Added option to set USE_MODPACK_START_SCRIPT=false for CF modpacks (#591)

This commit is contained in:
Geoff Bourne
2020-07-19 15:01:19 -05:00
parent 21ee5e2401
commit beaccbcf3b
4 changed files with 50 additions and 6 deletions
+4
View File
@@ -513,6 +513,10 @@ The following example uses `/modpacks` as the container path as the pre-download
-e CF_SERVER_MOD=/modpacks/SkyFactory_4_Server_4.1.0.zip \
-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
#### Buggy start scripts
Some modpacks have buggy or overly complex start scripts. You can avoid using the bundled start script and use this image's standard server-starting logic by adding `-e USE_MODPACK_START_SCRIPT=false`.
### Fixing "unable to launch forgemodloader"
If your server's modpack fails to load with an error [like this](https://support.feed-the-beast.com/t/cant-start-crashlanding-server-unable-to-launch-forgemodloader/6028/2):