#!/bin/bash set -e -o pipefail : "${MODS_FORGEAPI_KEY:=}" : "${REMOVE_OLD_FORGEAPI_MODS:=false}" : "${MODS_FORGEAPI_PROJECTIDS:=}" : "${MODS_FORGEAPI_FILE:=}" : "${MODS_FORGEAPI_RELEASES:=RELEASE}" : "${REMOVE_OLD_MODS_DEPTH:=1} " : "${REMOVE_OLD_MODS_INCLUDE:=*.jar}" # FORGEAPI_BASE_URL used in manifest downloads below FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1} RELEASE_NUMBER_FILTER=1 MINECRAFT_GAME_ID=432 out_dir=/data/mods # shellcheck source=start-utils . "${SCRIPTS:-/}start-utils" isDebugging && set -x # Remove old mods/plugins if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then removeOldMods /data/mods fi ensureModKey(){ if [ -z "$MODS_FORGEAPI_KEY" ]; then log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}" exit 2 fi } # Set the global release type per the text. # NOTE: downcasing release type for comparing types. updateReleaseNumber(){ releaseType=$1 if [ "release" = "${releaseType,,}" ]; then RELEASE_NUMBER_FILTER=1 elif [ "beta" = "${releaseType,,}" ]; then RELEASE_NUMBER_FILTER=2 elif [ "alpha" = "${releaseType,,}" ]; then RELEASE_NUMBER_FILTER=3 fi } retrieveVersionTypeNumber(){ VERSION_NAME="Minecraft ${VANILLA_VERSION%.*}" minecraft_types=$(curl -X GET -s \ "${FORGEAPI_BASE_URL}/games/${MINECRAFT_GAME_ID}/version-types" \ -H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'') if [ ! "$minecraft_types" ]; then log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI" exit 2 fi TYPE_ID=$(jq -n "$minecraft_types" | jq --arg VERSION_NAME "$VERSION_NAME" -jc ' .data[] | select(.name==$VERSION_NAME) | .id') if [ ! "$TYPE_ID" ]; then log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI" exit 2 fi } modFileByProjectID(){ project_id=$(echo $1 | tr -d '"') project_id_release_type=$2 unset PROJECT_FILE # if Type id isn't defined use minecraft version to go get it. if [ ! "$TYPE_ID" ]; then retrieveVersionTypeNumber fi # JQ is struggling with larger page sizes so having to pagination for mods with a lot of releases pageSize=42 index=0 total_count=1 while [ $index -lt $total_count ]; do project_files=$(curl -X GET -s \ "${FORGEAPI_BASE_URL}/mods/${project_id}/files?gameVersionTypeId=${TYPE_ID}&index=${index}&pageSize=${pageSize}" \ -H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'') if [ ! "$project_files" ]; then log "ERROR: unable to retrieve any project id files for ${project_id} from ForgeAPI" exit 2 fi # Use project files to grab out the total count of mods. total_count=$(jq -n "$project_files" | jq -c '.pagination.totalCount' ) # Checking for a individual release type input, if not use global if [ $project_id_release_type ]; then updateReleaseNumber $project_id_release_type else updateReleaseNumber $MODS_FORGEAPI_RELEASES fi # grabs the highest ID of the releaseTypes selected. # Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release. current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc ' .data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]') # Logic to grab the latest release over the entire pagination if [ ! "$PROJECT_FILE" ]; then PROJECT_FILE=$current_project_file elif [ "$current_project_file" ]; then current_project_file_id=$(jq -n "$current_project_file" | jq -jc '.id' ) PROJECT_FILE_ID=$(jq -n "$PROJECT_FILE" | jq -jc '.id' ) if (( current_project_file_id > PROJECT_FILE_ID )); then PROJECT_FILE=$current_project_file fi fi # check to see if we have gone to far or lost our index and exit with an error if [ -z "$index" ] || [ -z "$total_count" ] || [ $index -ge $total_count ]; then log "ERROR: Unable to retrieve any files for ${project_id} from ForgeAPI also Validate files have release type associated with no. ${RELEASE_NUMBER_FILTER}" exit 2 fi # Increment start index to new set. index=$(($index + $pageSize)) done } downloadModPackfromModFile() { if [ ! "$PROJECT_FILE" ]; then log "ERROR: Project File not found from the ForgeAPI" exit 2 fi # grabs needed values from our json return file_name=$(jq -n "$PROJECT_FILE" | jq -jc '.fileName' ) download_url=$(jq -n "$PROJECT_FILE" | jq -jc '.downloadUrl' ) # trys to make the output directory incase it doesnt exist. mkdir -p "$out_dir" echo "Downloading ${download_url}" if ! get -o "${out_dir}/${file_name}" $download_url ; then log "ERROR: failed to download from ${download_url}" exit 2 fi } # Use forge api json file to filter and download the correct mods if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then ensureModKey if [ ! -f "$MODS_FORGEAPI_FILE" ]; then log "ERROR: given MODS_FORGEAPI_FILE file does not exist" exit 2 fi MODS_FORGEAPI_PROJECTIDS=$(jq --raw-output '[.[] | .projectId] | join(",")' $MODS_FORGEAPI_FILE) if [ ! "$MODS_FORGEAPI_PROJECTIDS" ]; then log "ERROR: unable to retrieve packs from $MODS_FORGEAPI_FILE" exit 2 fi # Needs loop here to look up release types befor calling download. for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do current_release_type=$(jq --arg PROJECT_ID "$project_id" -jc ' .[] | select(.projectId==$PROJECT_ID) | .releaseType' "$MODS_FORGEAPI_FILE") modFileByProjectID $project_id $current_release_type downloadModPackfromModFile done fi # Use only project ids and global release data. if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then ensureModKey for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do modFileByProjectID $project_id downloadModPackfromModFile done fi exec "${SCRIPTS:-/}start-setupModpack" "$@"