Add CF_EXCLUDE_ALL_MODS (#3793)

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JackHicks02
2025-12-10 02:05:15 +00:00
committed by GitHub
parent 06836b941a
commit 548bea7786
3 changed files with 6 additions and 4 deletions

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@@ -240,9 +240,9 @@ If you wish to use an unpublished modpack zip, set the container path to the fil
## Exclude client mods
Quite often there are mods that need to be excluded, such as ones that did not properly declare as a client mod via the file's game versions. Similarly, there are some mods that are incorrectly tagged as client only. The following describes two options to exclude/include mods:
Quite often there are mods that need to be excluded, such as ones that did not properly declare as a client mod via the file's game versions. Similarly, there are some mods that are incorrectly tagged as client only. The following describes some options to exclude/include mods:
Mods can be excluded by passing a comma or space delimited list of **project** slugs or IDs via `CF_EXCLUDE_MODS`. Similarly, there are some mods that are incorrectly tagged as client only. For those, pass the **project** slugs or IDs via `CF_FORCE_INCLUDE_MODS`. These lists will be combined with the content of the exclude/include file, if given.
Mods can be excluded by passing a comma or space delimited list of **project** slugs or IDs via `CF_EXCLUDE_MODS`. Similarly, there are some mods that are incorrectly tagged as client only. For those, pass the **project** slugs or IDs via `CF_FORCE_INCLUDE_MODS`. These lists will be combined with the content of the exclude/include file, if given. Alternatively, all mods can be excluded by setting `CF_EXCLUDE_ALL_MODS` to `true`
!!! note
`CF_FORCE_INCLUDE_MODS` will not download additional mods.