mirror of
https://github.com/itzg/docker-minecraft-server.git
synced 2026-03-28 17:32:47 +00:00
docs: mkdocs cleanup and caught up with latest README changes (#2155)
This commit is contained in:
@@ -2,37 +2,39 @@
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To manage a CurseForge modpack automatically with upgrade support, pinned or latest version tracking, set `TYPE` to "AUTO_CURSEFORGE". The appropriate mod loader (Forge / Fabric) version will be automatically installed as declared by the modpack. This mode will also take care of cleaning up unused files installed by previous versions of the modpack, but world data is never auto-removed.
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> **NOTES:**
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>
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> A CurseForge API key is **required** to use this feature. Go to their [developer console](https://console.curseforge.com/), generate an API key, and set the environment variable `CF_API_KEY`.
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>
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> When entering your API Key in a docker compose file you will need to escape any `$` character with a second `$`.
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>
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> Example if your key is `$11$22$33aaaaaaaaaaaaaaaaaaaaaaaaaa`:
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> ```yaml
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> environment:
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> CF_API_KEY: '$$11$$22$$33aaaaaaaaaaaaaaaaaaaaaaaaaa'
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> ```
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> If you use `docker run` you will need to make sure to use single quotes:
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>
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> ```shell
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> docker run ... -e CF_API_KEY='$11$22$33aaaaaaaaaaaaaaaaaaaaaaaaaa'
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> ```
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>
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> To avoid exposing the API key, it is highly recommended to use a `.env` file, which is [loaded automatically by docker compose](https://docs.docker.com/compose/environment-variables/set-environment-variables/#substitute-with-an-env-file). `$`'s in the value still need to escaped with a second `$` and the variable needs to be referenced from the compose file, such as:
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> ```yaml
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> environment:
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> CF_API_KEY: ${CF_API_KEY}
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> ```
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>
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> To use the equivalent with `docker run` you need to specify the `.env` file explicitly:
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> ```
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> docker run --env-file=.env itzg/minecraft-server
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> ```
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>
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> Be sure to use the appropriate [image tag for the Java version compatible with the modpack](../versions/java.md).
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>
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> Most modpacks require a good amount of memory, so it best to set `MEMORY` to at least "4G" since the default is only 1 GB.
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!!! warning "CurseForge API key usage"
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A CurseForge API key is **required** to use this feature. Go to their [developer console](https://console.curseforge.com/), generate an API key, and set the environment variable `CF_API_KEY`.
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When entering your API Key in a docker compose file you will need to escape any `$` character with a second `$`.
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Example if your key is `$11$22$33aaaaaaaaaaaaaaaaaaaaaaaaaa`:
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```yaml
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environment:
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CF_API_KEY: '$$11$$22$$33aaaaaaaaaaaaaaaaaaaaaaaaaa'
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```
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If you use `docker run` you will need to make sure to use single quotes:
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```shell
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docker run ... -e CF_API_KEY='$11$22$33aaaaaaaaaaaaaaaaaaaaaaaaaa'
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```
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To avoid exposing the API key, it is highly recommended to use a `.env` file, which is [loaded automatically by docker compose](https://docs.docker.com/compose/environment-variables/set-environment-variables/#substitute-with-an-env-file). `$`'s in the value still need to escaped with a second `$` and the variable needs to be referenced from the compose file, such as:
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```yaml
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environment:
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CF_API_KEY: ${CF_API_KEY}
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```
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To use the equivalent with `docker run` you need to specify the `.env` file explicitly:
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```
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docker run --env-file=.env itzg/minecraft-server
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```
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!!! note
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Be sure to use the appropriate [image tag for the Java version compatible with the modpack](../versions/java.md).
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Most modpacks require a good amount of memory, so it best to set `MEMORY` to at least "4G" since the default is only 1 GB.
