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https://github.com/itzg/docker-minecraft-server.git
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Add AUTOPAUSE_STATUS_RETRY_LIMIT and AUTOPAUSE_STATUS_RETRY_INTERVAL (#3365)
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@@ -38,6 +38,8 @@ The following environment variables define the behaviour of auto-pausing:
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describes period of the daemonized state machine, that handles the pausing of the process (resuming is done independently)
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- `AUTOPAUSE_KNOCK_INTERFACE`, default `eth0`
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<br>Describes the interface passed to the `knockd` daemon. If the default interface does not work, run the `ifconfig` command inside the container and derive the interface receiving the incoming connection from its output. The passed interface must exist inside the container. Using the loopback interface (`lo`) does likely not yield the desired results.
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- `AUTOPAUSE_STATUS_RETRY_LIMIT`, default 10
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- `AUTOPAUSE_STATUS_RETRY_INTERVAL`, default 2s
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!!! tip
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@@ -17,12 +17,14 @@ Enable the Autostop functionality by setting:
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```
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The following environment variables define the behavior of auto-stopping:
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* `AUTOSTOP_TIMEOUT_EST`, default `3600` (seconds)
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- `AUTOSTOP_TIMEOUT_EST`, default `3600` (seconds)
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describes the time between the last client disconnect and the stopping of the server (read as timeout established)
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* `AUTOSTOP_TIMEOUT_INIT`, default `1800` (seconds)
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- `AUTOSTOP_TIMEOUT_INIT`, default `1800` (seconds)
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describes the time between server start and the stopping of the server, when no client connects in-between (read as timeout initialized)
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* `AUTOSTOP_PERIOD`, default `10` (seconds)
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- `AUTOSTOP_PERIOD`, default `10` (seconds)
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describes period of the daemonized state machine, that handles the stopping of the server
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- `AUTOPAUSE_STATUS_RETRY_LIMIT`, default 10
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- `AUTOPAUSE_STATUS_RETRY_INTERVAL`, default 2s
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> To troubleshoot, add `DEBUG_AUTOSTOP=true` to see additional output
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@@ -13,6 +13,7 @@ services:
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# More aggressive settings for demo purposes
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AUTOPAUSE_TIMEOUT_INIT: "30"
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AUTOPAUSE_TIMEOUT_EST: "10"
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JVM_DD_OPTS: "disable.watchdog:true"
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restart: unless-stopped
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volumes:
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@@ -37,7 +37,12 @@ mc_server_listening() {
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java_clients_connections() {
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local connections
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if java_running; then
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if ! connections=$(mc-monitor status $(use_proxy) --host "${SERVER_HOST:-localhost}" --port "$SERVER_PORT" $(use_server_list_ping) --show-player-count); then
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if ! connections=$(mc-monitor status \
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--host "${SERVER_HOST:-localhost}" \
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--port "$SERVER_PORT" \
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--retry-limit "${AUTOPAUSE_STATUS_RETRY_LIMIT:-10}" --retry-interval "${AUTOPAUSE_STATUS_RETRY_INTERVAL:-2s}" \
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$(use_proxy) $(use_server_list_ping) \
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--show-player-count); then
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# consider it a non-zero player count if the ping fails
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# otherwise a laggy server with players connected could get paused
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connections=1
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