mirror of
https://github.com/itzg/docker-minecraft-server.git
synced 2026-04-04 04:38:52 +00:00
Added CURSEFORGE_FILES support (#2322)
This commit is contained in:
@@ -84,4 +84,4 @@ if [[ ${VANILLATWEAKS_FILE} || ${VANILLATWEAKS_SHARECODE} ]]; then
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--pack-files="$VANILLATWEAKS_FILE"
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fi
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exec "${SCRIPTS:-/}start-setupForgeApiMods" "$@"
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exec "${SCRIPTS:-/}start-setupModpack" "$@"
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@@ -1,244 +0,0 @@
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#!/bin/bash
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set -e -o pipefail
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: "${MODS_FORGEAPI_KEY:=}"
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: "${REMOVE_OLD_FORGEAPI_MODS:=false}"
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: "${MODS_FORGEAPI_PROJECTIDS:=}"
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: "${MODS_FORGEAPI_FILE:=}"
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: "${MODS_FORGEAPI_RELEASES:=RELEASE}"
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: "${MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES:=false}"
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: "${MODS_FORGEAPI_IGNORE_GAMETYPE:=false}"
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: "${REMOVE_OLD_MODS_DEPTH:=1} "
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: "${REMOVE_OLD_MODS_INCLUDE:=*.jar,*-version.json}"
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# FORGEAPI_BASE_URL used in manifest downloads below
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FORGEAPI_BASE_URL=${FORGEAPI_BASE_URL:-https://api.curseforge.com/v1}
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RELEASE_NUMBER_FILTER=1
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MINECRAFT_GAME_ID=432
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FILTER_BY_FAMILY=false
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DOWNLOADED_MODIDS=()
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out_dir=/data/mods
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# shellcheck source=start-utils
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. "${SCRIPTS:-/}start-utils"
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isDebugging && set -x
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# Remove old mods/plugins
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if isTrue "${REMOVE_OLD_FORGEAPI_MODS}"; then
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removeOldMods "/data/mods"
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fi
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# Family filter is on by default for Forge, Fabric, and Bukkit
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updateFamilyFilter(){
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if isFamily "FORGE" "FABRIC" "BUKKIT"; then
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FILTER_BY_FAMILY=true
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fi
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}
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ensureModKey(){
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if [ -z "$MODS_FORGEAPI_KEY" ]; then
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log "ERROR: MODS_FORGEAPI_KEY REQUIRED to Connect to FORGE API, you supplied: ${MODS_FORGEAPI_KEY}"
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exit 2
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fi
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}
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# Set the global release type per the text.
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# NOTE: downcasing release type for comparing types.
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updateReleaseNumber(){
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releaseType=$1
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if [ "release" = "${releaseType,,}" ] || [ 1 = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=1
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elif [ "beta" = "${releaseType,,}" ] || [ 2 = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=2
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elif [ "alpha" = "${releaseType,,}" ] || [ 3 = "${releaseType,,}" ]; then
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RELEASE_NUMBER_FILTER=3
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fi
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}
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retrieveVersionTypeNumber(){
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VERSION_NAME=$(get_major_version "$VERSION")
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minecraft_types=$(curl -X GET -s \
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"${FORGEAPI_BASE_URL}/games/${MINECRAFT_GAME_ID}/version-types" \
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-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
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if [ ! "$minecraft_types" ]; then
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log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI. Check Forge API key or supplied Minecraft version"
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exit 2
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fi
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TYPE_ID=$(jq -n "$minecraft_types" | jq --arg VERSION_NAME "$VERSION_NAME" -jc '
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.data[]? | select(.name==$VERSION_NAME) | .id')
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if [ ! "$TYPE_ID" ]; then
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log "ERROR: unable to retrieve version types for ${VERSION_NAME} from ForgeAPI"
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exit 2
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fi
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}
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modFileByProjectID(){
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project_id=$(echo "$1" | tr -d '"')
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project_id_release_type=$2
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project_id_file_name=$3
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unset PROJECT_FILE
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# if Type id isn't defined use minecraft version to go get it.
