupEventListeners(phase, node);
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}
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});
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runner.progress(event, phase, data);
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@@ -2719,8 +2722,7 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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}
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}
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function closeChildAnimations(element) {
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var node = getDomNode(element);
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function closeChildAnimations(node) {
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var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
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forEach(children, function(child) {
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var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME), 10);
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@@ -2731,21 +2733,16 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
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animationDetails.runner.end();
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/* falls through */
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case PRE_DIGEST_STATE:
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activeAnimationsLookup.remove(child);
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activeAnimationsLookup.delete(child);
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break;
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}
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}
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});
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}
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function clearElementAnimationState(element) {
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var node = getDomNode(element);
|
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function clearElementAnimationState(node) {
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node.removeAttribute(NG_ANIMATE_ATTR_NAME);
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activeAnimationsLookup.remove(node);
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}
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function isMatchingElement(nodeOrElmA, nodeOrElmB) {
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return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB);
|
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activeAnimationsLookup.delete(node);
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}
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/**
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@@ -2755,54 +2752,54 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
|
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* c) the element is not a child of the body
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* d) the element is not a child of the $rootElement
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*/
|
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function areAnimationsAllowed(element, parentElement, event) {
|
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var bodyElement = jqLite($document[0].body);
|
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var bodyElementDetected = isMatchingElement(element, bodyElement) || element[0].nodeName === 'HTML';
|
||||
var rootElementDetected = isMatchingElement(element, $rootElement);
|
||||
var parentAnimationDetected = false;
|
||||
var animateChildren;
|
||||
var elementDisabled = disabledElementsLookup.get(getDomNode(element));
|
||||
function areAnimationsAllowed(node, parentNode, event) {
|
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var bodyNode = $document[0].body;
|
||||
var rootNode = getDomNode($rootElement);
|
||||
|
||||
var parentHost = jqLite.data(element[0], NG_ANIMATE_PIN_DATA);
|
||||
var bodyNodeDetected = (node === bodyNode) || node.nodeName === 'HTML';
|
||||
var rootNodeDetected = (node === rootNode);
|
||||
var parentAnimationDetected = false;
|
||||
var elementDisabled = disabledElementsLookup.get(node);
|
||||
var animateChildren;
|
||||
|
||||
var parentHost = jqLite.data(node, NG_ANIMATE_PIN_DATA);
|
||||
if (parentHost) {
|
||||
parentElement = parentHost;
|
||||
parentNode = getDomNode(parentHost);
|
||||
}
|
||||
|
||||
parentElement = getDomNode(parentElement);
|
||||
|
||||
while (parentElement) {
|
||||
if (!rootElementDetected) {
|
||||
while (parentNode) {
|
||||
if (!rootNodeDetected) {
|
||||
// angular doesn't want to attempt to animate elements outside of the application
|
||||
// therefore we need to ensure that the rootElement is an ancestor of the current element
|
||||
rootElementDetected = isMatchingElement(parentElement, $rootElement);
|
||||
rootNodeDetected = (parentNode === rootNode);
|
||||
}
|
||||
|
||||
if (parentElement.nodeType !== ELEMENT_NODE) {
|
||||
if (parentNode.nodeType !== ELEMENT_NODE) {
|
||||
// no point in inspecting the #document element
|
||||
break;
|
||||
}
|
||||
|
||||
var details = activeAnimationsLookup.get(parentElement) || {};
|
||||
var details = activeAnimationsLookup.get(parentNode) || {};
|
||||
