28 KiB
To unify management of the Minecraft server container, all known server.properties entries can be managed by the environment variables described in the sections below. Some mappings provide additional functionality above and beyond the properties file and will be described in the sections below.
!!! warning "Version compatibility"
Not all server properties are supported by all versions of Minecraft. Since this image supports a wide range of versions, please consult the [server properties documentation](https://minecraft.wiki/w/Server.properties) for the version you are using.
If you prefer to manually manage the server.properties file, set OVERRIDE_SERVER_PROPERTIES to "false". Similarly, you can entirely skip the startup script's creation of server.properties by setting SKIP_SERVER_PROPERTIES to "true".
!!! note
To clear a server property, set the variable to an empty string, such as `-e RESOURCE_PACK=""`. An unset variable is ignored and the existing server property is left unchanged.
To see what server.properties will get used by the server, set the environment variable DUMP_SERVER_PROPERTIES to "true" and the contents of server.properties will get output before the server starts.
Placeholders
When declaring a server properties via container environment variables, those values may contain placeholders that are processed when the server.properties file is updated.
The syntax of placeholders is DOS-style, %VAR%, to avoid being processed by Docker or the shell and the following options are available:
%VAR%or%env:VAR%-
Replaced with the resolved value or the environment variable
VAR %date:FMT%-
Formats the current date/time with the given
FMTstring processed by Java's DateTimeFormatter.
Any declared or resolved environment variable may be referenced, such as VERSION and TYPE. Additionally, Modrinth and Auto CurseForge modpacks will expose the environment variables MODPACK_NAME and MODPACK_VERSION. The originally declared version, such as "LATEST" or "SNAPSHOT", is available in the variable DECLARED_VERSION
!!! example
As a compose file environment entry:
```yaml
MOTD: Running %MODPACK_NAME% version %env:MODPACK_VERSION%
LEVEL: world-%date:yyyy-MM-dd%
```
!!! warning
Placeholders are not supported when manually managing `server.properties`
Properties
Message of the Day
The message of the day, shown below each server entry in the client UI, can be changed with the MOTD environment variable or a default is computed from the server type and version, such as
A Paper Minecraft Server powered by Docker
That way you can easily differentiate between several server types you may have started.
The section symbol (§) and other unicode characters are automatically converted to allow formatting codes to be used consistently with all server versions. For Minecraft versions less than 1.20, unicode characters in server.properties will be escaped as \uXXXX, by default. That behavior can be altered by setting SERVER_PROPERTIES_ESCAPE_UNICODE to "true" or "false".
!!! example
With `docker run`
-e MOTD="A §l§cMinecraft§r §nserver"
or within a compose file
environment:
MOTD: "A §l§cMinecraft§r §nserver"
renders

To produce a multi-line MOTD, embed a newline character as \n in the string, such as the following example.
!!! example "Multi-line MOTD"
With `docker run`
```
-e MOTD="Line one\nLine two"
```
or within a compose file
```yaml
MOTD: |
line one
line two
# or
# MOTD: "line one\nline two"
```
The following example combines a multi-line MOTD with placeholders from the latest version of the installed modpack:
!!! example
```yaml
MOD_PLATFORM: AUTO_CURSEFORGE
CF_SLUG: craftoria
MOTD: |
A %TYPE% server on %VERSION%
running %MODPACK_NAME% %MODPACK_VERSION%
```

Difficulty
The difficulty level (default: easy) can be set like:
docker run -d -e DIFFICULTY=hard ...
Valid values are: peaceful, easy, normal, and hard, and an
error message will be output in the logs if it's not one of these
values.
Refer to the Minecraft wiki
Whitelist Players
!!! warning "For public servers"
It is very important to consider setting a whitelist of expected players.
To whitelist players for your Minecraft server, you can:
- Provide a list of usernames and/or UUIDs separated by commas or newlines via the
WHITELISTenvironment variable - Provide the URL or container path to a whitelist file via
WHITELIST_FILEthat will be retrieved/copied into the standard location
!!! example
In a compose file, a text block can be used to improve maintainability, such as
```yaml
WHITELIST: |
user1
user2
user3
```
When either is set, whitelisting of connecting users is enabled.