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if [ ! "$TYPE_ID" ]; then
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retrieveVersionTypeNumber
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fi
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# JQ is struggling with larger page sizes so having to pagination for mods with a lot of releases
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pageSize=42
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index=0
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total_count=1
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while [ $index -lt $total_count ]; do
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project_files=$(curl -X GET -s \
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"${FORGEAPI_BASE_URL}/mods/${project_id}/files?gameVersionTypeId=${TYPE_ID}&index=${index}&pageSize=${pageSize}" \
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-H 'Accept: application/json' -H 'x-api-key: '${MODS_FORGEAPI_KEY}'')
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if [ ! "$project_files" ]; then
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log "ERROR: unable to retrieve any project id files for ${project_id} from ForgeAPI"
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exit 2
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fi
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# Use project files to grab out the total count of mods.
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total_count=$(jq -n "$project_files" | jq -c '.pagination.totalCount' )
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# Checking for a individual release type input, if not use global
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if [ "$project_id_release_type" ]; then
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updateReleaseNumber "$project_id_release_type"
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unset project_id_release_type
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else
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updateReleaseNumber $MODS_FORGEAPI_RELEASES
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fi
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# grabs the highest ID of the releaseTypes selected.
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# Default is 1 for Release, Beta is 2, and Alpha is 3. Using less than we can validate highest release.
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if [ "$project_id_file_name" ]; then
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# Looks for file by name
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current_project_file=$(jq -n "$project_files" | jq --arg FILE_NAME "$project_id_file_name" -jc '
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.data | map(select(.fileName<=($FILE_NAME))) | .[0] // empty')
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elif isFalse "${MODS_FORGEAPI_IGNORE_GAMETYPE}" && $FILTER_BY_FAMILY ; then
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# Looks for file by version and server type in lowercase
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current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" --arg GAME_TYPE "${FAMILY,,}" --arg VERSION "$VANILLA_VERSION" -jc '
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.data | sort_by(.id) | reverse | map(select(.gameVersions[] | ascii_downcase | contains ($GAME_TYPE))) | map(select(.gameVersions[] | contains ($VERSION))) | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
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else
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# Looks for file by version only.
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current_project_file=$(jq -n "$project_files" | jq --arg RELEASE_FILTER "$RELEASE_NUMBER_FILTER" --arg VERSION "$VANILLA_VERSION" -jc '
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.data | sort_by(.id) | reverse | map(select(.gameVersions[] | contains ($VERSION))) | map(select(.releaseType<=($RELEASE_FILTER|tonumber))) | .[0] // empty')
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fi
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# Logic to grab the latest release over the entire pagination
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if [ ! "$PROJECT_FILE" ]; then
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PROJECT_FILE=$current_project_file
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elif [ "$current_project_file" ]; then
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current_project_file_id=$(jq -n "$current_project_file" | jq -jc '.id // empty' )
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PROJECT_FILE_ID=$(jq -n "$PROJECT_FILE" | jq -jc '.id // empty' )
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if (( current_project_file_id > PROJECT_FILE_ID )); then
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PROJECT_FILE=$current_project_file
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fi
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fi
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# check to see if we have gone to far or lost our index and exit with an error
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if [ -z "$index" ] || [ -z "$total_count" ] || [ $index -ge "$total_count" ]; then
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log "ERROR: Unable to retrieve any files for ${project_id} from ForgeAPI also Validate files have release type associated with no. ${RELEASE_NUMBER_FILTER}"
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exit 2
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fi
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# Increment start index to new set.
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index=$((index + pageSize))
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done
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if [ ! "$PROJECT_FILE" ]; then
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log "ERROR: Unable to retrieve any files for ${project_id}, Release Type: ${RELEASE_NUMBER_FILTER}, FAMILY_TYPE: ${FAMILY,,}"
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exit 2
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fi
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}
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downloadModPackfromModFile() {
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if [ ! "$PROJECT_FILE" ]; then
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log "ERROR: Project File not found from the ForgeAPI"
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exit 2
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fi
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# trys to make the output directory incase it doesnt exist.
