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Add CF_EXCLUDE_ALL_MODS (#3793)
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@@ -240,9 +240,9 @@ If you wish to use an unpublished modpack zip, set the container path to the fil
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## Exclude client mods
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Quite often there are mods that need to be excluded, such as ones that did not properly declare as a client mod via the file's game versions. Similarly, there are some mods that are incorrectly tagged as client only. The following describes two options to exclude/include mods:
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Quite often there are mods that need to be excluded, such as ones that did not properly declare as a client mod via the file's game versions. Similarly, there are some mods that are incorrectly tagged as client only. The following describes some options to exclude/include mods:
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Mods can be excluded by passing a comma or space delimited list of **project** slugs or IDs via `CF_EXCLUDE_MODS`. Similarly, there are some mods that are incorrectly tagged as client only. For those, pass the **project** slugs or IDs via `CF_FORCE_INCLUDE_MODS`. These lists will be combined with the content of the exclude/include file, if given.
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Mods can be excluded by passing a comma or space delimited list of **project** slugs or IDs via `CF_EXCLUDE_MODS`. Similarly, there are some mods that are incorrectly tagged as client only. For those, pass the **project** slugs or IDs via `CF_FORCE_INCLUDE_MODS`. These lists will be combined with the content of the exclude/include file, if given. Alternatively, all mods can be excluded by setting `CF_EXCLUDE_ALL_MODS` to `true`
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!!! note
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`CF_FORCE_INCLUDE_MODS` will not download additional mods.
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