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https://github.com/itzg/docker-minecraft-server.git
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Update the autopause server listener to be proxy aware (#2978)
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@@ -1,5 +1,7 @@
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#!/bin/bash
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#!/bin/bash
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# shellcheck source=../scripts/start-utils
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. "${SCRIPTS:-/}start-utils"
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current_uptime() {
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current_uptime() {
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awk '{print $1}' /proc/uptime | cut -d . -f 1
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awk '{print $1}' /proc/uptime | cut -d . -f 1
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}
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}
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@@ -16,14 +18,20 @@ rcon_client_exists() {
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[[ -n "$(ps -ax -o comm | grep 'rcon-cli')" ]]
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[[ -n "$(ps -ax -o comm | grep 'rcon-cli')" ]]
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}
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}
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use_proxy() {
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if isTrue "$USES_PROXY_PROTOCOL"; then
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echo "--use-proxy"
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fi
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}
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mc_server_listening() {
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mc_server_listening() {
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mc-monitor status --host "${SERVER_HOST:-localhost}" --port "$SERVER_PORT" --timeout 10s >& /dev/null
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mc-monitor status $(use_proxy) --host "${SERVER_HOST:-localhost}" --port "$SERVER_PORT" --timeout 10s >&/dev/null
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}
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}
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java_clients_connections() {
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java_clients_connections() {
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local connections
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local connections
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if java_running ; then
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if java_running; then
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if ! connections=$(mc-monitor status --host "${SERVER_HOST:-localhost}" --port "$SERVER_PORT" --show-player-count); then
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if ! connections=$(mc-monitor status $(use_proxy) --host "${SERVER_HOST:-localhost}" --port "$SERVER_PORT" --show-player-count); then
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# consider it a non-zero player count if the ping fails
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# consider it a non-zero player count if the ping fails
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# otherwise a laggy server with players connected could get paused
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# otherwise a laggy server with players connected could get paused
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connections=1
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connections=1
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