
!!! warning

    The variables listed on this page are manually documented and may be out-of-date or inaccurate.

    All other documentation pages are actively maintained, so please use the search box above to find the desired topic.

### General options
<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>UID</code></td>
            <td>The linux user id to run as</td>
            <td><code>1000</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>GID</code></td>
            <td>The linux group id to run as</td>
            <td><code>1000</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>MEMORY</code></td>
            <td>The image declares an initial and maximum Java memory-heap limit of 1 GB.</td>
            <td><code>1G</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>INIT_MEMORY</code></td>
            <td>Independently sets the initial heap size</td>
            <td><code>1G</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>MAX_MEMORY</code></td>
            <td>independently sets the max heap size</td>
            <td><code>1G</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>TZ</code></td>
            <td>You can configure the timezone to match yours by setting the TZ environment variable.

alternatively, you can mount: <code>/etc/localtime:/etc/localtime:ro

/etc/timezone:/etc/timezone:ro</code>
            </td>
            <td><code>UTC</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>LOG_LEVEL</code></td>
            <td>Root logger level (trace, debug, info, warn, error)</td>
            <td><code>info</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>LOG_CONSOLE_FORMAT</code></td>
            <td>Log4j2 pattern for console output (what you see in <code>docker logs</code>)</td>
            <td><code>[%d{HH:mm:ss}] [%t/%level]: %msg%n</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>LOG_FILE_FORMAT</code></td>
            <td>Log4j2 pattern for file logs (written to <code>logs/latest.log</code>)</td>
            <td><code>[%d{HH:mm:ss}] [%t/%level]: %msg%n</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>LOG_TERMINAL_FORMAT</code></td>
            <td>Log4j2 pattern for interactive terminal console (used with <code>docker attach</code>)</td>
            <td><code>[%d{HH:mm:ss} %level]: %msg%n</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>ROLLING_LOG_FILE_PATTERN</code></td>
            <td>Pattern for rolled/archived log file names</td>
            <td><code>logs/%d{yyyy-MM-dd}-%i.log.gz</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>ROLLING_LOG_MAX_FILES</code></td>
            <td>Maximum number of archived log files to keep</td>
            <td><code>1000</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>ENABLE_ROLLING_LOGS</code></td>
            <td><strong>Legacy option.</strong> Rolling logs are now enabled by default via templated log4j2 configuration. This option is maintained for backward compatibility but only used for error reporting</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>ENABLE_JMX</code></td>
            <td>To enable remote JMX, such as for profiling with VisualVM or JMC, add the environment variable ENABLE_JMX=true</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>JMX_HOST</code></td>
            <td>If JMX is enabled, set JMX_HOST to the IP/host running the Docker container, and add a port forwarding of TCP port 7091</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>USE_AIKAR_FLAGS</code></td>
            <td><a href="https://aikar.co/2018/07/02/tuning-the-jvm-g1gc-garbage-collector-flags-for-minecraft/">Aikar has done some research</a> into finding the optimal JVM flags for GC tuning, which becomes more important as more users are connected concurrently</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>USE_MEOWICE_FLAGS</code></td>
            <td><a href="https://github.com/MeowIce/meowice-flags?tab=readme-ov-file#why-would-i-have-to-switch-">MeowIce has created an updated set of JVM flags</a> based on Aikar's flags but with support for optimizations for Java 17 and above</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>USE_MEOWICE_GRAALVM_FLAGS</code></td>
            <td>enables MeowIce's flags for GraalVM if USE_MEOWICE_GRAALVM_FLAGS is TRUE</td>
            <td><code>true</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>JVM_OPTS</code></td>
            <td>General JVM options can be passed to the Minecraft Server invocation by passing a <code>JVM_OPTS</code> environment variable. The JVM requires -XX options to precede -X options, so those can be declared in <code>JVM_XX_OPTS</code>. Both variables are space-delimited, raw JVM arguments</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>JVM_XX_OPTS</code></td>
            <td>General JVM options can be passed to the Minecraft Server invocation by passing a <code>JVM_OPTS</code> environment variable. The JVM requires -XX options to precede -X options, so those can be declared in <code>JVM_XX_OPTS</code>. Both variables are space-delimited, raw JVM arguments</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>JVM_DD_OPTS</code></td>
            <td>As a shorthand for passing several system properties as -D arguments, you can instead pass a comma separated list of name=value or name:value pairs with JVM_DD_OPTS. (The colon syntax is provided for management platforms like Plesk that don't allow = inside a value.)</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>EXTRA_ARGS</code></td>
            <td>Arguments that would usually be passed to the jar file (those which are written after the filename)</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>LOG_TIMESTAMP </code></td>
            <td>To include the timestamp with each log set to <code>true</code></td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
    </tbody>
</table>

