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https://github.com/restic/restic.git
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diff: switch to efficient DualTreeIterator
The previous implementation stored the whole tree in a map and used it for checking overlap between trees. This is now replaced with the DualTreeIterator, which iterates over two trees in parallel and returns the merge stream in order. In case of overlap between both trees, it returns both nodes at the same time. Otherwise, only a single node is returned.
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@@ -273,3 +273,105 @@ func FindTreeDirectory(ctx context.Context, repo restic.BlobLoader, id *restic.I
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}
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return id, nil
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}
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type peekableNodeIterator struct {
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iter func() (NodeOrError, bool)
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stop func()
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value *Node
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}
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func newPeekableNodeIterator(tree TreeNodeIterator) (*peekableNodeIterator, error) {
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iter, stop := iter.Pull(tree)
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it := &peekableNodeIterator{iter: iter, stop: stop}
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err := it.Next()
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if err != nil {
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it.Close()
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return nil, err
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}
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return it, nil
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}
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func (i *peekableNodeIterator) Next() error {
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item, ok := i.iter()
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if item.Error != nil || !ok {
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i.value = nil
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return item.Error
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}
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i.value = item.Node
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return nil
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}
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func (i *peekableNodeIterator) Peek() *Node {
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return i.value
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}
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func (i *peekableNodeIterator) Close() {
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i.stop()
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}
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type DualTree struct {
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Tree1 *Node
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Tree2 *Node
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Error error
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}
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// DualTreeIterator iterates over two trees in parallel. It returns a sequence of DualTree structs.
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// The sequence is terminated when both trees are exhausted. The error field must be checked before
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// accessing any of the nodes.
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func DualTreeIterator(tree1, tree2 TreeNodeIterator) iter.Seq[DualTree] {
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started := false
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return func(yield func(DualTree) bool) {
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if started {
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panic("tree iterator is single use only")
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}
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started = true
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iter1, err := newPeekableNodeIterator(tree1)
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if err != nil {
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yield(DualTree{Tree1: nil, Tree2: nil, Error: err})
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return
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}
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defer iter1.Close()
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iter2, err := newPeekableNodeIterator(tree2)
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if err != nil {
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yield(DualTree{Tree1: nil, Tree2: nil, Error: err})
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return
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}
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defer iter2.Close()
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for {
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node1 := iter1.Peek()
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node2 := iter2.Peek()
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if node1 == nil && node2 == nil {
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// both iterators are exhausted
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break
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} else if node1 != nil && node2 != nil {
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// if both nodes have a different name, only keep the first one
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if node1.Name < node2.Name {
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node2 = nil
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} else if node1.Name > node2.Name {
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node1 = nil
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}
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}
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// non-nil nodes will be processed in the following, so advance the corresponding iterator
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if node1 != nil {
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if err = iter1.Next(); err != nil {
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break
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}
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}
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if node2 != nil {
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if err = iter2.Next(); err != nil {
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break
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}
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}
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if !yield(DualTree{Tree1: node1, Tree2: node2, Error: err}) {
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return
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}
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}
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if err != nil {
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yield(DualTree{Tree1: nil, Tree2: nil, Error: err})
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return
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}
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}
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}
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