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Use one of the following to specify the modpack to install:
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@@ -143,3 +145,67 @@ If your server's modpack fails to load with an error [like this](https://support
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then you apply a workaround by adding this to the run invocation:
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-e FTB_LEGACYJAVAFIXER=true
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## ForgeAPI usage to use non-version specific projects
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!!! warning "Deprecated"
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This approach will soon be deprecated in favor of a variation of `AUTO_CURSEFORGE` mechanism described above.
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!!! warning
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This potentially could lead to unexpected behavior if the Mod receives an update with unexpected behavior.
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This is more complicated because you will be pulling/using the latest mod for the release of your game. To get started make sure you have a [CursedForge API Key](https://docs.curseforge.com/#getting-started). Then use the environmental parameters in your docker build.
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Please be aware of the following when using these options for your mods:
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* Mod Release types: Release, Beta, and Alpha.
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* Mod dependencies: Required and Optional
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* Mod family: Fabric, Forge, and Bukkit.
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Parameters to use the ForgeAPI:
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* `MODS_FORGEAPI_KEY` - Required
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* `MODS_FORGEAPI_FILE` - Required or use MODS_FORGEAPI_PROJECTIDS (Overrides MODS_FORGEAPI_PROJECTIDS)
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* `MODS_FORGEAPI_PROJECTIDS` - Required or use MODS_FORGEAPI_FILE
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* `MODS_FORGEAPI_RELEASES` - Default is release, Options: [Release|Beta|Alpha]
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* `MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES` - Default is False, attempts to download required mods (releaseType Release) defined in Forge.
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* `MODS_FORGEAPI_IGNORE_GAMETYPE` - Default is False, Allows for filtering mods on family type: FORGE, FABRIC, and BUKKIT. (Does not filter for Vanilla or custom)
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* `REMOVE_OLD_FORGEAPI_MODS` - Default is False
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* `REMOVE_OLD_DATAPACKS_DEPTH` - Default is 1
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* `REMOVE_OLD_DATAPACKS_INCLUDE` - Default is *.jar
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Example of expected forge api project ids, releases, and key:
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```yaml
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MODS_FORGEAPI_PROJECTIDS: 306612,256717
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MODS_FORGEAPI_RELEASES: Release
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MODS_FORGEAPI_KEY: $WRX...
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```
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Example of expected ForgeAPI file format.
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**Field Description**:
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* `name` is currently unused, but can be used to document each entry.
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* `projectId` id is the id found on the CurseForge website for a particular mod
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* `releaseType` Type corresponds to forge's R, B, A icon for each file. Default Release, options are (release|beta|alpha).
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* `fileName` is used for version pinning if latest file will not work for you.
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```json
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[
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{
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"name": "fabric api",
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"projectId": "306612",
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"releaseType": "release"
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},
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{
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"name": "fabric voice mod",
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"projectId": "416089",
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"releaseType": "beta"
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},
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{
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"name": "Biomes o plenty",
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"projectId": "220318",
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"fileName": "BiomesOPlenty-1.18.1-15.0.0.100-universal.jar",
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"releaseType": "release"
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}
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]
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```
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@@ -1,4 +1,4 @@
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### Optional plugins, mods, and config attach points
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## Optional plugins, mods, and config attach points
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There are optional volume paths that can be attached to supply content to be copied into the data area:
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@@ -11,7 +11,7 @@ There are optional volume paths that can be attached to supply content to be cop
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`/config`
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: contents are synchronized into `/data/config` by default, but can be changed with `COPY_CONFIG_DEST`. The source can be changed by setting `COPY_CONFIG_SRC`. For example, `-v ./config:/config -e COPY_CONFIG_DEST=/data` will allow you to copy over files like `bukkit.yml` and so on directly into the server directory. Set `SYNC_SKIP_NEWER_IN_DESTINATION=false` if you want files from `/config` to take precedence over newer files in `/data/config`.