To change the behavior when the whitelist file already exists, set the variable EXISTING_WHITELIST_FILE to one of the following options:
SKIP- Skip processing of the whitelist file when one is already present. This is the same as setting the legacy variable
OVERRIDE_WHITELISTto "false". SYNCHRONIZE- Synchronize the list of users in the file with the
WHITELISTorWHITELIST_FILEprovided. When using both,WHITELISTwill take precedence. This is the same as setting the legacy variableOVERRIDE_WHITELISTto "true". MERGE- Merge the list of users from
WHITELISTinto the existing file.WHITELIST_FILEcannot be used with this option. SYNC_FILE_MERGE_LIST(default)- When
WHITELIST_FILEis provided it will overwrite an existing whitelist file. Also, ifWHITELISTis provided, then those users will be merged into the newly copied file.
!!! note
For versions prior to 1.7.3, `white-list.txt` will be maintained instead. Only usernames are supported for those versions.
To enforce the whitelist changes immediately when whitelist commands are used , set ENFORCE_WHITELIST to "true". If managing the whitelist file manually, ENABLE_WHITELIST can be set to "true" to set the white-list property.
!!! tip "Changing user API provider"
The usernames provided for whitelist and ops processing are resolved using either [PlayerDB](https://playerdb.co/) or [Mojang's API](https://wiki.vg/Mojang_API#Username_to_UUID). The default uses PlayerDB, but can be changed by setting the environment variable `USER_API_PROVIDER` to "mojang". Sometimes one or the other service can become overloaded, which is why there is the ability to switch providers.
Op/Administrator Players
Similar to the whitelist, users can be provisioned as operators (aka administrators) to your Minecraft server by
- Providing a list of usernames and/or UUIDs separated by commas or newlines via the
OPSenvironment variable - Providing the URL or container path to an ops file via
OPS_FILEthat will be retrieved/copied into the standard location
!!! example
In a compose file, a text block can be used to improve maintainability, such as
```yaml
OPS: |
user1
user2
user3
```
To change the behavior when the ops file already exists, set the variable EXISTING_OPS_FILE to one of the following options:
SKIP- Skip processing of the ops file when one is already present. This is the same as setting the legacy variable
OVERRIDE_OPSto "false". SYNCHRONIZE- Synchronize the list of users in the file with the
OPSorOPS_FILEprovided. When using both,OPSwill take precedence. ThelevelandbypassesPlayerLimitwill be retained from previous entries. This is the same as setting the legacy variableOVERRIDE_OPSto "true". MERGE- Merge the list of users from
OPSinto the existing file.OPS_FILEcannot be used with this option. SYNC_FILE_MERGE_LIST(default)- When
OPS_FILEis provided it will overwrite an existing ops file. Also, ifOPSis provided, then those users will be merged into the newly copied file.
!!! note
For versions prior to 1.7.3, `ops.txt` will be maintained instead. Only usernames are supported for those versions.
Enable/disable initial selection of datapacks
New to 22W42A, datapacks with feature flags can be controlled before initial world creation by setting these to a comma separated list of packs:
INITIAL_ENABLED_PACKSsuch as "update_1_20,bundle"INITIAL_DISABLED_PACKS
Server icon
A server icon can be configured by setting the ICON variable to a URL to download or a container path. The image will be automatically downloaded (if a URL), scaled, and converted from any other image format:
!!! example
Using `docker run`:
```
docker run -d -e ICON=http://..../some/image.png ...
```
In compose file:
```yaml
environment:
ICON: http://..../some/image.png
```
Using a file from host filesystem:
```yaml
environment:
ICON: /icon.png
OVERRIDE_ICON: true
volumes:
./icon.png:/icon.png
```
By default an existing server-icon.png file will not be replaced, that can be changed by setting OVERRIDE_ICON to "true".
RCON
RCON is enabled by default to allow for graceful shut down of the server and coordination of save state during backups. RCON can be disabled by setting ENABLE_RCON to "false".
!!! warning
Disabling RCON will remove and limit some features, such as interactive and color console support.
RCON Password
The default password is randomly generated on each startup. However, you can specify a password using one of the following environment variables:
- Set
RCON_PASSWORDto your desired password. - Set
RCON_PASSWORD_FILEto the path of a file containing the password.
Using RCON_PASSWORD_FILE is the recommended method for managing sensitive data, as it allows full support for Docker Secrets.
