mirror of
https://github.com/itzg/docker-minecraft-server.git
synced 2026-02-22 17:16:23 +00:00
Add GameType filter, and add ForgeAPI Verify Files to validate Mod Downloads (#1337)
Co-authored-by: christopher blodgett <christopher.blodgett@gmail.com>
This commit is contained in:
@@ -31,6 +31,7 @@ else
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fi
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export FAMILY=HYBRID
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# Allow for overriding Family on custom for testing.
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export FAMILY="${FAMILY:-HYBRID}"
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exec ${SCRIPTS:-/}start-setupWorld $@
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@@ -8,6 +8,7 @@ set -e -o pipefail
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: "${MODS_FORGEAPI_FILE:=}"
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: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
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: "${MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES:=false}"
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: "${MODS_FORGEAPI_IGNORE_GAMETYPE:=false}"
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: "${REMOVE_OLD_MODS_DEPTH:=1} "
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: "${REMOVE_OLD_MODS_INCLUDE:=*.jar}"
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@@ -15,6 +16,7 @@ set -e -o pipefail
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FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
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RELEASE_NUMBER_FILTER=1
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MINECRAFT_GAME_ID=432
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FILTER_BY_FAMILY=false
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out_dir=/data/mods
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# shellcheck source=start-utils
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@@ -22,10 +24,17 @@ out_dir=/data/mods
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isDebugging && set -x
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# Remove old mods/plugins
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if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_FILE}" ]; then
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if isTrue "${REMOVE_OLD_FORGEAPI_MODS}" && [ -z "${MODS_FORGEAPI_KEY}" ]; then
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removeOldMods /data/mods
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fi
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# Family filter is on by default for Forge, Fabric, and Bukkit
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updateFamilyFilter(){
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if isFamily "FORGE" "FABRIC" "BUKKIT"; then
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FILTER_BY_FAMILY=true
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fi
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}
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ensureModKey(){
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if [ -z "$MODS_FORGEAPI_KEY" ]; then
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log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
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@@ -97,18 +106,27 @@ modFileByProjectID(){
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# Checking for a individual release type input, if not use global
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if [ $project_id_release_type ]; then
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updateReleaseNumber $project_id_release_type
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unset project_id_release_type
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else
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updateReleaseNumber $MODS_FORGEAPI_RELEASES
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fi
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# grabs the highest ID of the releaseTypes selected.
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# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
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if [ $project_id_file_name ]; then
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# Looks for file by name
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current_project_file=$(jq -n "$project_files" | jq --arg FILE_NAME "$project_id_file_name" -jc '
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.data | map(select(.fileName<=($FILE_NAME))) | .[0]')
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.data | map(select(.fileName<=($FILE_NAME))) | .[0] // empty')
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elif $( ! isTrue "$MODS_FORGEAPI_IGNORE_GAMETYPE" ) && $FILTER_BY_FAMILY ; then
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# Looks for file by version and server type in lowercase
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current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" --arg GAME_TYPE ${FAMILY,,} -jc '
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.data | sort_by(.id) | reverse | map(select(.gameVersions[] | ascii_downcase | contains ($GAME_TYPE))) | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
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else
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# Looks for file by version only.
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current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" -jc '
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.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0]')
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.data | sort_by(.id) | reverse | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
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fi
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# Logic to grab the latest release over the entire pagination
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if [ ! "$PROJECT_FILE" ]; then
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PROJECT_FILE=$current_project_file
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@@ -128,6 +146,10 @@ modFileByProjectID(){
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# Increment start index to new set.
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index=$(($index + $pageSize))
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done
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if [ ! "$PROJECT_FILE" ]; then
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log "ERROR: Unable to retrieve any files for ${project_id}, Release Type: ${RELEASE_NUMBER_FILTER}, FAMILY_TYPE: ${FAMILY,,}"
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exit 2
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fi
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}
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downloadModPackfromModFile() {
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@@ -143,7 +165,7 @@ downloadModPackfromModFile() {
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# trys to make the output directory incase it doesnt exist.
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mkdir -p "$out_dir"
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echo "Downloading ${download_url}"
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if ! get -o "${out_dir}/${file_name}" $download_url ; then
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if ! get --skip-up-to-date -o "${out_dir}/${file_name}" $download_url ; then
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log "ERROR: failed to download from ${download_url}"
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exit 2
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fi
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@@ -186,17 +208,18 @@ downloadDependencies(){
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# Use forge api json file to filter and download the correct mods
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if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
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ensureModKey
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updateFamilyFilter
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if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
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log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
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exit 2
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fi
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# Needs loop here to look up release types befor calling download.
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jq -n "$required_dependencies" | jq -c '.[]?' | while read current_project; do
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jq -c '.[]?' $MODS_FORGEAPI_FILE | while read current_project; do
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# Per stack overflow we can use //empty to return empty string that works with -z
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project_id=$(jq -n "$current_project" | jq -jc '.projectId // empty' )
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current_release_type=$(jq -n "$current_project" | jq -jc '.releaseType // empty' )
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current_file_name=$(jq -n "$current_project" | jq -jc '.fileName // empty' )
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project_id=$(jq -n "$current_project" | jq -r '.projectId // empty' )
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current_release_type=$(jq -n "$current_project" | jq -r '.releaseType // empty' )
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current_file_name=$(jq -n "$current_project" | jq -r '.fileName // empty' )
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modFileByProjectID $project_id $current_release_type $current_file_name
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downloadModPackfromModFile
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@@ -209,6 +232,7 @@ fi
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# Use only project ids and global release data.
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if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
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ensureModKey
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updateFamilyFilter
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for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
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modFileByProjectID $project_id
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downloadModPackfromModFile
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@@ -34,6 +34,7 @@ if [[ "$WORLD" ]] && ( isTrue "${FORCE_WORLD_COPY}" || [ ! -d "$worldDest" ] );
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# Stage contents so that the correct subdirectory can be picked off
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mkdir -p /tmp/world-data
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if ! extract "$WORLD" /tmp/world-data; then
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log "ERROR extracting world from $WORLD"
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exit 1
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fi
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@@ -190,13 +190,13 @@ function get() {
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function isFamily() {
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for f in "${@}"; do
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if [[ $FAMILY == "$f" ]]; then
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if [[ ${FAMILY^^} == "${f^^}" ]]; then
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return 0
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fi
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done
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return 1
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}
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function isType() {
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for t in "${@}"; do
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# shellcheck disable=SC2153
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