Auto-merging via docker-versions-create

This commit is contained in:
Geoff Bourne
2020-07-10 17:10:43 -05:00
24 changed files with 80 additions and 117 deletions
+17 -80
View File
@@ -176,6 +176,8 @@ You can also query the container's health in a script friendly way:
healthy
```
Some orchestration systems, such as Portainer, don't allow for disabling the default `HEALTHCHECK` declared by this image. In those cases you can approximate the disabling of healthchecks by setting the environment variable `DISABLE_HEALTHCHECK` to `true`.
## Autopause (experimental)
### Description
@@ -306,7 +308,7 @@ defined environment variables. Variables that you want to replace need to be wra
inside `${YOUR_VARIABLE}` curly brackets and prefixed with a dollar sign. This is the regular
syntax for enviromment variables inside strings or config files.
Optionally you can also define a prefix to only match predefined enviroment variables.
Optionally you can also define a prefix to only match predefined environment variables.
`ENV_VARIABLE_PREFIX="CFG_"` <-- this is the default prefix
@@ -322,6 +324,8 @@ There are some limitations to what characters you can use.
Variables will be replaced in files with the following extensions:
`.yml`, `.yaml`, `.txt`, `.cfg`, `.conf`, `.properties`.
Specific files can be excluded by listing their name (without path) in the variable `REPLACE_ENV_VARIABLES_EXCLUDES`. Paths can be excluded by listing them in the variable `REPLACE_ENV_VARIABLES_EXCLUDE_PATHS`.
Here is a full example where we want to replace values inside a `database.yml`.
```yml
@@ -396,45 +400,7 @@ If you are hosting your own copy of Bukkit/Spigot you can override the download
You can build spigot from source by adding `-e BUILD_FROM_SOURCE=true`
You can install Bukkit plugins in two ways...
### Using the /data volume
This is the easiest way if you are using a persistent `/data` mount.
To do this, you will need to attach the container's `/data` directory
(see "Attaching data directory to host filesystem”).
Then, you can add plugins to the `/path/on/host/plugins` folder you chose. From the example above,
the `/path/on/host` folder contents look like:
```
/path/on/host
├── plugins
│   └── ... INSTALL PLUGINS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
```
If you add plugins while the container is running, you'll need to restart it to pick those
up:
docker stop mc
docker start mc
### Using separate mounts
This is the easiest way if you are using an ephemeral `/data` filesystem,
or downloading a world with the `WORLD` option.
There is one additional volume that can be mounted; `/plugins`.
Any files in this filesystem will be copied over to the main
`/data/plugins` filesystem before starting Minecraft.
This works well if you want to have a common set of plugins in a separate
location, but still have multiple worlds with different server requirements
in either persistent volumes or a downloadable archive.
If you have attached a host directory to the `/data` volume, then you can install plugins within the `plugins` subdirectory. You can also [attach a `/plugins` volume](#deploying-plugins-from-attached-volume). If you add plugins while the container is running, you'll need to restart it to pick those up.
## Running a PaperSpigot server
@@ -451,48 +417,10 @@ If you are hosting your own copy of PaperSpigot you can override the download UR
- -e PAPER_DOWNLOAD_URL=<url>
You can install Bukkit plugins in two ways...
An example compose file is provided at
[examples/docker-compose-paper.yml](examples/docker-compose-paper.yml).
### Using the /data volume
This is the easiest way if you are using a persistent `/data` mount.
To do this, you will need to attach the container's `/data` directory
(see "Attaching data directory to host filesystem”).
Then, you can add plugins to the `/path/on/host/plugins` folder you chose. From the example above,
the `/path/on/host` folder contents look like:
```
/path/on/host
├── plugins
│   └── ... INSTALL PLUGINS HERE ...
├── ops.json
├── server.properties
├── whitelist.json
└── ...
```
If you add plugins while the container is running, you'll need to restart it to pick those
up:
docker stop mc
docker start mc
### Using separate mounts
This is the easiest way if you are using an ephemeral `/data` filesystem,
or downloading a world with the `WORLD` option.
There is one additional volume that can be mounted; `/plugins`.
Any files in this filesystem will be copied over to the main
`/data/plugins` filesystem before starting Minecraft.
This works well if you want to have a common set of plugins in a separate
location, but still have multiple worlds with different server requirements
in either persistent volumes or a downloadable archive.
If you have attached a host directory to the `/data` volume, then you can install plugins via the `plugins` subdirectory. You can also [attach a `/plugins` volume](#deploying-plugins-from-attached-volume). If you add plugins while the container is running, you'll need to restart it to pick those up.
## Running a Tuinity server
@@ -670,6 +598,12 @@ This works well if you want to have a common set of modules in a separate
location, but still have multiple worlds with different server requirements
in either persistent volumes or a downloadable archive.
## Deploying plugins from attached volume
There is one additional volume that can be mounted; `/plugins`. Any files in this filesystem will be copied over to the main `/data/plugins` filesystem before starting Minecraft. Set `PLUGINS_SYNC_UPDATE=false` if you want files from `/plugins` to take precedence over newer files in `/data/plugins`.
This works well if you want to have a common set of plugins in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
## Running with a custom server JAR
If you would like to run a custom server JAR, set `-e TYPE=CUSTOM` and pass the custom server
@@ -975,7 +909,7 @@ For example (just the `-e` bits):
You can set a link to a custom resource pack and set it's checksum using the `RESOURCE_PACK` and `RESOURCE_PACK_SHA1` options respectively, the default is blank:
docker run -d -e 'RESROUCE_PACK=http\://link.com/to/pack.zip?\=1' -e 'RESOURCE_PACK_SHA1=d5db29cd03a2ed055086cef9c31c252b4587d6d0'
docker run -d -e 'RESOURCE_PACK=http\://link.com/to/pack.zip?\=1' -e 'RESOURCE_PACK_SHA1=d5db29cd03a2ed055086cef9c31c252b4587d6d0'
**NOTE:** `:` and `=` must be escaped using `\`. The checksum plain-text hexadecimal.
@@ -1013,6 +947,9 @@ read-only volume attachment to ensure the clone source remains pristine.
docker run ... -v $HOME/worlds:/worlds:ro -e WORLD=/worlds/basic
```
### Overwrite world on start
The world will only be downloaded or copied if it doesn't exist already. Set `FORCE_WORLD_COPY=TRUE` to force overwrite the world on every server start.
### Downloadable mod/plugin pack for Forge, Bukkit, and Spigot Servers
Like the `WORLD` option above, you can specify the URL of a "mod pack"