// either an enter, leave or move animation will commence
|
||||
// therefore we can't allow any animations to take place
|
||||
// but if a parent animation is class-based then that's ok
|
||||
if (!parentAnimationDetected) {
|
||||
var parentElementDisabled = disabledElementsLookup.get(parentElement);
|
||||
var parentNodeDisabled = disabledElementsLookup.get(parentNode);
|
||||
|
||||
if (parentElementDisabled === true && elementDisabled !== false) {
|
||||
if (parentNodeDisabled === true && elementDisabled !== false) {
|
||||
// disable animations if the user hasn't explicitly enabled animations on the
|
||||
// current element
|
||||
elementDisabled = true;
|
||||
// element is disabled via parent element, no need to check anything else
|
||||
break;
|
||||
} else if (parentElementDisabled === false) {
|
||||
} else if (parentNodeDisabled === false) {
|
||||
elementDisabled = false;
|
||||
}
|
||||
parentAnimationDetected = details.structural;
|
||||
}
|
||||
|
||||
if (isUndefined(animateChildren) || animateChildren === true) {
|
||||
var value = jqLite.data(parentElement, NG_ANIMATE_CHILDREN_DATA);
|
||||
var value = jqLite.data(parentNode, NG_ANIMATE_CHILDREN_DATA);
|
||||
if (isDefined(value)) {
|
||||
animateChildren = value;
|
||||
}
|
||||
@@ -2811,47 +2808,46 @@ var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function($animate
|
||||
// there is no need to continue traversing at this point
|
||||
if (parentAnimationDetected && animateChildren === false) break;
|
||||
|
||||
if (!bodyElementDetected) {
|
||||
if (!bodyNodeDetected) {
|
||||
// we also need to ensure that the element is or will be a part of the body element
|
||||
// otherwise it is pointless to even issue an animation to be rendered
|
||||
bodyElementDetected = isMatchingElement(parentElement, bodyElement);
|
||||
bodyNodeDetected = (parentNode === bodyNode);
|
||||
}
|
||||
|
||||
if (bodyElementDetected && rootElementDetected) {
|
||||
if (bodyNodeDetected && rootNodeDetected) {
|
||||
// If both body and root have been found, any other checks are pointless,
|
||||
// as no animation data should live outside the application
|
||||
break;
|
||||
}
|
||||
|
||||
if (!rootElementDetected) {
|
||||
// If no rootElement is detected, check if the parentElement is pinned to another element
|
||||
parentHost = jqLite.data(parentElement, NG_ANIMATE_PIN_DATA);
|
||||
if (!rootNodeDetected) {
|
||||
// If `rootNode` is not detected, check if `parentNode` is pinned to another element
|
||||
parentHost = jqLite.data(parentNode, NG_ANIMATE_PIN_DATA);
|
||||
if (parentHost) {
|
||||
// The pin target element becomes the next parent element
|
||||
parentElement = getDomNode(parentHost);
|
||||
parentNode = getDomNode(parentHost);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
parentElement = parentElement.parentNode;
|
||||
parentNode = parentNode.parentNode;
|
||||
}
|
||||
|
||||
var allowAnimation = (!parentAnimationDetected || animateChildren) && elementDisabled !== true;
|
||||
return allowAnimation && rootElementDetected && bodyElementDetected;
|
||||
return allowAnimation && rootNodeDetected && bodyNodeDetected;
|
||||
}
|
||||
|
||||
function markElementAnimationState(element, state, details) {
|
||||
function markElementAnimationState(node, state, details) {
|
||||
details = details || {};
|
||||
details.state = state;
|
||||
|
||||
var node = getDomNode(element);
|
||||
node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
|
||||
|
||||
var oldValue = activeAnimationsLookup.get(node);
|
||||
var newValue = oldValue
|
||||
? extend(oldValue, details)
|
||||
: details;
|
||||
activeAnimationsLookup.put(node, newValue);
|
||||
activeAnimationsLookup.set(node, newValue);
|
||||
}
|
||||
}];
|
||||
}];
|
||||
@@ -2877,21 +2873,21 @@ var $$AnimationProvider = ['$animateProvider', /** @this */ function($animatePro
|
||||
return element.data(RUNNER_STORAGE_KEY);
|
||||
}
|
||||
|
||||
this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$HashMap', '$$rAFScheduler',
|
||||
function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$HashMap, $$rAFScheduler) {
|
||||
this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$Map', '$$rAFScheduler',
|
||||
function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$Map, $$rAFScheduler) {
|
||||
|
||||
var animationQueue = [];
|
||||
var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
|
||||
|
||||
function sortAnimations(animations) {
|
||||
var tree = { children: [] };
|
||||
var i, lookup = new $$HashMap();
|
||||
var i, lookup = new $$Map();
|
||||
|
||||
// this is done first beforehand so that the hashmap
|
||||
// this is done first beforehand so that the map
|
||||
// is filled with a list of the elements that will be animated
|
||||
for (i = 0; i < animations.length; i++) {
|
||||
var animation = animations[i];
|
||||
lookup.put(animation.domNode, animations[i] = {
|
||||
lookup.set(animation.domNode, animations[i] = {
|
||||
domNode: animation.domNode,
|
||||
fn: animation.fn,
|
||||
children: []
|
||||
@@ -2910,7 +2906,7 @@ var $$AnimationProvider = ['$animateProvider', /** @this */ function($animatePro
|
||||
|
||||
var elementNode = entry.domNode;
|
||||
var parentNode = elementNode.parentNode;
|
||||
lookup.put(elementNode, entry);
|
||||
lookup.set(elementNode, entry);
|
||||
|
||||
var parentEntry;
|
||||
while (parentNode) {
|
||||
|
||||
Reference in New Issue
Block a user