### Server

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>TYPE</code></td>
            <td>The server <a href="../types-and-platforms/">type</a></td>
            <td><code>VANILLA</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>EULA</code></td>
            <td>You <strong>MUST</strong> set this to <code>true</code></td>
            <td><code>&nbsp;</code></td>
            <td>✅</td>
        </tr>
        <tr>
            <td><code>VERSION</code></td>
            <td>The minecraft version</td>
            <td><code>LATEST</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>MOTD</code></td>
            <td>Set the server log in message.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>DIFFICULTY</code></td>
            <td>The difficulty level. Available values: <code>peaceful</code>,<code>easy</code>,<code>normal</code>,<code>hard</code></td>
            <td><code>easy</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>HARDCORE</code></td>
            <td>Enable hardcore mode. Set to <code>true</code> or <code>false</code>. This maps to the Minecraft server property <code>hardcore</code>.</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>ICON</code></td>
            <td>The url or file path for the icon image to use for the server. It will be downloaded, scaled, and converted to the proper format.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>OVERRIDE_ICON</code></td>
            <td>The server icon which has been set doesn't get overridden by default. Set this to <code>TRUE</code> to override the icon</td>
            <td><code>FALSE</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>MODE</code></td>
            <td>Minecraft servers are configured to run in Survival mode by default. You can change the mode using MODE where you can either provide the <a href="http://minecraft.wiki/Game_mode#Game_modes">standard numerical values</a> or the shortcut values:<br />
            <ul>
                <li>creative</li>
                <li>survival</li>
                <li>adventure</li>
                <li>spectator(minecraft 1.8 or later)</li>
            </ul></td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>LEVEL</code></td>
            <td>Maps to <a href="https://minecraft.wiki/w/Server.properties#level-name">the <code>level-name</code> server property</a>. You can either switch between world saves or run multiple containers with different saves by using the LEVEL option</td>
            <td><code>world</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>SERVER_PORT</code></td>
            <td>Maps to <a href="https://minecraft.wiki/w/Server.properties#server-port">the <code>server-port</code> server property</a>. Only change this value if you know what you're doing. It is only needed when using host networking and it is rare that host networking should be used.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>STOP_SERVER_ANNOUNCE_DELAY</code></td>
            <td>To allow time for players to finish what they're doing during a graceful server shutdown, set <code>STOP_SERVER_ANNOUNCE_DELAY</code> to a number of seconds to delay after an announcement is posted by the server.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>STOP_SERVER_DELAY_COMMAND</code></td>
            <td>To set a custom command to run at the start of this delay period, set <code>STOP_SERVER_DELAY_COMMAND</code> to the full command. This will run in place of the announcement.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>PROXY</code></td>
            <td>You may configure the use of an HTTP/HTTPS proxy by passing the proxy's URL</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CONSOLE</code></td>
            <td>Some older versions (pre-1.14) of Spigot required <code>--noconsole</code> to be passed when detaching stdin</td>
            <td><code>TRUE</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>GUI</code></td>
            <td>Some older servers get confused and think that the GUI interface is enabled.</td>
            <td><code>TRUE</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>STOP_DURATION</code></td>
            <td>When the container is signalled to stop, the Minecraft process wrapper will attempt to send a "stop" command via RCON or console and waits for the process to gracefully finish.</td>
            <td><code>60</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>SETUP_ONLY</code></td>
            <td>If you are using a host-attached data directory, then you can have the image setup the Minecraft server files and stop prior to launching the server process by setting this to <code>true</code></td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>USE_FLARE_FLAGS</code></td>
            <td>To enable the JVM flags required to fully support the <a href="https://blog.airplane.gg/flare">Flare profiling suite</a>.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>USE_SIMD_FLAGS</code></td>
            <td>Support for optimized SIMD operation</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <!-- <tr>
            <td><code></code></td>
            <td></td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr> -->
    </tbody>
</table>

### Server properties

This image maps known server properties as described in [this section](configuration/server-properties.md).