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mkdir -p "$out_dir"
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debug "DEBUG: PROJECT_FILE: ${PROJECT_FILE}"
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# grabs needed values from our json return
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file_name=$(jq -n "$PROJECT_FILE" | jq -jc '.fileName // empty' )
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download_url=$(jq -n "$PROJECT_FILE" | jq -jc '.downloadUrl // empty' )
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mod_id=$(jq -n "$PROJECT_FILE" | jq -jc '.modId // empty' )
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if [ ! -f "${out_dir}/${file_name}" ]; then
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echo "Downloading ${download_url}"
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# Track the mods we have downloaded.
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DOWNLOADED_MODIDS+=("${mod_id}")
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if ! get --skip-up-to-date -o "${out_dir}/${file_name}" "${download_url}"; then
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log "ERROR: failed to download from ${download_url}"
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exit 2
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fi
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fi
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}
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downloadDependencies(){
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if [ "$PROJECT_FILE" ]; then
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dependencies=$(jq -n "$PROJECT_FILE" | jq -jc '.dependencies' )
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required_dependencies=$(jq -n "$dependencies" | jq --arg REQUIRED_FILTER "3" -jc '
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map(select(.relationType==($REQUIRED_FILTER|tonumber)))')
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if [ "$required_dependencies" ]; then
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while read -r current_dependency; do
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mod_id=$(jq -n "$current_dependency" | jq -jc '.modId' )
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# Validate we have not tried to download the mod yet.
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if [[ ! "${DOWNLOADED_MODIDS[*]}" =~ $mod_id ]]; then
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modFileByProjectID "$mod_id" "release"
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downloadModPackfromModFile
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fi
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# needs to be piped in to keep look in main process
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done < <(jq -n "$required_dependencies" | jq -c '.[]?')
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fi
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fi
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}
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# Use forge api json file to filter and download the correct mods
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if [ "$MODS_FORGEAPI_FILE" ] && [ -z "$MODS_FORGEAPI_PROJECTIDS" ]; then
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ensureModKey
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updateFamilyFilter
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if [ ! -f "$MODS_FORGEAPI_FILE" ]; then
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log "ERROR: given MODS_FORGEAPI_FILE file does not exist"
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exit 2
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fi
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debug "DEBUG: MODS_FORGEAPI_KEY: ${MODS_FORGEAPI_FILE}"
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# Needs loop here to look up release types befor calling download.
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while read -r current_project; do
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debug "DEBUG: current_project: ${current_project}"
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# Per stack overflow we can use //empty to return empty string that works with -z
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project_id=$(jq -n "$current_project" | jq -r '.projectId // empty' )
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current_release_type=$(jq -n "$current_project" | jq -r '.releaseType // empty' )
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current_file_name=$(jq -n "$current_project" | jq -r '.fileName // empty' )
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# Validate we have not tried to download the mod yet.
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if [[ ! "${DOWNLOADED_MODIDS[*]}" =~ $project_id ]]; then
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modFileByProjectID "$project_id" "$current_release_type" "$current_file_name"
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downloadModPackfromModFile
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if isTrue "${MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES}"; then
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downloadDependencies
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fi
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fi
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# needs to be piped in to keep look in main process
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done < <(jq -c '.[]?' $MODS_FORGEAPI_FILE)
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fi
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# Use only project ids and global release data.
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if [ "$MODS_FORGEAPI_PROJECTIDS" ] && [ -z "$MODS_FORGEAPI_FILE" ]; then
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ensureModKey
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updateFamilyFilter
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for project_id in ${MODS_FORGEAPI_PROJECTIDS//,/ }; do
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# Validate we have not tried to download the mod yet.
