Add GameType filter, and add ForgeAPI Verify Files to validate Mod Downloads (#1337)

Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com>
This commit is contained in:
chblodg
2022-02-08 17:24:38 -08:00
committed by GitHub
parent 4cb227629f
commit a57adc04ff
18 changed files with 119 additions and 27 deletions

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@@ -31,6 +31,7 @@ else
fi
export FAMILY=HYBRID
# Allow for overriding Family on custom for testing.
export FAMILY="${FAMILY:-HYBRID}"
exec ${SCRIPTS:-/}start-setupWorld $@

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@@ -8,6 +8,7 @@ set -e -o pipefail
: "${MODS_FORGEAPI_FILE:=}"
: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
: "${MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES:=false}"
: "${MODS_FORGEAPI_IGNORE_GAMETYPE:=false}"
: "${REMOVE_OLD_MODS_DEPTH:=1} "
: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
@@ -15,6 +16,7 @@ set -e -o pipefail
FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
RELEASE_NUMBER_FILTER=1
MINECRAFT_GAME_ID=432
FILTER_BY_FAMILY=false
out_dir=/data/mods
# shellcheck source=start-utils
@@ -22,10 +24,17 @@ out_dir=/data/mods
isDebugging && set -x
# Remove old mods/plugins
if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_KEY}" ]; then
removeOldMods /data/mods
fi
# Family filter is on by default for Forge, Fabric, and Bukkit
updateFamilyFilter(){
if isFamily "FORGE" "FABRIC" "BUKKIT"; then
FILTER_BY_FAMILY=true
fi
}
ensureModKey(){
if [ -z "$MODS_FORGEAPI_KEY" ]; then
log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
@@ -97,18 +106,27 @@ modFileByProjectID(){
# Checking for a individual release type input, if not use global
if [ $project_id_release_type ]; then
updateReleaseNumber $project_id_release_type
unset project_id_release_type
else
updateReleaseNumber $MODS_FORGEAPI_RELEASES
fi
# grabs the highest ID of the releaseTypes selected.
# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
if [ $project_id_file_name ]; then
# Looks for file by name
current_project_file=$(jq -n "$project_files" | jq --arg FILE_NAME "$project_id_file_name" -jc '
.data | map(select(.fileName<=($FILE_NAME))) | .[0]')
.data | map(select(.fileName<=($FILE_NAME))) | .[0] // empty')
elif $( ! isTrue "$MODS_FORGEAPI_IGNORE_GAMETYPE" ) && $FILTER_BY_FAMILY ; then
# Looks for file by version and server type in lowercase
current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" --arg GAME_TYPE ${FAMILY,,} -jc '
.data | sort_by(.id) | reverse | map(select(.gameVersions[] | ascii_downcase | contains ($GAME_TYPE))) | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
else
# Looks for file by version only.
current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
fi
# Logic to grab the latest release over the entire pagination
if [ ! "$PROJECT_FILE" ]; then
PROJECT_FILE=$current_project_file
@@ -128,6 +146,10 @@ modFileByProjectID(){
# Increment start index to new set.
index=$(($index + $pageSize))
done
if [ ! "$PROJECT_FILE" ]; then
log "ERROR: Unable to retrieve any files for ${project_id}, Release Type: ${RELEASE_NUMBER_FILTER}, FAMILY_TYPE: ${FAMILY,,}"
exit 2
fi
}
downloadModPackfromModFile() {
@@ -143,7 +165,7 @@ downloadModPackfromModFile() {
# trys to make the output directory incase it doesnt exist.
mkdir -p "$out_dir"
echo "Downloading ${download_url}"
if ! get -o "${out_dir}/${file_name}" $download_url ; then
if ! get --skip-up-to-date -o "${out_dir}/${file_name}" $download_url ; then
log "ERROR: failed to download from ${download_url}"
exit 2
fi
@@ -186,17 +208,18 @@ downloadDependencies(){
# Use forge api json file to filter and download the correct mods
if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
ensureModKey
updateFamilyFilter
if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
exit 2
fi
# Needs loop here to look up release types befor calling download.
jq -n "$required_dependencies" | jq -c '.[]?' | while read current_project; do
jq -c '.[]?' $MODS_FORGEAPI_FILE | while read current_project; do
# Per stack overflow we can use //empty to return empty string that works with -z
project_id=$(jq -n "$current_project" | jq -jc '.projectId // empty' )
current_release_type=$(jq -n "$current_project" | jq -jc '.releaseType // empty' )
current_file_name=$(jq -n "$current_project" | jq -jc '.fileName // empty' )
project_id=$(jq -n "$current_project" | jq -r '.projectId // empty' )
current_release_type=$(jq -n "$current_project" | jq -r '.releaseType // empty' )
current_file_name=$(jq -n "$current_project" | jq -r '.fileName // empty' )
modFileByProjectID $project_id $current_release_type $current_file_name
downloadModPackfromModFile
@@ -209,6 +232,7 @@ fi
# Use only project ids and global release data.
if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
ensureModKey
updateFamilyFilter
for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
modFileByProjectID $project_id
downloadModPackfromModFile

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@@ -34,6 +34,7 @@ if [[ "$WORLD" ]] && ( isTrue "${FORCE_WORLD_COPY}" || [ ! -d "$worldDest" ] );
# Stage contents so that the correct subdirectory can be picked off
mkdir -p /tmp/world-data
if ! extract "$WORLD" /tmp/world-data; then
log "ERROR extracting world from $WORLD"
exit 1
fi

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@@ -190,13 +190,13 @@ function get() {
function isFamily() {
for f in "${@}"; do
if [[ $FAMILY == "$f" ]]; then
if [[ ${FAMILY^^} == "${f^^}" ]]; then
return 0
fi
done
return 1
}
function isType() {
for t in "${@}"; do
# shellcheck disable=SC2153