??? example ```yaml title="compose.yaml" services: mc: image: itzg/minecraft-server:latest pull_policy: daily tty: true stdin_open: true ports: - "25565:25565" environment: EULA: "TRUE" RCON_PASSWORD_FILE: /run/secrets/rcon_pass # Points to the path where the secret is mounted volumes: # attach the relative directory 'data' to the container's /data path - ./data:/data secrets: - rcon_pass
secrets:
rcon_pass:
file: ./rcon_password # local file containing the password
```
!!! warning BE CAUTIOUS OF MAPPING THE RCON PORT EXTERNALLY unless you are aware of all the consequences and have set a secure password.
!!! info
Mapping ports (`-p` command line or `ports` in compose) outside the container and docker networking needs to be a purposeful choice. Most production Docker deployments do not need any of the Minecraft ports mapped externally from the server itself.
By default, the server listens for RCON on port 25575 within the container. It can be changed with RCON_PORT but only do this if you have a very good reason. DO NOT change rcon.port via server.properties or integrations will break.
Query
Set the environment variable ENABLE_QUERY to "true" to enable the gamespy query protocol. Maps to the server property enable-query. By default, the query port will be 25565 (UDP) but can be changed with the QUERY_PORT environment variable.
Level Seed
If you want to create the Minecraft level with a specific seed, set the environment variable SEED, which maps to the level-seed property.
If using a negative value for the seed, make sure to quote the value such as:
!!! example "Using docker run"
```
-e SEED="-1785852800490497919"
```
!!! example "Using compose"
```yaml
environment:
SEED: "-1785852800490497919"
```
Game Mode
By default, Minecraft servers are configured to run in Survival mode. You can
change the mode using MODE where you can either provide the standard
numerical values or the
shortcut values:
- creative
- survival
- adventure
- spectator (only for Minecraft 1.8 or later)
For example:
docker run -d -e MODE=creative ...
Level Type and Generator Settings
By default, a standard world is generated with hills, valleys, water, etc. A different level type can
be configured by setting LEVEL_TYPE to an expected type listed here.
For some of the level types, GENERATOR_SETTINGS can be used to further customize the world generation.
To configure the GENERATOR_SETTINGS you need to add the appropriate GeneratorOptions JSON configuration. In the case of a superflat world, you may omit the flat_world_options.
The layers are applied from -64 and up and are added in the order of the list
Example for a superflat world:
- 1x bedrock
- 2x stone
- 15x sandstone
- Desert biome
environment:
LEVEL_TYPE: FLAT
GENERATOR_SETTINGS: >-
{
"layers": [
{
"block": "minecraft:bedrock",
"height": 1
},
{
"block": "minecraft:stone",
"height": 2
},
{
"block": "minecraft:sandstone",
"height": 15
}
],
"biome": "minecraft:desert"
}
For more details, refer to the Minecraft Wiki sections for Superflat Multiplayer and generator options tag format.
Custom Server Resource Pack
You can set a link to a custom resource pack and set it's checksum using the RESOURCE_PACK and RESOURCE_PACK_SHA1 options respectively, the default is blank:
docker run -d -e 'RESOURCE_PACK=http://link.com/to/pack.zip?=1' -e 'RESOURCE_PACK_SHA1=d5db29cd03a2ed055086cef9c31c252b4587d6d0'
You can enforce the resource pack on clients by setting RESOURCE_PACK_ENFORCE to TRUE (default: FALSE).
Level / World Save Name
You can either switch between world saves or run multiple containers with different saves by using the LEVEL option,
where the default is "world":
docker run -d -e LEVEL=bonus ...
NOTE: if running multiple containers be sure to either specify a different
-vhost directory for eachLEVELin use or don't use-vand the container's filesystem will keep things encapsulated.
INFO Refer to the data directory section for a visual description of where the
$LEVELdirectory is situated.
Server port
WARNING: only change this value if you know what you're doing. It only needs to be changed when using host-networking and it is rare that host networking should be used. Use
-pport mappings instead.
If you must, the server port can be set like:
!!! example "Using docker run"
```
docker run -d -e SERVER_PORT=25566 ...
```
!!! example "Using compose"
```yaml
environment:
SERVER_PORT: 25566
```
however, be sure to change your port mapping accordingly and be prepared for some features to break.
Custom server properties
Some mods/plugins utilize custom server.properties entries which can be declared via the CUSTOM_SERVER_PROPERTIES environment variable. The contents must be newline delimited name=value pairs.
