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Added option to set USE_MODPACK_START_SCRIPT=false for CF modpacks (#591)
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@@ -513,6 +513,10 @@ The following example uses `/modpacks` as the container path as the pre-download
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-e CF_SERVER_MOD=/modpacks/SkyFactory_4_Server_4.1.0.zip \
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-p 25565:25565 -e EULA=TRUE --name mc itzg/minecraft-server
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#### Buggy start scripts
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Some modpacks have buggy or overly complex start scripts. You can avoid using the bundled start script and use this image's standard server-starting logic by adding `-e USE_MODPACK_START_SCRIPT=false`.
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### Fixing "unable to launch forgemodloader"
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If your server's modpack fails to load with an error [like this](https://support.feed-the-beast.com/t/cant-start-crashlanding-server-unable-to-launch-forgemodloader/6028/2):
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