### Custom resource pack

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>RESOURCE_PACK</code></td>
            <td>A link to a custom resource pack</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>RESOURCE_PACK_SHA1</code></td>
            <td>The checksum for the custom resource pack</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>RESOURCE_PACK_ENFORCE</code></td>
            <td>Enforce the resource pack on clients</td>
            <td><code>FALSE</code></td>
            <td>⬜️</td>
        </tr>
    </tbody>
</table>

### Whitelist

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>ENABLE_WHITELIST</code></td>
            <td>Enable the whitelist to manually manage the whitelist</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>WHITELIST</code></td>
            <td>A list of usernames and/or UUIDs separated by comma</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>WHITELIST_FILE</code></td>
            <td>A url or file path to a whitelist <code>json</code> formatted file.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>OVERRIDE_WHITELIST</code></td>
            <td>Enforce regeneration of the whitelist on each server startup.</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
    </tbody>
</table>

### RCON

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>ENABLE_RCON</code></td>
            <td>Enable/disable RCON support; however, be aware that disabling RCON will remove and limit some features, such as interactive and color console support.</td>
            <td><code>true</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>RCON_PASSWORD</code></td>
            <td>You <strong>MUST</strong> change this value</td>
            <td><code>Randomly generated</code></td>
            <td>✅</td>
        </tr>
        <tr>
            <td><code>RCON_PASSWORD_FILE</code></td>
            <td>Can be set to read the RCON password from a file. Overrides <code>RCON_PASSWORD</code> if both are set.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>RCON_PORT</code></td>
            <td>The port for RCON</td>
            <td><code>25575</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>BROADCAST_RCON_TO_OPS</code></td>
            <td>Sets broadcast-rcon-to-ops server property</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
			<td><code>RCON_CMDS_STARTUP</code></td>
			<td>RCON commands to execute when the server starts.</td>
			<td><code></code></td>
			<td>⬜️</td>
		</tr>
		<tr>
			<td><code>RCON_CMDS_ON_CONNECT</code></td>
			<td>RCON commands to execute whenever a client connects to the server.</td>
			<td><code></code></td>
			<td>⬜️</td>
		</tr>
		<tr>
			<td><code>RCON_CMDS_FIRST_CONNECT</code></td>
			<td>RCON commands to execute on the first client connection to the server.</td>
			<td><code></code></td>
			<td>⬜️</td>
		</tr>
		<tr>
			<td><code>RCON_CMDS_ON_DISCONNECT</code></td>
			<td>RCON commands to execute whenever a client disconnects from the server.</td>
			<td><code></code></td>
			<td>⬜️</td>
		</tr>
		<tr>
			<td><code>RCON_CMDS_LAST_DISCONNECT</code></td>
			<td>RCON commands to execute when the last client disconnects from the server.</td>
			<td><code></code></td>
			<td>⬜️</td>
		</tr>
    </tbody>
</table>

### Auto-Pause

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>ENABLE_AUTOPAUSE</code></td>
            <td>Enable the Autopause functionality</td>
            <td><code>FALSE</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOPAUSE_TIMEOUT_EST</code></td>
            <td>describes the time between the last client disconnect and the pausing of the process</td>
            <td><code>3600</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOPAUSE_TIMEOUT_INIT</code></td>
            <td>describes the time between server start and the pausing of the process, when no client connects in-between</td>
            <td><code>600</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOPAUSE_TIMEOUT_KN</code></td>
            <td>describes the time between knocking of the port (e.g. by the main menu ping) and the pausing of the process, when no client connects in-between</td>
            <td><code>120</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOPAUSE_PERIOD</code></td>
            <td>describes period of the daemonized state machine, that handles the pausing of the process</td>
            <td><code>10</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOPAUSE_KNOCK_INTERFACE</code></td>
            <td>Describes the interface passed to the knockd daemon. If the default interface does not work, run the ifconfig command inside the container and derive the interface receiving the incoming connection from its output. The passed interface must exist inside the container. Using the loopback interface (lo) does likely not yield the desired results.</td>
            <td><code>eth0</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>DEBUG_AUTOPAUSE</code></td>
            <td>Adds additional debugging output for AutoPause</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
    </tbody>
</table>



### Auto-Stop

!!! note

    AutoStop function is incompatible with the Autopause functionality, as they basically cancel out each other.