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By default, the [environment variable processing](../configuration/misc-options.md#replacing-variables-inside-configs) is performed on synchronized files that match the expected suffixes in `REPLACE_ENV_SUFFIXES` (by default "yml,yaml,txt,cfg,conf,properties,hjson,json,tml,toml") and are not excluded by `REPLACE_ENV_VARIABLES_EXCLUDES` and `REPLACE_ENV_VARIABLES_EXCLUDE_PATHS`. This processing can be disabled by setting `REPLACE_ENV_DURING_SYNC` to `false`.
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By default, the [environment variable processing](../configuration/interpolating.md) is performed on synchronized files that match the expected suffixes in `REPLACE_ENV_SUFFIXES` (by default "yml,yaml,txt,cfg,conf,properties,hjson,json,tml,toml") and are not excluded by `REPLACE_ENV_VARIABLES_EXCLUDES` and `REPLACE_ENV_VARIABLES_EXCLUDE_PATHS`. This processing can be disabled by setting `REPLACE_ENV_DURING_SYNC` to `false`.
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If you want old mods/plugins to be removed before the content is brought over from those attach points, then add `-e REMOVE_OLD_MODS=TRUE`. You can fine tune the removal process by specifying the `REMOVE_OLD_MODS_INCLUDE` and `REMOVE_OLD_MODS_EXCLUDE` variables, which are comma separated lists of file glob patterns. If a directory is excluded, then it and all of its contents are excluded. By default, only jars are removed.
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@@ -21,9 +21,9 @@ For example: `-e REMOVE_OLD_MODS=TRUE -e REMOVE_OLD_MODS_INCLUDE="*.jar" -e REMO
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These paths work well if you want to have a common set of modules in a separate location, but still have multiple worlds with different server requirements in either persistent volumes or a downloadable archive.
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> For more flexibility with mods/plugins preparation, you can declare directories to use in [the `MODS` variable](#downloadable-modplugin-pack-for-forge-fabric-and-bukkit-like-servers)
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> For more flexibility with mods/plugins preparation, you can declare directories to use in [the `MODS` variable](#zip-file-modpack)
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### Auto-downloading SpigotMC/Bukkit/PaperMC plugins with Spiget
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## Auto-downloading SpigotMC/Bukkit/PaperMC plugins with Spiget
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The `SPIGET_RESOURCES` variable can be set with a comma-separated list of SpigotMC resource IDs to automatically download [SpigotMC resources/plugins](https://www.spigotmc.org/resources/) using [the spiget API](https://spiget.org/). Resources that are zip files will be expanded into the plugins directory and resources that are simply jar files will be moved there.
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@@ -38,9 +38,9 @@ For example, the following will auto-download the [EssentialsX](https://www.spig
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-e SPIGET_RESOURCES=9089,34315
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### Auto-download mods from Modrinth
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## Auto-download mods and plugins from Modrinth
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[Modrinth](https://modrinth.com/) is an open source modding platform with a clean, easy to use website for finding [Fabric and Forge mods](https://modrinth.com/mods). At startup, the container will automatically locate and download the newest versions of mod files that correspond to the `TYPE` and `VERSION` in use. Older file versions downloaded previously will automatically be cleaned up.
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[Modrinth](https://modrinth.com/) is an open source modding platform with a clean, easy to use website for finding [Fabric and Forge mods](https://modrinth.com/mods). At startup, the container will automatically locate and download the newest versions of mod/plugin files that correspond to the `TYPE` and `VERSION` in use. Older file versions downloaded previously will automatically be cleaned up.
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- **MODRINTH_PROJECTS** : comma separated list of project slugs (short name) or IDs. The project ID can be located in the "Technical information" section. The slug is the part of the page URL that follows `/mod/`:
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```
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@@ -56,86 +56,31 @@ For example, the following will auto-download the [EssentialsX](https://www.spig
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- **MODRINTH_DOWNLOAD_OPTIONAL_DEPENDENCIES**=true : required dependencies of the project will _always_ be downloaded and optional dependencies can also be downloaded by setting this to `true`
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- **MODRINTH_ALLOWED_VERSION_TYPE**=release : the version type is used to determine the newest version to use from each project. The allowed values are `release`, `beta`, `alpha`.