Within a compose file, newline delimited entries can be declared as shown here:
CUSTOM_SERVER_PROPERTIES: |
custom1=value1
defaultworldgenerator-port=f8c04631-f744-11ec-b260-f02f74b094e0
When using docker run from a bash shell, the entries must be quoted with the $' syntax, such as
-e CUSTOM_SERVER_PROPERTIES=$'k1=v1\nk2=v2'
Other server property mappings
!!! warning "Version compatibility"
Not all server properties are supported by all versions of Minecraft. Since this image supports a wide range of versions, please consult the [server properties documentation](https://minecraft.wiki/w/Server.properties) for the version you are using.
| Environment Variable | Server Property |
|---|---|
| ACCEPTS_TRANSFERS | accepts-transfers |
| ALLOW_FLIGHT | allow-flight |
| ALLOW_NETHER | allow-nether |
| ANNOUNCE_PLAYER_ACHIEVEMENTS | announce-player-achievements |
| BROADCAST_CONSOLE_TO_OPS | broadcast-console-to-ops |
| BROADCAST_RCON_TO_OPS | broadcast-rcon-to-ops |
| BUG_REPORT_LINK | bug-report-link |
| ENABLE_COMMAND_BLOCK | enable-command-block |
| ENABLE_STATUS | enable-status |
| ENFORCE_SECURE_PROFILE | enforce-secure-profile |
| ENTITY_BROADCAST_RANGE_PERCENTAGE | entity-broadcast-range-percentage |
| FORCE_GAMEMODE | force-gamemode |
| FUNCTION_PERMISSION_LEVEL | function-permission-level |
| GENERATE_STRUCTURES | generate-structures |
| GENERATOR_SETTINGS | generator-settings |
| HARDCORE | hardcore |
| HIDE_ONLINE_PLAYERS | hide-online-players |
| LOG_IPS | log-ips |
| MANAGEMENT_SERVER_ALLOWED_ORIGINS | management-server-allowed-origins |
| MANAGEMENT_SERVER_ENABLED | management-server-enabled |
| MANAGEMENT_SERVER_HOST | management-server-host |
| MANAGEMENT_SERVER_PORT | management-server-port |
| MANAGEMENT_SERVER_SECRET | management-server-secret |
| MANAGEMENT_SERVER_TLS_ENABLED | management-server-tls-enabled |
| MANAGEMENT_SERVER_TLS_KEYSTORE | management-server-tls-keystore |
| MANAGEMENT_SERVER_TLS_KEYSTORE_PASSWORD | management-server-tls-keystore-password |
| MAX_BUILD_HEIGHT | max-build-height |
| MAX_COMMAND_CHAIN_LENGTH | max-command-chain-length |
| MAX_ENTITY_CRAMMING | max-entity-cramming |
| MAX_ENTITY_COLLISION_RADIUS | max-entity-collision-radius |
| MAX_FUNCTION_CHAIN_DEPTH | max-function-chain-depth |
| MAX_NEIGHBORS | max-neighbors |
| MAX_CHAINED_NEIGHBOR_UPDATES | max-chained-neighbor-updates |
| MAX_PLAYERS | max-players |
| MAX_TICK_TIME | max-tick-time |
| MAX_WORLD_SIZE | max-world-size |
| NETWORK_COMPRESSION_THRESHOLD | network-compression-threshold |
| ONLINE_MODE | online-mode |
| OP_PERMISSION_LEVEL | op-permission-level |
| PAUSE_WHEN_EMPTY_SECONDS | pause-when-empty-seconds |
| PLAYER_IDLE_TIMEOUT | player-idle-timeout |
| PREVENT_PROXY_CONNECTIONS | prevent-proxy-connections |
| PVP | pvp |
| RATE_LIMIT | rate-limit |
| REGION_FILE_COMPRESSION | region-file-compression |
| RESOURCE_PACK_ID | resource-pack-id |
| RESOURCE_PACK_PROMPT | resource-pack-prompt |
| SERVER_NAME | server-name |
| SIMULATION_DISTANCE | simulation-distance |
| SNOOPER_ENABLED | snooper-enabled |
| SPAWN_ANIMALS | spawn-animals |
| SPAWN_MONSTERS | spawn-monsters |
| SPAWN_NPCS | spawn-npcs |
| SPAWN_PROTECTION | spawn-protection |
| STATUS_HEARTBEAT_INTERVAL | status-heartbeat-interval |
| SYNC_CHUNK_WRITES | sync-chunk-writes |
| USE_NATIVE_TRANSPORT | use-native-transport |
| VIEW_DISTANCE | view-distance |