diff --git a/README.md b/README.md index f3dcaea4..095afd5c 100644 --- a/README.md +++ b/README.md @@ -1179,30 +1179,9 @@ environment variable set to `false`, such as ### Level Type and Generator Settings By default, a standard world is generated with hills, valleys, water, etc. A different level type can -be configured by setting `LEVEL_TYPE` to an expected type, for example +be configured by setting `LEVEL_TYPE` to [an expected type listed here](https://minecraft.fandom.com/wiki/Server.properties#level-type). -- DEFAULT -- FLAT -- LARGEBIOMES -- AMPLIFIED -- CUSTOMIZED -- BUFFET -- BIOMESOP (Biomes O' Plenty for 1.12 and older) -- BIOMESOPLENTY (Biomes O' Plenty for 1.15 and above) - -Descriptions are available at the [gamepedia](http://minecraft.gamepedia.com/Server.properties). - -When using a level type of `FLAT`, `CUSTOMIZED`, and `BUFFET`, you can further configure the world generator -by passing [custom generator settings](http://minecraft.gamepedia.com/Superflat). -**Since generator settings usually have ;'s in them, surround the -e value with a single quote, like below.** - -For example (just the `-e` bits): - - -e LEVEL_TYPE=flat -e 'GENERATOR_SETTINGS=3;minecraft:bedrock,3*minecraft:stone,52*minecraft:sandstone;2;' - -In Minecraft 1.13+ you need to pass json ([generator site](https://misode.github.io/world/)) like this (details see [here](https://github.com/itzg/docker-minecraft-server/issues/999#issuecomment-907849644)): - - -e LEVEL_TYPE=flat -e 'GENERATOR_SETTINGS={"biome":"minecraft:the_void","layers":[{"block":"minecraft:bedrock","height":1},{"block":"minecraft:stone","height":10},{"block":"minecraft:dirt","height":1}],"structures":{"structures":{}}}' +For some of the level types, `GENERATOR_SETTINGS` can be used to further customize the world generation [as described here](https://minecraft.fandom.com/wiki/Server.properties#generator-settings). ### Custom Server Resource Pack