mc: allow for any values of LEVEL_TYPE to support various mods

This commit is contained in:
Geoff Bourne
2018-10-06 08:08:13 -05:00
parent b88ae49c3b
commit 6e3761ae91
2 changed files with 2 additions and 17 deletions
+1 -1
View File
@@ -623,7 +623,7 @@ environment variable set to `false`, such as
### Level Type and Generator Settings
By default, a standard world is generated with hills, valleys, water, etc. A different level type can
be configured by setting `LEVEL_TYPE` to
be configured by setting `LEVEL_TYPE` to an expected type, such as
* DEFAULT
* FLAT