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### Downloadable mod/plugin pack for Forge, Fabric, and Bukkit-like Servers
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## Zip file modpack
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Like the `WORLD` option above, you can specify the URL or path of a "mod pack"
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to download and install into `mods` for Forge/Fabric or `plugins` for Bukkit/Spigot.
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To use this option pass the environment variable `MODPACK`, such as
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docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
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```shell
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docker run -d -e MODPACK=http://www.example.com/mods/modpack.zip ...
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```
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**NOTE:** The referenced URL must be a zip file with one or more jar files at the
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top level of the zip archive. Make sure the jars are compatible with the
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particular `TYPE` of server you are running.
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!!! note
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The referenced URL must be a zip file with one or more jar files at the
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top level of the zip archive. Make sure the jars are compatible with the
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particular `TYPE` of server you are running.
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You may also download or copy over individual mods using the `MODS` environment variable. `MODS` contains a comma-separated list of
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- URL of a jar file
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- container path to a jar file
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- container path to a directory containing jar files
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docker run -d -e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar ...
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### ForgeAPI usage to use non-version specific projects
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**NOTE:** This potentially could lead to unexpected behavior if the Mod receives an update with unexpected behavior.
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This is more complicated because you will be pulling/using the latest mod for the release of your game. To get started make sure you have a [CursedForge API Key](https://docs.curseforge.com/#getting-started). Then use the environmental parameters in your docker build.
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Please be aware of the following when using these options for your mods:
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* Mod Release types: Release, Beta, and Alpha.
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* Mod dependencies: Required and Optional
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* Mod family: Fabric, Forge, and Bukkit.
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Parameters to use the ForgeAPI:
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* `MODS_FORGEAPI_KEY` - Required
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* `MODS_FORGEAPI_FILE` - Required or use MODS_FORGEAPI_PROJECTIDS (Overrides MODS_FORGEAPI_PROJECTIDS)
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* `MODS_FORGEAPI_PROJECTIDS` - Required or use MODS_FORGEAPI_FILE
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* `MODS_FORGEAPI_RELEASES` - Default is release, Options: [Release|Beta|Alpha]
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* `MODS_FORGEAPI_DOWNLOAD_DEPENDENCIES` - Default is False, attempts to download required mods (releaseType Release) defined in Forge.
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* `MODS_FORGEAPI_IGNORE_GAMETYPE` - Default is False, Allows for filtering mods on family type: FORGE, FABRIC, and BUKKIT. (Does not filter for Vanilla or custom)
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* `REMOVE_OLD_FORGEAPI_MODS` - Default is False
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* `REMOVE_OLD_DATAPACKS_DEPTH` - Default is 1
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* `REMOVE_OLD_DATAPACKS_INCLUDE` - Default is *.jar
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Example of expected forge api project ids, releases, and key:
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```yaml
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MODS_FORGEAPI_PROJECTIDS: 306612,256717
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MODS_FORGEAPI_RELEASES: Release
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MODS_FORGEAPI_KEY: $WRX...
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```shell
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docker run -d -e MODS=https://www.example.com/mods/mod1.jar,/plugins/common,/plugins/special/mod2.jar ...
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```
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Example of expected ForgeAPI file format.
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**Field Description**:
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* `name` is currently unused, but can be used to document each entry.
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* `projectId` id is the id found on the CurseForge website for a particular mod
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* `releaseType` Type corresponds to forge's R, B, A icon for each file. Default Release, options are (release|beta|alpha).
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* `fileName` is used for version pinning if latest file will not work for you.