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>ENABLE_AUTOSTOP</code></td>
            <td>Enable the AutoStop functionality</td>
            <td><code>FALSE</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOSTOP_TIMEOUT_EST</code></td>
            <td>describes the time between the last client disconnect and the stopping of the server</td>
            <td><code>3600</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOSTOP_TIMEOUT_INIT</code></td>
            <td>describes the time between server start and the stopping of the server, when no client connects in-between</td>
            <td><code>1800</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>AUTOSTOP_PERIOD</code></td>
            <td>describes period of the daemonized state machine, that handles the stopping of the serve</td>
            <td><code>10</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>DEBUG_AUTOSTOP</code></td>
            <td>Adds additional logging for AutoStop</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
    </tbody>
</table>


### CurseForge

!!! tip

    Refer to the [main documentation page](types-and-platforms/mod-platforms/auto-curseforge.md) for more details and up-to-date information.

<table>
    <thead>
        <tr>
            <th>NAME</th>
            <th>DESCRIPTION</th>
            <th>DEFAULT</th>
            <th>REQUIRED</th>
        </tr>
    </thead>
    <tbody>
        <tr>
            <td><code>CF_API_KEY</code></td>
            <td><strong>YOUR</strong> CurseForge (Eternal) API Key.</td>
            <td><code></code></td>
            <td>✅</td>
        </tr>
        <tr>
            <td><code>CF_API_KEY_FILE</code></td>
            <td>A path to a file inside of container that contains <strong>YOUR</strong> CurseForge (Eternal) API Key.</td>
            <td><code></code></td>
            <td>✅</td>
        </tr>
        <tr>
            <td><code>CF_PAGE_URL</code></td>
            <td>Pass a page URL to the modpack or a specific file</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_SLUG</code></td>
            <td>Instead of a URL, the modpack slug can be provided.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_FILE_ID</code></td>
            <td>The mod curseforge numerical ID.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_FILENAME_MATCHER</code></td>
            <td>Specify either a substring or a regex pattern surrounded with "/" to match the desired filename</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_EXCLUDE_INCLUDE_FILE</code></td>
            <td>Global and per modpack exclusions can be declared in a JSON file and referenced with this variable. <br /><br />By default, the <a href="https://github.com/itzg/docker-minecraft-server/blob/master/files/cf-exclude-include.json">file bundled with the image</a> will be used, but can be disabled by setting this to an empty string. The schema of this file is <a href="https://github.com/itzg/mc-image-helper#excludeinclude-file-schema">documented here</a>.</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_EXCLUDE_MODS</code></td>
            <td>Mods can be excluded by passing a comma or space delimited list of project slugs or IDs</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_FORCE_INCLUDE_MODS</code></td>
            <td>Mods can be included by passing a comma or space delimited list of project slugs or IDs</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_FORCE_SYNCHRONIZE</code></td>
            <td>Forces the excludes/includes to be re-evaluated</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_SET_LEVEL_FROM</code></td>
            <td>Some modpacks come with world/save data via a worlds file and/or the overrides provided with the modpack. Either approach can be selected to set the LEVEL to the resulting saves directory by setting this to either:
            <ul>
                <li>WORLD_FILE</li>
                <li>OVERRIDES</li>
            </ul></td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_PARALLEL_DOWNLOADS</code></td>
            <td>specify how many parallel mod downloads to perform</td>
            <td><code>4</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_OVERRIDES_SKIP_EXISTING</code></td>
            <td>if set, files in the overrides that already exist in the data directory are skipped. world data is always skipped, if present.</td>
            <td><code>false</code></td>
            <td>⬜️</td>
        </tr>
        <tr>
            <td><code>CF_MOD_LOADER_VERSION</code></td>
            <td>Override the mod loader version declared by the modpack</td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr>
    </tbody>
</table>

<!-- ✅ ⬜️ -->
<!-- <tr>
            <td><code></code></td>
            <td></td>
            <td><code></code></td>
            <td>⬜️</td>
        </tr> -->