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if [[ ! "${DOWNLOADED_MODIDS[*]}" =~ $project_id ]]; then
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modFileByProjectID $project_id
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downloadModPackfromModFile
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if isTrue "${MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES}"; then
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downloadDependencies
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fi
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fi
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done
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fi
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exec "${SCRIPTS:-/}start-setupModpack" "$@"
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@@ -143,51 +143,6 @@ function handleListings() {
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fi
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}
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function handleCurseForgeManifest() {
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if [[ "$MANIFEST" ]]; then
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if [[ -e "$MANIFEST" ]]; then
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EFFECTIVE_MANIFEST_FILE=$MANIFEST
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elif isURL "$MANIFEST"; then
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EFFECTIVE_MANIFEST_FILE=/tmp/manifest.json
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EFFECTIVE_MANIFEST_URL=$(curl -Ls -o /dev/null -w "%{effective_url}" "$MANIFEST")
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curl -Ls -o $EFFECTIVE_MANIFEST_FILE "$EFFECTIVE_MANIFEST_URL"
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else
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log "MANIFEST='$MANIFEST' is not a valid manifest url or location"
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exit 2
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fi
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case "X$EFFECTIVE_MANIFEST_FILE" in
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X*.json)
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if [ -f "${EFFECTIVE_MANIFEST_FILE}" ]; then
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MOD_DIR=${FTB_BASE_DIR:-/data}/mods
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if [ ! -d "$MOD_DIR" ]
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then
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log "Creating mods dir $MOD_DIR"
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mkdir -p "$MOD_DIR"
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fi
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log "Starting manifest download..."
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jq -r '.files[] | (.projectID|tostring) + " " + (.fileID|tostring)' "${EFFECTIVE_MANIFEST_FILE}" | while read -r p f
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do
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if [ ! -f $MOD_DIR/${p}_${f}.jar ]
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then
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redirect_url="$(curl -Ls -o /dev/null -w "%{effective_url}" "${CURSE_URL_BASE}/${p}")"
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url="$redirect_url/download/${f}/file"
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log Downloading curseforge mod $url
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# Manifest usually doesn't have mod names. Using id should be fine, tho
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curl -sSL "${url}" -o $MOD_DIR/${p}_${f}.jar
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fi
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done
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else
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log "Could not find manifest file, insufficient privileges, or malformed path."
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fi
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;;
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*)
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log "Invalid manifest file for modpack. Please make sure it is a .json file."
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;;
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esac
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fi
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}
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function handleGenericPacks() {
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: "${GENERIC_PACKS:=${GENERIC_PACK}}"
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: "${GENERIC_PACKS_PREFIX:=}"
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@@ -296,16 +251,51 @@ function handleModrinthProjects() {
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fi
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}
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function handleCurseForgeFiles() {
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args=()
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if usesMods && ! usesPlugins; then
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args+=(--default-category mc-mods)
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elif usesPlugins && ! usesMods; then
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args+=(--default-category bukkit-plugins)
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fi
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case "${TYPE,,}" in
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forge|fabric|quilt)
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args+=(--mod-loader "$TYPE")
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;;
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esac
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# shellcheck disable=SC2086
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# since we want CURSEFORGE_FILES to expand
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mc-image-helper curseforge-files \
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"${args[@]}" \
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${CURSEFORGE_FILES}
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}
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handlePackwiz
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handleModpackZip
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handleListings
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handleCurseForgeManifest
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if [[ $MANIFEST ]]; then
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log "ERROR: MANIFEST is no longer supported."
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log " Use MOD_PLATFORM=AUTO_CURSEFORGE and CF_MODPACK_MANIFEST instead"
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exit 1
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fi
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if [[ $MODS_FORGEAPI_KEY || $MODS_FORGEAPI_FILE || $MODS_FORGEAPI_PROJECTIDS ]]; then
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log "ERROR the MODS_FORGEAPI_FILE / MODS_FORGEAPI_PROJECTIDS feature is no longer supported"
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log " Use CURSEFORGE_FILES instead."
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exit 1
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fi
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handleGenericPacks
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handleModrinthProjects
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if usesMods || usesPlugins; then
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handleCurseForgeFiles
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fi
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exec "${SCRIPTS:-/}start-setupModconfig" "$@"
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Block a user