package fs import ( "os" "path/filepath" "strings" "github.com/restic/restic/internal/data" "golang.org/x/sys/windows" ) // fixpath returns an absolute path on windows, so restic can open long file // names. func fixpath(name string) string { abspath, err := filepath.Abs(name) if err == nil { // Check if \\?\UNC\ already exist if strings.HasPrefix(abspath, uncPathPrefix) { return abspath } // Check if \\?\GLOBALROOT exists which marks volume shadow copy snapshots if strings.HasPrefix(abspath, globalRootPrefix) { if strings.Count(abspath, `\`) == 5 { // Append slash if this just a volume name, e.g. `\\?\GLOBALROOT\Device\HarddiskVolumeShadowCopyXX` // Without the trailing slash any access to the volume itself will fail. return abspath + string(filepath.Separator) } return abspath } // Check if \\?\ already exist if strings.HasPrefix(abspath, extendedPathPrefix) { return abspath } // Check if path starts with \\ if strings.HasPrefix(abspath, `\\`) { return strings.Replace(abspath, `\\`, uncPathPrefix, 1) } // Normal path return extendedPathPrefix + abspath } return name } // Chmod changes the mode of the named file to mode. func chmod(name string, mode os.FileMode) error { return os.Chmod(fixpath(name), mode) } // clearSystem removes the system attribute from the file. func clearSystem(path string) error { return clearAttribute(path, windows.FILE_ATTRIBUTE_SYSTEM) } // clearAttribute removes the specified attribute from the file. func clearAttribute(path string, attribute uint32) error { ptr, err := windows.UTF16PtrFromString(fixpath(path)) if err != nil { return err } fileAttributes, err := windows.GetFileAttributes(ptr) if err != nil { return err } if fileAttributes&attribute != 0 { // Clear the attribute fileAttributes &= ^attribute err = windows.SetFileAttributes(ptr, fileAttributes) if err != nil { return err } } return nil } // openHandleForEA return a file handle for file or dir for setting/getting EAs func openHandleForEA(nodeType data.NodeType, path string, writeAccess bool) (handle windows.Handle, err error) { path = fixpath(path) fileAccess := windows.FILE_READ_EA if writeAccess { fileAccess = fileAccess | windows.FILE_WRITE_EA } switch nodeType { case data.NodeTypeFile, data.NodeTypeDir: utf16Path := windows.StringToUTF16Ptr(path) handle, err = windows.CreateFile(utf16Path, uint32(fileAccess), 0, nil, windows.OPEN_EXISTING, windows.FILE_ATTRIBUTE_NORMAL|windows.FILE_FLAG_BACKUP_SEMANTICS, 0) default: return 0, nil } return handle, err }