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```json
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[
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{
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"name": "fabric api",
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"projectId": "306612",
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"releaseType": "release"
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},
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{
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"name": "fabric voice mod",
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"projectId": "416089",
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"releaseType": "beta"
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},
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{
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"name": "Biomes o plenty",
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"projectId": "220318",
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"fileName": "BiomesOPlenty-1.18.1-15.0.0.100-universal.jar",
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"releaseType": "release"
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}
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]
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```
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### Generic pack files
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## Generic pack files
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To install all the server content (jars, mods, plugins, configs, etc.) from a zip or tgz file, then set `GENERIC_PACK` to the container path or URL of the archive file. This can also be used to apply a CurseForge modpack that is missing a server start script and/or Forge installer.
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@@ -153,9 +98,9 @@ would expand to `https://cdn.example.org/configs-v9.0.1.zip,https://cdn.example.
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If applying large generic packs, the update can be time-consuming. To skip the update set `SKIP_GENERIC_PACK_UPDATE_CHECK` to "true". Conversely, the generic pack(s) can be forced to be applied by setting `FORCE_GENERIC_PACK_UPDATE` to "true".
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The most time consuming portion of the generic pack update is generating and comparing the SHA1 checksum. To skip the checksum generation, set `SKIP_GENERIC_PACK_CHECKSUM` to "true.
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The most time-consuming portion of the generic pack update is generating and comparing the SHA1 checksum. To skip the checksum generation, set `SKIP_GENERIC_PACK_CHECKSUM` to "true.
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### Mod/Plugin URL Listing File
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## Mod/Plugin URL Listing File
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As an alternative to `MODS`, the variable `MODS_FILE` can be set with the path to a text file listing a mod/plugin URL on each line. For example, the following
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@@ -180,16 +125,16 @@ https://edge.forgecdn.net/files/2871/647/ToastControl-1.15.2-3.0.1.jar
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It is recommended to combine this option with `REMOVE_OLD_MODS=TRUE` to ensure the mods/plugins remain consistent with the file's listing.
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### Remove old mods/plugins
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## Remove old mods/plugins
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When the `MODPACK` option above is specified you can also instruct script to delete old mods/plugins prior to installing new ones. This behaviour is desirable in case you want to upgrade mods/plugins from downloaded zip file.
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When the option above is specified (`MODPACK`) you can also instruct script to
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delete old mods/plugins prior to installing new ones. This behaviour is desirable
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in case you want to upgrade mods/plugins from downloaded zip file.
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To use this option pass the environment variable `REMOVE_OLD_MODS=TRUE`, such as
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docker run -d -e REMOVE_OLD_MODS=TRUE -e MODPACK=http://www.example.com/mods/modpack.zip ...
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```shell
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docker run -d -e REMOVE_OLD_MODS=TRUE -e MODPACK=http://www.example.com/mods/modpack.zip ...
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```
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!!! danger
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All content of the `mods` or `plugins` directory will be deleted
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before unpacking new content from the MODPACK or MODS.
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All content of the `mods` or `plugins` directory will be deleted before unpacking new content from the MODPACK or MODS.
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@@ -1,3 +1,5 @@
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# Packwiz Modpacks
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[packwiz](https://packwiz.infra.link/) is a CLI tool for maintaining and providing modpack definitions, with support for both CurseForge and Modrinth as sources. See the [packwiz tutorial](https://packwiz.infra.link/tutorials/getting-started/) for more information.
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To configure server mods using a packwiz modpack, set the `PACKWIZ_URL` environment variable to the location of your `pack.toml` modpack definition:
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@@ -8,7 +10,7 @@ docker run -d -v /path/on/host:/data -e TYPE=FABRIC \
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itzg/minecraft-server
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```
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packwiz modpack defitions are processed before other mod definitions (`MODPACK`, `MODS`, etc.) to allow for additional processing/overrides you may want to perform (in case of mods not available via Modrinth/CurseForge, or you do not maintain the pack).
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packwiz modpack definitions are processed before other mod definitions (`MODPACK`, `MODS`, etc.) to allow for additional processing/overrides you may want to perform (in case of mods not available via Modrinth/CurseForge, or you do not maintain the pack).
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!!! note
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Reference in New Issue
Block a user