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https://github.com/itzg/docker-minecraft-server.git
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Added CURSEFORGE_FILES support (#2322)
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@@ -70,7 +70,9 @@ To enable remote JMX, such as for profiling with VisualVM or JMC, add the enviro
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## Enable Aikar's Flags
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[Aikar has done some research](https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/) into finding the optimal JVM flags for GC tuning, which becomes more important as more users are connected concurrently. The set of flags documented there can be added using
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[Aikar has done some research](https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/) into finding the optimal JVM flags for GC tuning, which becomes more important as more users are connected concurrently. [PaperMC also has an explanation](https://docs.papermc.io/paper/aikars-flags) of what the JVM flags are doing.
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The set of flags documented there can be added using
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-e USE_AIKAR_FLAGS=true
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@@ -61,7 +61,9 @@ If you would like to `docker attach` to the Minecraft server console with color
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To allow time for players to finish what they're doing during a graceful server shutdown, set `STOP_SERVER_ANNOUNCE_DELAY` to a number of seconds to delay after an announcement is posted by the server.
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> **NOTE** be sure to adjust Docker's shutdown timeout accordingly, such as using [the -t option on docker-compose down](https://docs.docker.com/compose/reference/down/).
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!!! warning
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Be sure to adjust Docker's shutdown timeout accordingly, such as using [the -t option on docker-compose down](https://docs.docker.com/compose/reference/down/) or set the [stop_grace_period](https://docs.docker.com/compose/compose-file/05-services/#stop_grace_period) in the compose file.
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## OpenJ9 Specific Options
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@@ -17,7 +17,6 @@ First, build a baseline of the image to include the packages needed by existing
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PowerShell: (Example of building and testing ForgeAPI)
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```powershell
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$env:MODS_FORGEAPI_KEY='$2a$...'
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$env:FOLDER_TO_TEST="forgeapimods_projectids"
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$env:IMAGE_TO_TEST="mc-dev"
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docker build -t $env:IMAGE_TO_TEST .
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@@ -36,7 +35,6 @@ docker build --build-arg BASE_IMAGE=$env:BASE_IMAGE -t $env:IMAGE_TO_TEST .
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Bash: (Example of building and testing ForgeAPI)
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```bash
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export MODS_FORGEAPI_KEY='$2a$...'
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export FOLDER_TO_TEST="forgeapimods_file"
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export IMAGE_TO_TEST="mc-dev"
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docker build -t $IMAGE_TO_TEST .
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@@ -0,0 +1,45 @@
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# Auto-download from CurseForge
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Mods and plugins can be auto-downloaded and upgraded from CurseForge by setting `CURSEFORGE_FILES` to a comma or space delimited list of [project-file references](#project-file-references). References removed from the declaration are automatically cleaned up and setting `CURSEFORGE_FILES` to an empty string removes all previously managed project-files.
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A specific file can be omitted from each reference to allow for auto-selecting the newest version of the selected mod/plugin. The resolved `VERSION` and `TYPE` will be taken into consideration for selecting the appropriate file.
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!!! warning "CurseForge API key usage"
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A CurseForge API key must be allocated and set with `CF_API_KEY` [as described here](../types-and-platforms/mod-platforms/auto-curseforge.md#api-key).
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## Project-file references
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The following formats are supported in the list of project-file references:
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- A project page URL, such as `https://www.curseforge.com/minecraft/mc-mods/jei`. _The newest applicable file will be automatically selected._
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- A file page URL, such as `https://www.curseforge.com/minecraft/mc-mods/jei/files/4593548`
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- Project slug, such as `jei`. _The newest applicable file will be automatically selected._
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- Project ID, such as `238222`. _The newest applicable file will be automatically selected._
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- Project slug or ID, `:`, and a file ID, such as `jei:4593548` or `238222:4593548`
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- Project slug or ID, `@`, and a partial filename, such as `jei@10.2.1.1005`
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An `@` followed by the container path to a listing file can also be provided as a project-file reference. Each line is processed as a reference where blank lines and comments that start with `#` are ignored.
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For example, `CURSEFORGE_FILES` can be set to "@/extras/cf-mods.txt" where the container file `/extras/cf-mods.txt` contains
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```text
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# This comment is ignored
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jei:10.2.1.1005
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# This and previous blank line are ignore
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geckolib
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aquaculture
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naturalist
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```
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!!! tip "Docker Compose"
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Making use of the space delimited option, compose file declarations can be organized nicely with a [multi-line string](https://yaml-multiline.info/), such as
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```yaml
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CURSEFORGE_FILES: |
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geckolib
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aquaculture
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naturalist
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```
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@@ -1,65 +0,0 @@
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# Forge API
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## ForgeAPI usage to use non-version specific projects
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!!! warning "Deprecated"
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This approach will soon be deprecated in favor of a variation of `AUTO_CURSEFORGE`.
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!!! warning
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This potentially could lead to unexpected behavior if the Mod receives an update with unexpected behavior.
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This is more complicated because you will be pulling/using the latest mod for the release of your game. To get started make sure you have a [CursedForge API Key](https://docs.curseforge.com/#getting-started). Then use the environmental parameters in your docker build.
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Please be aware of the following when using these options for your mods:
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* Mod Release types: Release, Beta, and Alpha.
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* Mod dependencies: Required and Optional
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* Mod family: Fabric, Forge, and Bukkit.
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Parameters to use the ForgeAPI:
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* `MODS_FORGEAPI_KEY` - Required
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* `MODS_FORGEAPI_FILE` - Required or use MODS_FORGEAPI_PROJECTIDS (Overrides MODS_FORGEAPI_PROJECTIDS)
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* `MODS_FORGEAPI_PROJECTIDS` - Required or use MODS_FORGEAPI_FILE
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* `MODS_FORGEAPI_RELEASES` - Default is release, Options: [Release|Beta|Alpha]
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* `MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES` - Default is False, attempts to download required mods (releaseType Release) defined in Forge.
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* `MODS_FORGEAPI_IGNORE_GAMETYPE` - Default is False, Allows for filtering mods on family type: FORGE, FABRIC, and BUKKIT. (Does not filter for Vanilla or custom)
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* `REMOVE_OLD_FORGEAPI_MODS` - Default is False
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* `REMOVE_OLD_DATAPACKS_DEPTH` - Default is 1
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* `REMOVE_OLD_DATAPACKS_INCLUDE` - Default is *.jar
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Example of expected forge api project ids, releases, and key:
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```yaml
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MODS_FORGEAPI_PROJECTIDS: 306612,256717
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MODS_FORGEAPI_RELEASES: Release
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MODS_FORGEAPI_KEY: $WRX...
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```
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Example of expected ForgeAPI file format.
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**Field Description**:
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* `name` is currently unused, but can be used to document each entry.
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* `projectId` id is the id found on the CurseForge website for a particular mod
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* `releaseType` Type corresponds to forge's R, B, A icon for each file. Default Release, options are (release|beta|alpha).
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* `fileName` is used for version pinning if latest file will not work for you.
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```json
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[
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{
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"name": "fabric api",
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"projectId": "306612",
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"releaseType": "release"
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},
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{
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"name": "fabric voice mod",
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"projectId": "416089",
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"releaseType": "beta"
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},
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{
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"name": "Biomes o plenty",
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"projectId": "220318",
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"fileName": "BiomesOPlenty-1.18.1-15.0.0.100-universal.jar",
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"releaseType": "release"
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}
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]
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```
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